Why are CMDR names unique?

It makes no sense, and it's anti-immersive. There's no reason to even expect unique names in a universe of this size, and all it does it remove top tier sim experience by denying a portion of players their very first choice in their RP experience--because someone else chose that nick first.

I understand the need for a unique ID for each player, but it doesn't need to be, and shouldn't be, their name. I'm certain there's already a hidden ID number in each player record that is sufficient and likely used by most internal game systems to deal with situations where a player ID is relevant to interaction with the environment.

The only reason for it that I know of, is for things like whispers and tells in an in-game chat system, but it's time to put that to bed because there are better ways--and for ED, more immersive and "simmy" ways to accomplish that task.

For example, I have a couple Battle.net accounts that use the same nick. The reason I can do that is because they assign a semi-hidden numeric suffix to the player nick. It isn't shown on screen outside of places where it's relevant, like when trying to add someone to your friends list via search. You can see your own suffix by digging a little into your own profile, but for the most part, it's invisible.

For use in something like ED, you could make that suffix like a phone number. The player's nick is all that would generally be seen, but the suffix could still have a purpose within the comm system by allowing people to input contact info for people they haven't met yet. Once they're in your rolodex, you have a handle for contacting them.

People manage to navigate knowing multiple people with the same first name in real life. I'm sure we can handle it in simspace--especially if allowed to make notations to friends list like:

John: the one I like hanging out with
John: the guy who knows how to get that thing

Once you have that unique and generally invisible suffix in place, visible name collisions can be resolved by organic intelligence.
 
I don't know your focus in the game, but I would hope that you have been somewhere that has a "First Discovered by" tag on it.

As an explorer who has over 8,000 systems under my belt, and a decently unique "name", I cannot say that I want someone else flying under my callsign.
 
‘Anti-immersive’ doesn’t make for a good reason to not make CMDR names unique. It would be incredibly easy for someone to shame or mimic a well known CMDR by simply changing their name to match their target in question. Every career choice involving multiplayer would encounter problems:

Explorers: first discovered copycats

Powerplay/BGS: False flag attacks made easier for instigating trouble between factions/players

Assorted random PvP encounters: A copycat name could perform terribly, unintentionally or otherwise, and end up making a legitimately talented player look bad through lousy flying or actions not normally associated with the CMDR name in question.

Unique names are a necessity in multiplayer, they aren’t going anywhere because of ‘IMMERSION’
 
Last edited:
‘Anti-immersive’ doesn’t make for a good reason to not make CMDR names unique. It would be incredibly easy for someone to shame or mimic a well known CMDR by simply changing their name to match their target in question. Every career choice involving multiplayer would encounter problems:

Explorers: first descovered copycats

Powerplay/BGS: False flag attacks made easier for instigating trouble between factions/players

Assorted random PvP encounters: A copycat name could perform terribly, unintentionally or otherwise, and end up making a legitimately talented player look bad through lousy flying or actions not normally associated with the CMDR name in question.

Unique names are a necessity in multiplayer, they aren’t going anywhere because of ‘IMMERSION’

This ^^^

Having a unique commander name is nothing to do with the code. A unique key for every commander is exceptionally easy to implement in the database so the software can uniquely identify each commander.

The unique name restriction is for player benefit.

My commander name is CMDR Brandlin, I have found a CMDR Brand1in in game who chose the name to do nothing other than cause grief with the player faction i was supporting.
 
First discovered by, first mapped by, confirmed by in Codex reports, add to friends, block player, report player, encounter history in comm's panel, notification of who killed you, etc, etc. All these things use Cmdr Name and give an idea of why the name must be unique. This is standard practice for mmo's as far as I'm aware.
 
The potential for abuse is why many games (including this one) require unique identifiers.

For instance, suppose jobobnewbhelper makes a habit of helping folks just starting out. showing them the ropes, making sure they get a handle on the learning cliff in the game. Suppose names are not unique and some individual decides to ruin jobobnewbhelper's reputation by duplicating his name and going on a new killing spree. All the troublemaker has to do is copy the name and go on a killing spree for a day or two. Reputation amongst newbs is ruined, and will be difficult to rebuild.

I see your point, but far prefer unique character names.
 

Deleted member 110222

D
Just look at ship names... How many ships named USS Enterprise are there? ;)

Fact is if names weren't unique, you'd have an overwhelming number of Pop-C monikers floating about. That would be a logistical nightmare.

You could also kiss goodbye to effective game moderation...

TL;DR?

Unique names is a better option in almost every respect.

PS I am CMDR Un1k0rn. Don't be afraid to use alternative characters if you really want a certain name. You think numbers would be my first choice? Just think of your screen-name as a Pilot's Federation registration. :)
 
As somebody who has used "Hawk" as my name for years now, I can at least agree with where you come from. But as you can see, with my forum name and with my in-game CMDR name being Stamrehn, I have to deal with it and create an alternate alias. Thankfully "Stamrehn" has always been a backup name for myself ever since the conception of my main name.


