News Removal of 'UA Bombing'

Yes it had. At first it was post-factum hauling of MA's.

Then you could prevent the station from shut down by supplying MA's in advance. After that UA's had no effect IIRC.

You really haven't been paying attention have you :)

If you'd been watching the galnet report on bombed stations you'd have seen the list increase in the last few months from 4-6 up to 30+ - it was out of control.

And why would that be? Well, FD had added bigger CRCR, and then added missions that dropped the availability of MAs from Darnielle's to a less-than-stunning ... one. Yup - one. Basically FDev unbalanced the attacker / attackee balance, and then decided to pull the whole mechanism because.

Not a fan of UA bombing, but even less a fan of this method of fixing it.
 

rootsrat

Volunteer Moderator
Cool. I disagree. UA bombing should have been Open-Only, so I could blow up those UAs.

Oh well... Looks like I win in the end when it comes to UAs. :3

I think you don't really know what you're talking about, as you're talking about something completely different before, but if that makes you feel better, then sure, you win ¯\_(ツ)_/¯

You really haven't been paying attention have you :)

If you'd been watching the galnet report on bombed stations you'd have seen the list increase in the last few months from 4-6 up to 30+ - it was out of control.

And why would that be? Well, FD had added bigger CRCR, and then added missions that dropped the availability of MAs from Darnielle's to a less-than-stunning ... one. Yup - one. Basically FDev unbalanced the attacker / attackee balance, and then decided to pull the whole mechanism because.

Not a fan of UA bombing, but even less a fan of this method of fixing it.

I never paid close attention to this aspect of the game. I didn't know about Darnielle's offering just 1 unit of MA's :O That's a bit ridiculous :D

I do remember helping out with repairing of stations that got attacked in the early stages. Then basically ignored the whole thing until Dove Enigma, where we used our faction's stash of MA's to help repair it. Then I came back to ignoring it. So yeah, my expertise is not great - hence I've put "IIRC" into my post :)
 

Deleted member 110222

D
I think you don't really know what you're talking about, as you're talking about something completely different before, but if that makes you feel better, then sure, you win ¯\_(ツ)_/¯



I never paid close attention to this aspect of the game. I didn't know about Darnielle's offering just 1 unit of MA's :O That's a bit ridiculous :D

I do remember helping out with repairing of stations that got attacked in the early stages. Then basically ignored the whole thing until Dove Enigma, where we used our faction's stash of MA's to help repair it. Then I came back to ignoring it. So yeah, my expertise is not great - hence I've put "IIRC" into my post :)

I no longer have to worry about my favourite station getting bombed. That's a win in my book.

Also I know what I'm talking about. CMDRs can no longer shut down stations by selling UA. That's the dream baby.
 
Then basically ignored the whole thing until Dove Enigma, where we used our faction's stash of MA's to help repair it.

There's the argument that this was brought in off the back of Dove Enigma event. Either way, I wasn't a massive fan of the mechanic, so I am happy it is being removed.
 
because with the new BGS, the locking out that UA bombing does would be too overpowered. you would be able to not just hit influence, but pretty much devastate them completely with 3 different system states going on. Dealing with 1 bad system state after a lockout is one thing, dealing with 3 would be too much. Only the largest factions (by active player population) would be able to handle it and that would make them even more powerful than they already are. UA bombing was a necessary elimination, even as useful as it was.
 
Both UAs and MAs should just count towards starport health if never logged to PG/solo. That'd solve the issue and actually make it fun.
 
I'm guessing that it potentially conflicts with some of the newer BGS stuff like Thargoid Incursions and they want to implement future "something bad has happened"s as local BGS states rather than economy changes. There's definitely some interesting potential there ... even for "UA" sales to continue to play a part.

I agree with you. Sligthly nuance, UAs were not limited to coriolis station as the thargoid are. They don’t attack system without at least a coriolis inside. Meaning it is the actual big systems that would be attacked, not the others on the edge of the bubble.

And then, it was not a big deal, one weeke notice before anything start happening.

And finally, it takes the best BGS defense mechanic away from the game. But people writing in this thread seems to have no clues about BGS.
 
For a super weapon it was relatively easy for folks to get their hands on. With the current state of BGS pvp, you weren't quite sure who did what. There needs to both be accountability and difficulty in acquiring essentially in-game nukes. This is a good change that lets players focus on the new incursion state that might fulfill the same function and is largely in control of Frontier rather than players.

Super weapon ? Do you actually know what we are talking about?
 
Who needs Cmdrs attacking Starports when the Thargoids are going to be doing it directly [yesnod]

Unless they've done something where there is a fight between the local security forces and the Thargoids outside the station, then this still magically happens right?
 
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