The solution to gankers, griefers, and murder hobos

Do you actually play in open? Feels like I’m having to explain some very basic gameplay to you.

Yes, he does. The OP's idea isn't bad per se... but it's hardly THE FINAL SOLUTION to griefing and ganking.

C'mon man, a human brain isn't gonna be able to figure out who is and isn't a Commander pretty darn quickly?
 
Yes, he does. The OP's idea isn't bad per se... but it's hardly THE FINAL SOLUTION to griefing and ganking.

C'mon man, a human brain isn't gonna be able to figure out who is and isn't a Commander pretty darn quickly?

^This though.

Moreover, Cmdrs have a very specific set of tastes as a general rule. It's not hard to pick a Cmdr out in a ReZ when they paint thier ships lurid colours, engine trails and weapons to boot.

As someone who does my fair share of PvP, I can say straight away it would take five minutes tops to pick out any players amongst the bots in SC too.
 
Just have FD issue a hunting license to go after CMDRs. Costs $10 or equiv. per human ganked. Alternate to paying the fee: 30 minutes of mandatory redirect to Barney the Purple Dinosaur or similar. Will make PVP rare and meaningful as DB envisioned in some of his earlier interviews, make FD some cash, improve the open environment immensely.
 
What about ship names? PowerPlay pledges? Squadron pledges? Flight patterns and behaviors? Loadouts? EDR cross referencing Commanders? Cross referencing Commanders on Inara? Weapon colors? Engine colors? Skin colors?

In other words I'm sure all those Anacondas without shields or guns called 'Anaconda' will do just fine under this system!
Give those to the NPC's too!
 
If you scan every target in a system, you're still going to be able to figure out which ones are the players, if there are any. Removing the hollow boxes from players is only going to slow someone who knows what to look for down a bit.

If that gives potential victims long enough to escape, great.

Even if it just slows down the GGMH's it would be worth it.
 
I like this idea but i could see issues arising. What about pirates who just want to attack NPCs and not annoy or fight players? Theyre kinda screwed with somthing like this. It could also be a serious problem for things such as PvE groups or just players who want to be friendly; how are they supposed to know when to hold fire. Furthermore you wouldnt know when your with another player so communication between players would be dead, youd think its just another player.
There's just too many issues to make this ever really work
 
I like this idea but i could see issues arising. What about pirates who just want to attack NPCs and not annoy or fight players? Theyre kinda screwed with somthing like this. It could also be a serious problem for things such as PvE groups or just players who want to be friendly; how are they supposed to know when to hold fire. Furthermore you wouldnt know when your with another player so communication between players would be dead, youd think its just another player.
There's just too many issues to make this ever really work

There will always be issues arising.

If you're a pirate you can attack an NPC or a PC. You just don't know which you'll be getting. And it won't be considered annoying if it's legitimate pirating.

And if you want to be friendly, then it's your choice if you want to announce yourself when you jump into a system. IRL in a world full of GGMH I wouldn't say a gal dang thing. I'd want to be hidden and stealth. It's supposed to be a law-abiding galaxy, but theories never work out perfectly.

And as I said before, if you want to be friendly, announce yourself. Just be prepared if you announce yourself to the wrong PC.
 
OP, this has been suggested in quite a few previous forum threads and it doesn't work due to an often-used additional scanner a lot of folks don't realise ships have - crtl-B, which brings up the CBMS - the Client Bandwidth Monitor Scanner ;)

And even if FDEV removed the Client Bandwidth Monitor Scanner, it's pretty easy to use an external utility to see when P2P traffic is active/increased, indicating the presence of another player - probably why they don't bother removing it.

Ah, but for consoles... it wouldn't solve it, but it would make people take the time to swing about and scan every ship - might give an extra few minutes?
 
Yes, he does. The OP's idea isn't bad per se... but it's hardly THE FINAL SOLUTION to griefing and ganking.

C'mon man, a human brain isn't gonna be able to figure out who is and isn't a Commander pretty darn quickly?

