Games media: Are gamers supposed to have power over game developers?

[video=youtube;FFMBzKX87qM]https://www.youtube.com/watch?v=FFMBzKX87qM[/video]

Another interesting case.
If you're not following the happenings around Ranbow 6 siege - Ubi wanted to do some changes to the game's visuals so they could enter Chinese market and meet their censorship rules.
There was an uproar among the players that they don't want to have their games changed under their feet. They argued that there should a "democracy" in this and changing the game in all countries to appeal to just one is unfair.
Ubisoft agreed, in the end and reverted the changes, announcing a separate version for Chinese market.
That should be the end of the story...


...however the gaming media seem to have picked that up by the wrong end, once again and just like in case of Diable immortal they are blaming gamers to be the cancer of gaming industry, calling them opinionated babies, entitled, etc...

Me personally? Ubisoft got some points in my books. Both by admitting their mistake and taking it back in the case of R6S, and releasing the Assassin's Creed: Odyssey, which I totally love. Strange. Saying something nice about one of the "big bad publishing houses". I must be getting old.

What are your thoughts on today's games media?
I come from the age of printed gaming magazines. Their purpose seemed to be clear, back then - to inform gamers about new titles, gaming news, reviewing new games and hardware, etc. They were a bridge between the gamers and devs/publishers, representing us gamers in the hunt after better games and experiences.
Nowadays? I feel they are simply advertisement distributors. They don't care about us, which would be fine, but it more and more seems that some of the game journalists even actively hate us. How come that gaming industry is the only market on the planet that is aiming to become openly anti-consumer? Does it even make sense?
 
I used to read a few of the gaming mags back in the day, dont think ive read anything in terms of gaming media for near on 20 years..

I do however watch Youtube reviews but only for games that I have an intreast in, I dont really follow any one person and tbh I think I read about the ubisoft thing here.
 
Game media are just media that talk about games. I enjoy plenty of them. Reading through bias is a skill one pretty much needs in life, and not just to read about games. I used to receive "Nintendo Magazine" when I was a kid. during those good old days when everything was fair and balanced. Let's just say "advertisement distributor" barely covers what it was. Rose-tinted nostalgia glasses are well and good but imho we're far better off these days considering the amount and variety of gaming media available.

As for the anti-consumer moniker, sure, let's grab the pitchforks, it's such a convenient simplification. But there's a bit of an inconvenient truth not too far, which is that constantly listening to the gamers is not a good thing because it inevitably leads to lowest common denominator design. You may, like a large portion of the gaming crowd, enjoy Blizzard stuff, FIFA20XX, Battlefield of Dutiful Honor 4e5323. I don't. Not that I lament that they exist: they're games that please a crowd and make money for the people working on them, it benefits plenty of people, so fair enough. But that's what happens when you're just after pleasing the largest crowd. Same old tired formula, over and over, because chances are, anything else will result in an uproar and considering the money involved, big studios are understandably risk-averse.

At the end of the day, it takes some bravery to take the risk to offend a large part of the crowd to try something different. Because gamers mostly want what they already have. Yet, games are also a form of art, and should be allowed a certain amount of artistic integrity to grow and offer something new we never knew we wanted. If that means ing off some loud voices, then so be it. The result might be worth it and I, as a gamer playing a wide range of games, will benefit from it. Right now, that kind of risk-taking is mostly the realm of indie devs and more often than not results in niche, not terribly successful games, with a few here and there getting minor cult status. But it'd be nice if big studios tried their hand at it a bit more often. And that pretty much requires to not always listen to the consumer. Hear the feedback, weight upon it, but have the fortitude to ignore it and face the pitchforks. For an example, see From Software and the yet unreleased Sekiro. Should they listen to gamers and retrofit it into Dark Souls: Japan with multiple weapons and levelable stats? I have no idea whether the game will work for me but good on them to have a vision and stick to it. I feel we're living through a golden age of gaming at the moment, long may it continue.


And for the record, I feel that in this particular case it's a good thing Ubi did what they did. Not because the gamers called for it, but because in this case, it's their original design that was the lowest common denominator: have a single version, toned down enough to not offend anyone. Accepting to take the financial hit (duplication of effort that will be replicated for every single update for the rest of the game's life) to keep the original vision available should be applauded. Because it's the right thing for games as art.

Finally, I'll add that if one feels that strongly about big game medias, well, turns out we live in the age of social media. Everyone and his dog has a blog, a youtube channel or a Steam/GoG account where they post reviews which are free from the evil media empire. I should know: in addition to reading the big sites, I also like reading Steam player reviews to make up my mind before a purchase. Of course, I should know better, having heard many times that Steam reviews are useless and awful. Sometimes, hilariously, by some of the same people that complain about "game journalists". Power to the people, just not other people. [noob]
 
If Ford took my car and modified it so could meet China's standards for sale and then called me a whiney baby for taking offense, I might be a little miffed

Exactly. Thank you.
Or if you were vocal about it and then some car-enthusiast magazine would call you a crybaby because you prevented Ford from doing that.

