Newcomer / Intro What just happened to me?

Also make sure you have switched on the orbit lins. That will show the exclusion zone when you are moving.

I never use these lines, a good commander knows where he has to go. lol
BTW are there lines around these visitor beacons? Because i'm almost always gona push them a little...a little, well some may have other coordinates now srry.
 
I never use these lines, a good commander knows where he has to go. lol
BTW are there lines around these visitor beacons? Because i'm almost always gona push them a little...a little, well some may have other coordinates now srry.

A good commander uses all the tools at her disposal, even if she doesn't strictly need them.

If an airline pilot turned off the autopilot or other aids because they aren't needed, then I doubt the airline would be happy.
If a combat pilot turned off the altimeter because he knows where the ground is... Well, I'm sure his ex colleagues will remember him each year at the graveside.
 
Yeah but that is on earth my dear, here in space no such rules.

It's everyone's own choice, but the lines on the hud are there for a reason. If you don't want to use them, don't, but you shouldn't denigrate those who use the tools.
I mean with enough ship mass and shields, you could turn off your guns in combat... But that wouldn't make you a better commander
 
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ps. you all get a rep.

Neutron Star. Those have killed a lot of pilots.
 
...but you shouldn't denigrate those who use the tools.

I don't, it may come over like that but maybe because english is not my language, never got any lessons from anybody srry about that.
But i'm just encouraging -or trying to- people to try flying without these lines, maybe some new commanders don't even know if you can fly safely with these OFF. Just me trying to give them a second opinion.
 
Some stars are considerable bigger and thus have considerably more mass which can really really slow one down if they get to close to it on their journey to the next vector. Entering hypercruise to soon will cause the heat to continure to rise and one can get blown up. In which case prior to it, generally all one has to do is drop back into super and continue to head towards the vector.

The fastest way around some stars isn't always the shortest!
 
GD 215 A is a white dwarf, not a neutron star. Those star classes look very similar though (neutron is smaller and has longer jets). Both are especially nast when you drop into the exclusion zone above a jet cone, the forces violently rock you around and usually kill you before you can do anything about it.
 
I don't, it may come over like that but maybe because english is not my language, never got any lessons from anybody srry about that.
But i'm just encouraging -or trying to- people to try flying without these lines, maybe some new commanders don't even know if you can fly safely with these OFF. Just me trying to give them a second opinion.

Fair enough I guess... but only if they know what kind of star they're getting close to. It can be a crutch I guess, but I dunno...
Personally I make the most of the HUD while it's there, and I've flown a vulture in combat often enough to know when it's gone. (I'm told but have not experienced, that a krait can be the same)
 
I declare you are David Cameron and I claim my 3€. ;)

Haha, I like to watch this as well sometimes - The speaker of the house has sometimes a quite fancy way to calm down excited MPs as well. So very british, I like that.

And as far as orbit lines go - I like them, because they can show me in time, if the target station is in front of a planet or behind it, so that I can sheer out eventually in time to not get into the gravitational slow down of the planet during the approach. Without those lines it would sometimes be hard to tell BEFORE the dashed line would show the target to be behind the planet. And then I would already be in the gravitational slow down of the planet and the approach would be unnecessarily prolonged.
 
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you can get around this issue by buying a higher grade frame shift drive - grade E and D are heating up a lot more when charging up than higher grade FSDs. If your financials allow for it, I would suggest therefore to install at least a grade C FSD.

Furthermore you see a circle around a star, which shows you the exclusion zone, which you shouldn't enter. So one of the first things to do when arriving at a star, is to point your ship so, that it's "nose" is pointing to somewhere outside of this circle. But there is still another zone, where your ship can heat up, which is the zone, where you could refuel using a fuel scoop. Just outside that zone your ship will cool down again. I normally wait for it to reach 33% heat or less before I charge up for the next hyperjump. This might not be necessary, but safety first.
It's a judgement call. I'm in a rush with the current CG, so I jump on 64%, but at full speed heading away from the star. Unless I somehow am not quite at full speed, then I notice the heat rising past 84, 85, hurriedly mash the F8 key on my Black Widow secondary controller, and resign myself to klaxons still sounding as I come out of jump...

And yes, Quick Station at Ross 112 is a tugger for being behind the gas giant. I'm finally learning to steer wide.
 
It's a judgement call. I'm in a rush with the current CG, so I jump on 64%, but at full speed heading away from the star. Unless I somehow am not quite at full speed, then I notice the heat rising past 84, 85, hurriedly mash the F8 key on my Black Widow secondary controller, and resign myself to klaxons still sounding as I come out of jump...

And yes, Quick Station at Ross 112 is a tugger for being behind the gas giant. I'm finally learning to steer wide.

If the fuel scoop isn't deployed then as soon as you see the %heat start to drop you are pretty safe to engage the FSD, if the scoop has deployed then you need to wait until it retracts or be prepared to suffer some heat damage.

Unless I am exploring the throttle remains at 100% throughout.
 
If the fuel scoop isn't deployed then as soon as you see the %heat start to drop you are pretty safe to engage the FSD, if the scoop has deployed then you need to wait until it retracts or be prepared to suffer some heat damage.
What I have noticed is that each ship and layout has its own max %heat when jumping from a cold start. Once the %heat drops to close to that value it is safe to jump.
Heat sinks are my preferred solution to overheating and since we can now synthesize heat sinks. I only need to carry one.


Unless I am exploring the throttle remains at 100% throughout.

100% throttle sounds good to me. :)
When exploring in the Beta. I built a macro that drops the throttle to zero and enters FSS while I hold a HOTAS button. I can then do a scan to see if there is anything interesting. Letting go of th button takes me back to Analysis mode and sets the throttle back to 100%. One slight advantage is that if I don't stay too long in FSS. When I release the button I am not at a dead stop. Typically I am travelling about 0.2 c.
 
[FONT=&]What I have noticed is that each ship and layout has its own max %heat when jumping from a cold start. Once the %heat drops to close to that value it is safe to jump.[/FONT]
[FONT=&]Heat sinks are my preferred solution to overheating and since we can now synthesize heat sinks. I only need to carry one.[/FONT]




100% throttle sounds good to me. :)
When exploring in the Beta. I built a macro that drops the throttle to zero and enters FSS while I hold a HOTAS button. I can then do a scan to see if there is anything interesting. Letting go of th button takes me back to Analysis mode and sets the throttle back to 100%. One slight advantage is that if I don't stay too long in FSS. When I release the button I am not at a dead stop. Typically I am travelling about 0.2 c.

There is no dead stop as long as you are in supercruise - if you reduce your throttle to zero, you will still go at 30km/s, iirc, which is about 0.01c.
 
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