Also, the thing I hate most is the allowance for crappy names like "xXx_420noScOPeShadowTheHedgeHogSasukeUchiha_xXx" and stuff. Be thankful, OP, that you do not see that crap in this game.
 
Just look at ship names... How many ships named USS Enterprise are there? ;)
This is what es me off about the implementation of the current ship-naming of today. I'm sick of seeing "U.S.S. Enterprise", "Millennium Falcon", "Serenity" and other already established sci-fi ship names in abhorrent numbers that it sickens me.
 
This is what es me off about the implementation of the current ship-naming of today. I'm sick of seeing "U.S.S. Enterprise", "Millennium Falcon", "Serenity" and other already established sci-fi ship names in abhorrent numbers that it sickens me.

Easy fix, you got guns on your ship, use them. Now you won’t have to see those ships again!

(And make it clear that their name is unoriginal when you shoot them)
 
Agree wholeheartedly with the OP.

Back before Facebook and Messenger etc. there was something called ICQ. You had a number which was your ID, and a non-unique Nickname. Worked perfectly well for everybody.

As long as people know that's the system, it works fine for all the abovementioned reasons requiring uniqueness. It's only lazy stupid people that can't figure out there might be more than one John Doe or how to tell them apart.

And if someone can't tell the difference between Cmdr Micha (1234) and Cmdr Micha (1345) then they'll also struggle between Cmdrs Micha and M1cha or Micha_1234 and Micha_1345 or Micha_UK and Micha_US when reporting incidents or whatever.

I really REALLY hate the "modern" requirement to have names as the unique identifier instead of IDs. It totally sucks that I can't use my preferred handle/nick/callsign/whatever everywhere and instead have ended up with a big collection of variations of Micha and, in the case of Elite, had to settle for Myshka (which, in retrospect, I regret, but there's no bleeping way I'm resetting my account / disassociating myself from my first-discoveries just to change it).

So no, fully on-board with the OP on this one.
 
I don't think anyone wants my name or one like it. But, here is the breakdown on why it is if anyone really cares: I'm from Missouri in the US and the state abbreviation is Mo, my real first name is Ron. I could be MoRon but that would be wayyy to obvious. So a milder variation of Mo Ronik was born as an action instead of a personality. Dunno how that'll work once the missus and I move to Australia but for now it seems to be fine. Putting your name on a discovered something or other has no meaning to me other than it was already discovered or if I find multiple systems with that same name I now know what general direction they were going. If I want to discover something new I need to change my direction. There are so many players in this game that knowing the person that discovered it is next to impossible for us newer players unless they are one of the YT clan and then you don't really know them, you just know of them. You folks that have been here since the beginning probably know each other over years of interaction. Might can increase the chance of knowing someone that is an avid explorer with their name on a bunch of systems if you happen to join up in a squadron they are a member of. Oh yeah, I use MSS as the prefix on my ships prior to it's name... it means Mo's Space Ship and yes, I agree it is in good taste to avoid naming your ship something like Enterprise or Serenity or any of the known TV/Movie space faring vessels. I strive to be as original as possible.
 
Agree wholeheartedly with the OP.

Back before Facebook and Messenger etc. there was something called ICQ. You had a number which was your ID, and a non-unique Nickname. Worked perfectly well for everybody.

As long as people know that's the system, it works fine for all the abovementioned reasons requiring uniqueness. It's only lazy stupid people that can't figure out there might be more than one John Doe or how to tell them apart.

And if someone can't tell the difference between Cmdr Micha (1234) and Cmdr Micha (1345) then they'll also struggle between Cmdrs Micha and M1cha or Micha_1234 and Micha_1345 or Micha_UK and Micha_US when reporting incidents or whatever.

I really REALLY hate the "modern" requirement to have names as the unique identifier instead of IDs. It totally sucks that I can't use my preferred handle/nick/callsign/whatever everywhere and instead have ended up with a big collection of variations of Micha and, in the case of Elite, had to settle for Myshka (which, in retrospect, I regret, but there's no bleeping way I'm resetting my account / disassociating myself from my first-discoveries just to change it).

So no, fully on-board with the OP on this one.

It is funny how you compare ICQ with a game. How many users on ICQ did try to kill you and only trying to identify themselves with their ICQ nick?


And as others have already posted, it is not a technical limitation or lazyness from FDev that imposes this restriction. It is there because it makes sense. And the benefits out weights the negatives.


I rarely get to use my own nick, Misty, as there appears to be others to use it too... or I am just really unlucky with another one registering this before me almost every time...
 
Agree wholeheartedly with the OP.

Back before Facebook and Messenger etc. there was something called ICQ. You had a number which was your ID, and a non-unique Nickname. Worked perfectly well for everybody.


>Snip<

So no, fully on-board with the OP on this one.

Leaving aside the various insults and contradictions in your post, I do have a question.

Since the OP founded their argument in immersion, how does your position address that particular?
 
Last edited:
Back
Top Bottom