C&P: the solution to a problem nobody had, apparently.
Nope. It's still nonsense.
Darn. I agree with both.
C&P: the solution to a problem nobody had, apparently.
Nope. It's still nonsense.
C&P: the solution to a problem nobody had, apparently.
Players in 2.0: "We need a much tougher C&P system to prevent griefing"
Players in 2.3: "Seriously, where's our new C&P system"
Players in 2.4: "Open is dead because there's no C&P"
Frontier: "Okay. Bounties and fines now no longer expire, holding a bounty or fine has consequences, killing players has much higher bounties than killing NPCs, killing noobwinders has an even higher bounty, and we'll send lore-breaking god-mode ships after the worst offenders."
Players in 3.0Beta: "Yes! Griefers are doomed"
Players in 3.0: "I just committed a crime and had consequences for it. This game is terrible!"
Griefers in 3.0: "This 1 billion credit bounty isn't that much of a problem because max-engineered ships are still invincible"
Players in 3.2: "We need a much tougher C&P system to prevent griefing. Also, we are incapable of learning from experience."
Frontier in 4.0? "To resolve the station ramming exploit, stations will now proactively shoot down any ships travelling at over 100m/s in the NFZ"
I don't think it's Frontier's fault if the player base consistently asks for something it doesn't actually want. And - obviously - I don't think Frontier would actually do the 4.0 entry, despite it being the only actual way to stop station-ramming. People do insist Frontier "do something" about station-ramming.As I wrote above, that reeks of FDev punishing people for wanting a C&P system. It's as if people on a town complained to the mayor that the police are not doing enough to stop burglaries, so the mayor replies by increasing the fines for illegal parking.
I don't think it's Frontier's fault if the player base consistently asks for something it doesn't actually want. And - obviously - I don't think Frontier would actually do the 4.0 entry, despite it being the only actual way to stop station-ramming. People do insist Frontier "do something" about station-ramming.
You can't have a law enforcement response fast enough to protect a poorly-shielded trade ship from being blown up [1]. They'd need to literally appear in the instance the moment the interdiction completed and open fire with station guns. And even then they might be too slow.
You could stick the default murder bounty up to 100 million and it wouldn't matter because someone in an invincible ship won't pay it. But someone tricked into killing a cheap player Sidewinder at the latest bounty hunting CG would - as we've seen with station ramming once you make the penalty for committing a crime large enough, the "game" then becomes tricking other people into committing the crime.
Engineering is fast enough nowadays (and it looks like 3.3 will bring in even easier material hunting!) that even "you lose your ship no rebuy" would barely be a deterrent - a cheap FAS with G4 engineering will make mincemeat of unshielded trade ships just as well as a more expensive ship, can be made up with remote engineering from easily-obtained materials in ten minutes, and costs less than the rebuy on some bigger ships. Obviously "you lose your ship with no rebuy" would be immensely popular in the Beta it was introduced in, then immensely unpopular about ten minutes after the game went live and the first PvE bounty hunter with imperfect target discipline discovered "zero tolerance for murder" applied to them too.
The basic problem is that the player base - or vocal elements of it - asks for "a better C&P system" when what it actually wants is "not to get blown up". It really shouldn't be a surprise that C&P reform didn't deliver on what those players actually wanted [2]. No C&P system ever will.
[1] And a well-shielded trade ship flown by a capable pilot can just high-wake out long before its shields drop, so C&P is irrelevant to its survival too.
[2] In terms of what I wanted - which was fixes to the Suicidewinder exploit so that the majority of criminals at least have bounties nowadays rather than being "Clean, as in no murders in the last five minutes" - it did pretty well. Now I can get into a fight with a criminal without worrying that the system authority are going to intervene on their side. But obviously "bounties are now persistent and can't be exploited away" was one of the least popular bits with the "I didn't mean punish *me*" crowd.
But there is a difference between prevention and deterrence. I agree that the "blowing up of clueless shiedless trader" cannot be prevented (even tho high-sec should mean something). But deterrence would (should?) work by introducing enough consequences that one decides to attack a shieldless trader only if it's really worth it.
I know, Sandro did say again and again "we want to introduce consequences, but not to deter any playstyle". But, well, that simply makes no sense. It's their way of trying to make everyone happy. "Hey traders look, we're punishing bad people" but also "hey griefers look, we are still OK with your playstyle!". Why would you add consequences if not to deter? To give pirates and griefers more immersion?
As I said elsewhere: I invite all habitual griefers to chime in: do you grief any less because you're scared of acquiring Notoriety, of having to pay high bounties, or because you're scared of the ATR?
Most have left the forum and the game right after C&P v2.
This is anecdotal, and I'm really not sure that's true. And even those who did leave the game, i highly doubt that it was because they felt terribly oppressed by the new draconian C&P system.
We can debate whether or not the new system was meant to counter griefing (I think it clearly was but FDev don't have the galls to say it out loud, for fear of losing customers).
But then we can also debate whether or not it had any effect whatsoever on griefing, meant or not. I'm pretty sure it had near zero effect.
I'm not sure which circles you are in, but all the discussions about the new C&P I saw on Reddit/Discord/Forum by griefers were all along the lines of "lol, and they think this affects us how? The new C&P system is just g over carebears who can't shoot straight in a Hazres".
FD should have made a single player game and then none of the impossible balancing acts they have been forced to perform would have been necessary and they could have gotten on with the job of making a really great experience.
Or some extra rules for Pilots Federation members or an ATR which actually actively pursues and interdicts criminals.FD should have made a single player game and then none of the impossible balancing acts they have been forced to perform would have been necessary and they could have gotten on with the job of making a really great experience.
No it isn't.
Or some extra rules for Pilots Federation members or an ATR which actually actively pursues and interdicts criminals.
Sorry but it literally is. The fact that you "talked to them" does not make it true, nor prove anything. Nor does it make it false the fact that I say they're still here, but at least I'm trying to get some card-carrying griefer to directly express their opinion.
Where are they then ?.
In a way, notoriety 10 made the so-called "problem" of noob-ganking "worse".
This is because if you have notoriety 10 in a high security system, and you try to attack another commander, then within seconds the supercops show up with their insta-shield-killer weapons. This means that there isn't enough time to properly fight anyone that is engineered, because the overpowered cops will cripple your ship in seconds, but a fair “match” normally takes minutes.
In this situation, the only way left to destroy another commander is to obliterate them within those few first seconds before the cops show up (which is not difficult to do against especially weak ships). Thus, the notoriety system leaves a violent criminal with no choice but to focus on new pilots exclusively, whereas before they still had the option to focus on more challenging opponents.
Oh, I see. The fact that nobody has yet replied to something posted half hour ago, hidden on page 2 of one of hundreds of threads on the forum, clearly and uncontroversially demonstrates that you're absolutely right and that the Forum (and the game) has been utterly abandoned by griefers of all kinds.
I apologize for my lack of understanding.
Diane: Sam, may I have a brief word with you?
Sam: I suppose you could, but I doubt it.