Thing is, we don’t have to theorycrafting here, because it happened. Random ganking went down because it actually required that little extra effort to figuire out if there was anyone about or not. On the flip side, NPCs weren’t treated with the usual disdain because until you checked you just couldn’t be too sure if they were players or not. It worked.
 
Thing is, we don’t have to theorycrafting here, because it happened. Random ganking went down because it actually required that little extra effort to figuire out if there was anyone about or not. On the flip side, NPCs weren’t treated with the usual disdain because until you checked you just couldn’t be too sure if they were players or not. It worked.

Are you calling murder hoboes lazy? o_O
 
Don't distinguish between CMDR's and NPC's. Make them all solid and put CMDR in-front of everyone's name.

If the GGMH's can't figure out who's human from who's NPC they'll get bored and stop. Worst case scenario is that the NPC's will give valid cmdr's cover. While the GGMH interdicts the NPC the valid cmdr gets away.

Brilliant!
Except...

NPC's fly very differently to humans, so gankers will be able to instantly tell who's who, leaving the normal players oblivious to the dangers.

:D

Although, if clean CMDRs could hide their NPC/CMDR IFF, that'd allow them to sneak about a bit better, while keeping the wanted murderer the fairly obvious hollow square/triangle.
 
Except...

NPC's fly very differently to humans, so gankers will be able to instantly tell who's who, leaving the normal players oblivious to the dangers.

:D

Although, if clean CMDRs could hide their NPC/CMDR IFF, that'd allow them to sneak about a bit better, while keeping the wanted murderer the fairly obvious hollow square/triangle.

That’s not what happened when it happened. But turning any wanted commander into a hollow square is a pretty good idea.
 
Don't distinguish between CMDR's and NPC's. Make them all solid and put CMDR in-front of everyone's name.

If the GGMH's can't figure out who's human from who's NPC they'll get bored and stop. Worst case scenario is that the NPC's will give valid cmdr's cover. While the GGMH interdicts the NPC the valid cmdr gets away.

Brilliant!

Hey OP

So I initially thought exactly the same thing; why not make it harder to spot who's an NPC, and who's a player.

However I then realised something; if you're just going about your business, maybe doing a cargo CG etc, you're Jumping between systems, and generally occupied with where you're going etc. You haven't got time to scan every contact.

However, if you're our hypothetical hanker, you're just hanging around in one system. You have the luxury of time to scan I'm coming contacts at leisure. So they will quickly spot the real player.

So in fact, this would hand them a greater advantage by making itbhardsr for you to quickly spot them.
 
Hey OP

So I initially thought exactly the same thing; why not make it harder to spot who's an NPC, and who's a player.

However I then realised something; if you're just going about your business, maybe doing a cargo CG etc, you're Jumping between systems, and generally occupied with where you're going etc. You haven't got time to scan every contact.

However, if you're our hypothetical hanker, you're just hanging around in one system. You have the luxury of time to scan I'm coming contacts at leisure. So they will quickly spot the real player.

So in fact, this would hand them a greater advantage by making itbhardsr for you to quickly spot them.

Thing is, zi don’t get why people are theorycrafting here. This happened. There was a brief period where all squares and triangles were solid and it worked in favour of the non gankers.
 

Goose4291

Banned
Don't distinguish between CMDR's and NPC's. Make them all solid and put CMDR in-front of everyone's name.

If the GGMH's can't figure out who's human from who's NPC they'll get bored and stop. Worst case scenario is that the NPC's will give valid cmdr's cover. While the GGMH interdicts the NPC the valid cmdr gets away.

Brilliant!

It’s a good idea, but the NPCs would show up as tied to an in system NPC faction, whereas a player wouldn’t.
 
How about the 'Report Crimes Against Me" also functions as a pvp flag on / off switch and while in PvP mode you have a hollow signal. That way everyone can play in open, the baby seals only have to worry about the BGS and it's easy for PvPers to find each other.

Add a 15 minute cooldown on PvP exit to reduce abuse.
 
Thing is, zi don’t get why people are theorycrafting here. This happened. There was a brief period where all squares and triangles were solid and it worked in favour of the non gankers.

Maybe only the gankers with a very low attention span were out that night? ;)
 
Back
Top Bottom