News Removal of 'UA Bombing'

While I was never a fan of the mechanics behind it, I did like that cmdrs could have an impact on the stations in the galaxy.

There could be some great gameplay potential around attacking/defending stations.
While the thargoid station attacks are cool, something player driven would be much better (and something that happens actively, not just changing with the tick)
 
I only ever attempted to UA bomb a station once. I delivered more than 120 TS's to a station and to this day, months later, it still hasn't shutdown. I also did it in open and to an active trade CG station. Probably the most nervous I've ever been in my type 9.
 
While I was never a fan of the mechanics behind it, I did like that cmdrs could have an impact on the stations in the galaxy.

There could be some great gameplay potential around attacking/defending stations.
While the thargoid station attacks are cool, something player driven would be much better (and something that happens actively, not just changing with the tick)

Yeah, I'm not a fan, but it would have been better to either reduce the effect or increase supply of MA (and location of supply) so that people could do their emergent thing.

Maybe I can start a support ticket saying banning UA bombing is against my religion ;)
 
I'm just curious as to why this is deemed something that needs doing? Countering UA bombing is ridiculously easy nowadays, as is collecting and delivering the UAs, but ultimately it's another avenue for (and I know this term gets thrown around a lot) emergent gameplay. You're at war with another faction and you want to them over, UA bomb them, distracting them and forcing them to run MAs so you can upset their influence. It was a tool in a toolkit for group vs group wars.

Really? How long did people expect there to be no change to this? Not from a gaming perspective, but from the game's galaxy setting - of course someone (in this case Aegis) should have been working on a counter measure to complete station and trade shutdowns which were achievable by a single mischievous pilot. While the lore wrap-up is satisfactory, it may have played out better had there been a research based CG explicitly about this - pitting different groups against each other. Locked to Open of course - taunting the supporters of UA bombing by giving them a 'chance' to disrupt the inevitable success of the CG would have been a nice gesture.
 
So, one of the opportunities for small player groups to defend their existence against large groups was officially extinguished! Being able to draw attention elsewhere through terrorism was a game mechanism that I think was necessary.
 
of all the things you could of done like ,sort out combat logging for instance , you chose this ,a game mechanic hated by many but still a useful tool to have ,
 
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Excellent move. Finally. As said before, probably a CG to decide the success of this development would have been a best opportunity to have players express their opinion/efforts.

But there are so many levels of this being wrong and overdue, that the change is welcomed.

Getting into details, would inevitably lead back to the eternal crisis of this game: the solo vs open issues.
 
Congratulations or removing ANOTHER consequence to your game, by the end of the development cicle this game will be so neutral and static that we will suffer to even move your ship out of place...

Elite the most inconsequential game of the gaming history... nothing changes... and when it changes it's written out by the devs.... :)
 
Certainly, Braben himself promised UA bombing and other emergent gameplay in one of the kickstarter vids. It has to be so. Promised!! No? ;)

O7,
[noob]
 
it would have been more interesting to propose how to balance and to make this gameplay more fair, limitation to the open for example (I say that I say nothing), rather than to put out of it by laziness of development.
 
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