Yet in gaming industry, this seems to be... okay. I don't know. Maybe I'm oversensitive.
 
Exactly. Thank you.
Or if you were vocal about it and then some car-enthusiast magazine would call you a crybaby because you prevented Ford from doing that.

Yet in gaming industry, this seems to be... okay. I don't know. Maybe I'm oversensitive.

I agree with your OP Chris, but I also think that there is some truth in the game media too. I agree what the media says there are crybaby gamers being vocal and destructive, it doesn't mean all the gamers or all the vocal gamers are.
 
I agree with your OP Chris, but I also think that there is some truth in the game media too. I agree what the media says there are crybaby gamers being vocal and destructive, it doesn't mean all the gamers or all the vocal gamers are.

Of course.
We see it here with Fdev, after all. If they changed game every time somebody moans about something, it would be a disaster. :D :D

But I still believe that when a majority of players deem a feature or change malicious or misguided, they should be allowed to speak up.
 
If Ford took my car and modified it so could meet China's standards for sale and then called me a whiney baby for taking offense, I might be a little miffed

However, on a different perspective, if Ford tool your car and modified it to give you an improved version as a consequence of the upgrade to meet China's standards, it is your call to take it as an offense.
 
However, on a different perspective, if Ford tool your car and modified it to give you an improved version as a consequence of the upgrade to meet China's standards, it is your call to take it as an offense.

But what qualifies as an "improved" upgrade? Is it by my definition of improved or the companies? Is it ok to change an already purchased product so the company can short cut some time and money to gain access to a new market?
 
But what qualifies as an "improved" upgrade? Is it by my definition of improved or the companies? Is it ok to change an already purchased product so the company can short cut some time and money to gain access to a new market?

Yeah. The answer to the question is very simple. It has to be percieved as improvement by the customer. And in real world, the car (and other) companies do that, of course. But usually they ask your permission and provide explanation. :D

I think the biggest problem (that somebody is soon going to point out, here so they can dismiss your metaphore) with how we percieve this versus how the game devs percieve this is, that, unlike a car, a video game actually ISN'T our property. It is stated in every EULA that the game is a property of its developer/distributor and you are only buying rights to use it.
So yeah. Sucks to be us, I guess. :)
 
Media in general has become increasingly "click-baity", for the obvious reason that that's how they get paid.

So if there's any kind of controversy, the media will be all over it. People click those kinds of stories.

Back in the days of paper magazines, they got paid by keeping subscribers happy, so they'd resubscribe, and provide a stable platform for advertising.

Ain't no subscriptions now (although they still try). It's just moment-to-moment crowd interest that pays the bills.

So, this is what we get, for better or worse.

To me it's a wash. :)
 
Games media are so dependant on games companies they've completely lost all objectivity.

Let's be honest, the media were never truly objective. That is kind of unachievable.
But at least in the past you were getting subjective opinions of the authors and you would, for example, have had favourite authors who you knew had similar "taste" in games, and their opinion mattered to you. Now you are not getting subjective opinion of the author, but the opinion of the company that pays them.
 
...however the gaming media seem to have picked that up by the wrong end, once again and just like in case of Diable immortal they are blaming gamers to be the cancer of gaming industry, calling them opinionated babies, entitled, etc...
"Gaming media" is a scam. It has nothing to do with video games.
 
A given developer can develop what the hell they want - but once someone has paid for that development, you don't remove that content or negatively change/detract from it.
 
Media in general has become increasingly "click-baity", for the obvious reason that that's how they get paid.

So if there's any kind of controversy, the media will be all over it. People click those kinds of stories.

Back in the days of paper magazines, they got paid by keeping subscribers happy, so they'd resubscribe, and provide a stable platform for advertising.

Ain't no subscriptions now (although they still try). It's just moment-to-moment crowd interest that pays the bills.

So, this is what we get, for better or worse.

To me it's a wash. :)

this.

also, the little original content there is gets swamped by duplication and echo. media outlets now rarely have an own vision and perspective, their editorial line just echoes other media and sticks with what seems trendy, which is how this nonsense gets amplified. we live in the age of media aggregators, not only in game related media but everything from technical to economics to gossip and celebrities to general information, which is mostly the same except with a strong partisan filter.
 
Everything's changing.

Maybe we're just becoming dinosaurs in a new age of mammals.

Lots of established games, pastimes and even vocations have vanished. I really cannot get emotional over the passing of Whist or shuttlecock, or the sad absence of harpsichord melodies and daguerrotype images nowadays. They are obsolete. Gone the way of Kodak Instamatics, phone booths and vinyl records.

We ought to still lobby for better products, ones that we like. As long as there's a market share, there'll be developers who will make something decent. I'm not going to buy Ramen Noodles in a plastic pack if there's a genuine supplier of the real thing.
 
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