Even in the 3300's people still have to smoke outside.
"Please stay 30 feet from the airlock at all times. Violations will be met with lethal force."
Even in the 3300's people still have to smoke outside.
I don't know, guess its another fake immersion?
consider how fast a station orbits a planet or asteroids orbit a planet in the belt. Would the fog really stay stationary relative to them? I have some big doubts about that, yet no scientific disproof. have astronauts tested that in space yet?
Withitn stations, maybe, at least it's possible, but would question their engineered solution for ventilation then.
Artificial gravity was 'introduced' just after FD decided to put an expresso machine in the cockpit of the Krait Mk II
https://i.imgur.com/2eR51I4.jpg
Care to explain how that all stays in one place (and how it operates) if there is no gravity in the ship?
P.S. Yes I know there isn't artificial gravity in the game, but then the game does things like above - all too confusing![]()
I don't wanna be a party-pooper, but the coffee maker doesn't necessarily mean anything. It could just be understood by a pilot that the coffee maker should only be used when docked at a station where there would be forces at play to make it work as expected.
"Please stay 30 feet from the airlock at all times. Violations will be met with lethal force."![]()
your lights on the "fog", itself.
Oh, so you've seen T.J.'s ship?I can't help having a high fibre diet.
What bugs me is the amount of it in the galaxy map - I mean in the MAP view I want a map, not a representation of reality (however false) - stick it in the "Realistic" view but in the Map view? Pour quoi?
The heck? There is a lot, and I mean "roughly the mass of the Galaxy" scale of "a lot" of misconceptions floating (heh) around in this thread. I'm going to address them from a realism viewpoint, rather than an artistic viewpoint, as I actually got a literal zero in my second semester of grade 9 art, so I'm obviously highly qualified to AVOID art discussions (haha).
Dust particles and gas molecules will disperse rapidly. Very rapidly. Gas molecules are always zipping around, bouncing off the edges of the container they're stored in. Take the container away? Poof, they're gone. In space, there's nothing to hold them back (electrostatic force is a repulsion a third of the time, and zero another third). Dust would depart in a less energetic manner, as it's generally 'at rest' rather than bouncing around. However, each particle of dust is in a different orbit, and without something physical to hold them together, they will depart each other's vicinity in short order. The only ones that would stay together are ones that are in the exact same orbital altitude, eccentricity and inclination, but a different phase (ones in the exact same phase would be inside each other). And they'd make a curving line that would slowly rotate as it went around the parent body.
The behavior of gas in space can be seen in rocket engines. In atmosphere, they tend to make these long, tubular columns of fire and steam/smoke that generally hang together, but in a vacuum, they disperse rapidly, really only being visible inside the bell/immediately outside as a rapidly expanding cone. The ascent stage of the American LEM was filmed via remote camera departing from the Moon, which shows this quite well. The quality is kinda low (60s/70s video not exactly being super high definition), but it shows how subtle an engine in a vacuum is. Also it's very cool and worth watching on it's own.
https://youtu.be/wFuKCB7L1WY?t=1843
(time index is important here, it's around 30:43 if the t= stamp doesn't carry through for whatever reason. most of the video is the LEM sitting on the moon heh)
Note how it lacks the atmospheric-style plume at all. The (lack of) quality makes it impossible (at least for me) to see the dispersed, subtle, vacuum-style plume at all.
The picture of Enceladus is funny - that ring would not be visible up close. It's optical depth (inner E ring) is about 10^-6. That's like..a slight haze. https://nssdc.gsfc.nasa.gov/planetary/factsheet/satringfact.html . Interesting tidbit: The rings are VERY thin - 5 to 20m (a meter is about yard for anybody still using legacy units). The rings in ED are much thicker heh.
Of course, ED is a huge compromise between reality and gameplay (super dense asteroid belts/rings, Star Wars-style "flying", faster than light travel, generators that are 64x bigger only producing 3x the power etc) out of necessity, and I can understand why they'd want to do that for gameplay or artistic license reasons.. but at least UNDERSTAND that the fog is #lolfake, and not even remotely realistic.
TL;DR: The fog is #lolfake. It's rule-of-cool, not realism.
Also, if they're going to apply "fog" effects like this, they really need to make the effort to make our ship-lights reflect off the "fog" visibly - like pretty-much every FPS since around 2005 has managed to do.
Clouds of gas do exist in space, and you're very specifically referencing vapor from rocket exhaust, which this is very clearly not.