Greetings CMDRs,
after long hesitate I finally tried serious bounty hunting. I say serious because I tried that activity at least two times already but it was more an experiment than actual thing. Long story short it was bad experience since I didn't know much about it. I thought it's easy enough, grab a ship, slap a weapon and go shoot stuff. Well, I quickly learned my mistake and later I was bit unwilling to jump into it unprepared.
The more I read about it, the more it looked complicated. Recently I asked about FA off thingy and after lecture I decided to give combat a proper go. I went with Diamondback Scout, for the time being. Reason: middle ground between possible options. I already have FDL but A rating her would pump my rebuy bit high for the learning purpose. So FDL have to wait a bit longer as I see this ship as my target combat one.
The other side of the spectrum - Viper/Cobra/Vulture. Cheap and expendable but somehow too weak for me. I know they may be great ships, especially Vulture (tbh tried those ships earlier) but research showed there may be issues. So more pro leaning ships. I wanted something that would forgive my initial obvious mistakes. DBS was praised for good weapon placement, it's tankiness and manuverability, compared to similar sized ships. So I got one.
A-rated modules, military hull + hull reinforcement (dunno why, extra protection probably, mental one). Weapons are:
- Pulse laser medium and small (pimary trigger)
- Multicannon medium and small (secondary trigger)
- KWS (3km)
- no chaff, no PD, no heatsinks or shield boosters for now
Initial pips were 2-0-4 and honestly I didn't have to play with that for the time being. Currently unengineered as this is for the future. Set the throttle with 25% intervals and found that 50% setting is in the middle of blue zone. Equipped like that I went fighting.
First I dropped at beacon. Five minutes later I had my first kill, then another - both mostly solo kills, gathered 48k in bonds. Empowered by the victory I went for something more demanding. Been looking for HazRez but having filters set (forgot that) couldn't find that POI. Finally dropped at CZ (intensive), hehe. Been flying and scanning ships to see "lawless" tag. lawless means? Quick google and I know, fire at will. Bit bothered that system security was fighting system security but hey. Picked a target, fired a bit upon and to save me the embarrassment - faced the rebuy. 48k worth bonds gone, ~280k down the drain for the ship and modules.
Ok, CZ is a no go, time to look after HazRez. Figured the issue with filters, got one, went there. Lots of ships. All of them clean. :/ Ok, one is wanted. Scan, approach, shoot and kill. First drop the shields with pulse lasers, then pump with both PL and MC. With throttle in the blue zone I had no issues with staying on target. Managed to take care of Dangerous AspX. Even participated in Anaconda kill. Survived wing of 2 encounter.
Overall I gathered ~300k in bonds, scored few kills and decided to call it a day for now. At the station I handed the bonds and cashed ~230k total (later i noticed I had 2 more claims for ~50k). Still below the rebuy cost I had earlier but slightly. And I didn't had any repair bill, just fuel and rearm. I was shot at but my shields soaked all the damage and I could stay behind and on top of my target so no lots of taking fire moments.
To sum things up:
- DBS played fine in the role of BH ship
- lack of engineering wasn't an issue at that time
- maneuverability was good, FOV great
- weapon choice seems ok
- lack of defensive means wasn't a problem
- KWS is a pita (I have top one at home base, can't remember if engineered for faster scan. I have eng something for faster scan...)
- pip management is atm non existent
- need to rebind weapon cycles and pips - currently I need to toggle hand between stick base (weapons and target toggle), keyboard (pips) and G13 (thrust)
In general, I survived, I liked it and I will continue.
*********************************
Questions
*********************************
1. Weapons
Are those ok or should I alter the loadout?
2. Shields
Stay with regular 3A or go for bi-weave? Stronger and slower vs weaker but faster in recharge?
3. Engineering
So far my engineering focused on trading/exploration, no XP on combat eng. What would you suggest? Defensive means for the ship or offensive for weapons?
after long hesitate I finally tried serious bounty hunting. I say serious because I tried that activity at least two times already but it was more an experiment than actual thing. Long story short it was bad experience since I didn't know much about it. I thought it's easy enough, grab a ship, slap a weapon and go shoot stuff. Well, I quickly learned my mistake and later I was bit unwilling to jump into it unprepared.
The more I read about it, the more it looked complicated. Recently I asked about FA off thingy and after lecture I decided to give combat a proper go. I went with Diamondback Scout, for the time being. Reason: middle ground between possible options. I already have FDL but A rating her would pump my rebuy bit high for the learning purpose. So FDL have to wait a bit longer as I see this ship as my target combat one.
The other side of the spectrum - Viper/Cobra/Vulture. Cheap and expendable but somehow too weak for me. I know they may be great ships, especially Vulture (tbh tried those ships earlier) but research showed there may be issues. So more pro leaning ships. I wanted something that would forgive my initial obvious mistakes. DBS was praised for good weapon placement, it's tankiness and manuverability, compared to similar sized ships. So I got one.
A-rated modules, military hull + hull reinforcement (dunno why, extra protection probably, mental one). Weapons are:
- Pulse laser medium and small (pimary trigger)
- Multicannon medium and small (secondary trigger)
- KWS (3km)
- no chaff, no PD, no heatsinks or shield boosters for now
Initial pips were 2-0-4 and honestly I didn't have to play with that for the time being. Currently unengineered as this is for the future. Set the throttle with 25% intervals and found that 50% setting is in the middle of blue zone. Equipped like that I went fighting.
First I dropped at beacon. Five minutes later I had my first kill, then another - both mostly solo kills, gathered 48k in bonds. Empowered by the victory I went for something more demanding. Been looking for HazRez but having filters set (forgot that) couldn't find that POI. Finally dropped at CZ (intensive), hehe. Been flying and scanning ships to see "lawless" tag. lawless means? Quick google and I know, fire at will. Bit bothered that system security was fighting system security but hey. Picked a target, fired a bit upon and to save me the embarrassment - faced the rebuy. 48k worth bonds gone, ~280k down the drain for the ship and modules.
Ok, CZ is a no go, time to look after HazRez. Figured the issue with filters, got one, went there. Lots of ships. All of them clean. :/ Ok, one is wanted. Scan, approach, shoot and kill. First drop the shields with pulse lasers, then pump with both PL and MC. With throttle in the blue zone I had no issues with staying on target. Managed to take care of Dangerous AspX. Even participated in Anaconda kill. Survived wing of 2 encounter.
Overall I gathered ~300k in bonds, scored few kills and decided to call it a day for now. At the station I handed the bonds and cashed ~230k total (later i noticed I had 2 more claims for ~50k). Still below the rebuy cost I had earlier but slightly. And I didn't had any repair bill, just fuel and rearm. I was shot at but my shields soaked all the damage and I could stay behind and on top of my target so no lots of taking fire moments.
To sum things up:
- DBS played fine in the role of BH ship
- lack of engineering wasn't an issue at that time
- maneuverability was good, FOV great
- weapon choice seems ok
- lack of defensive means wasn't a problem
- KWS is a pita (I have top one at home base, can't remember if engineered for faster scan. I have eng something for faster scan...)
- pip management is atm non existent
- need to rebind weapon cycles and pips - currently I need to toggle hand between stick base (weapons and target toggle), keyboard (pips) and G13 (thrust)
In general, I survived, I liked it and I will continue.
*********************************
Questions
*********************************
1. Weapons
Are those ok or should I alter the loadout?
2. Shields
Stay with regular 3A or go for bi-weave? Stronger and slower vs weaker but faster in recharge?
3. Engineering
So far my engineering focused on trading/exploration, no XP on combat eng. What would you suggest? Defensive means for the ship or offensive for weapons?