Thargoid incursion background sim change

Sounds good, but will we ever get some sort of thargoid interaction beyond just shooting them?
I mean, this is definitely a nice improvement to the combat side, but I'm still hoping for something a bit more for the science and exploration guys to do involving thargoids, please :)

I agree, I like this improvement toward having real consequences of a true tharg invasion, but what I really want, are some sort of peaceful interactions with thargs: trade, commerce, spionage, diplomacy, recon...
 
I've made one of the MegaShips (Acropolis) the home for my secondary account. Funny thing is, it didn't relocate this week at 0700z Thursday as it has almost every other week in the past.

Perhaps I should make some popcorn and keep an escape pod handy?
 
It will probably play out bad and rather frustrating.

The numbers for the required repair commodities will probably be 10-100 times higher than anybody can deliver and about 2x higher than the entire supply of that commodity in the bubble. For one station.

The number of Thargoids that have to be killed will probably way to high for anybody to reach it.

It will probably take FDev 2-3 month to adjust the numbers from "completely impossible" to "just completely insane" and then some more time to tone it down to "doable if everybody helps".

This is what I am afraid of. Without reducing the current repair requirements by a factor of 100, we're soon going to run out of stations in the bubble, with system after system attacked, and every week more stations thrown into damage, and 100s of systems in endless "incursion" states, because the requirements are simply too high.

Meanwhile, only those who actually care about the system or station will get involved in repairs, so repairs must be doable by 2-5 CMDRs in 4-5 days of solid grinding, or it will just cascade and cascade. Add to this the increased work in maintaining one's faction due to the new BGS mechanics, and I can see this turn off the BGS players who care enough about a particular system to even attempt to repair it...

I see just one bright spot here (should the requirements not be changed): it will protect systems from bots and other attackers, if it means that the incursion state blocks any conflict states, so it will have a defensive aspect. However, if that's the case, nothing will ever get repaired...
 
It will probably play out bad and rather frustrating.

The numbers for the required repair commodities will probably be 10-100 times higher than anybody can deliver and about 2x higher than the entire supply of that commodity in the bubble. For one station.

The number of Thargoids that have to be killed will probably way to high for anybody to reach it.

It will probably take FDev 2-3 month to adjust the numbers from "completely impossible" to "just completely insane" and then some more time to tone it down to "doable if everybody helps".

Looking at how many stations still haven't been repaired following FDev's 'rebalancing' of the ludicrous quantities required to fix them I'll be adding an equally pessimistic vote and suggesting this could cause entire player minor faction groups to quit in disgust.

It's a great idea, but if a key station it's taken months to win is suddenly on fire when you get back from a week off and is near impossible to repair for smaller player groups, I suspect we'll see coordinated forum assaults and an influx of new player group apps.

Not, I repeat NOT the player responses FDev intended, lol :p
 
It's a good move but now we're stuck with the boring war mechanics for the thargoids. It's just a static state that doesn't show you the flow of the war, if you're winning or losing, if there's a visible tug of war occurring in the system and you can see gains or losses. Until one day some trigger trips and the state changes again.

Improve the war state too please.
 
This is what I am afraid of. Without reducing the current repair requirements by a factor of 100, we're soon going to run out of stations in the bubble, with system after system attacked, and every week more stations thrown into damage, and 100s of systems in endless "incursion" states, because the requirements are simply too high.

Meanwhile, only those who actually care about the system or station will get involved in repairs, so repairs must be doable by 2-5 CMDRs in 4-5 days of solid grinding, or it will just cascade and cascade. Add to this the increased work in maintaining one's faction due to the new BGS mechanics, and I can see this turn off the BGS players who care enough about a particular system to even attempt to repair it...

I see just one bright spot here (should the requirements not be changed): it will protect systems from bots and other attackers, if it means that the incursion state blocks any conflict states, so it will have a defensive aspect. However, if that's the case, nothing will ever get repaired...



Humanity having to band together....Haulers repairing, fighters defending, and everyone else trying desperately to stem the dark tide of horror and death...

Sign me the F@#k Up


[video=youtube;f-uhi_qIgSU]https://www.youtube.com/watch?v=f-uhi_qIgSU[/video]
 
Sounds good, but will we ever get some sort of thargoid interaction beyond just shooting them?
I mean, this is definitely a nice improvement to the combat side, but I'm still hoping for something a bit more for the science and exploration guys to do involving thargoids, please :)

Yes there must be good Thargoids for a peaceful interaction.
 
Alright, and what is different compared to the actual situation??????

You can fight it off on the field so to speak. And if the system is your PMF home system, well, let say that we have player investment here and that the content will now longer be "optional"
 

Goose4291

Banned
How ya gonna grind AX stuff when it's all in outfitting? Asking for a friend ;)

This, yet again is exactly why I'm getting confused about yet another anti-change brigade on the forums argument, based on lack of understanding of game mechanics.

In my mind the only people who have any reasonable right to complain about this is non-horizons owners who've yet to hit Elite, seen as that prevents you getting the AX weapons as theyre only available from planetary ports.
 
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