Players

... and these responses are exactly why I don't play in Open. I'm not someone's content.

I find iit quite the opposite , its these responses which keeps me in open. The unknown and that anytine i could be at risk of destruction or not the tension from jumping into a system and seeing a hollow blip in my radar, can really get the blood pumping depending on what i have to risk at the time.
 
I find iit quite the opposite , its these responses which keeps me in open. The unknown and that anytine i could be at risk of destruction or not the tension from jumping into a system and seeing a hollow blip in my radar, can really get the blood pumping depending on what i have to risk at the time.

it's also true...
 
Because after countless missions, many months (even years), sweat and frustration, I finally made it to rear admiral yesterday. (YAY me)
I was flying home to take my ASP explorer to run at LHS 20 to FINALLY buy that corvette !!! i was excited, almost not believing it it was finally done.

So it was like a rock in my shoe and frankly i did not think a second to fire back as i wanted to finally close the loop :)

Also i don't like to PVP in big ship, i prefer the small ones.

It just struck me that there was no point (from his/her point of view). I could have been an NPC it would have been the same.

maybe that CMDR was bored, i don't know. I try to find a valid reason to PVP but that's me.

kill for the lulz i guess

I hear you. After few first encounters like yours I stopped asking about the reason behind and just acknowledged the galaxy is just a dangerous place with plenty of other Commander having their own reasons I just don't need to understand. I need to be prepared for those reasons though. Think this was when it became fun actually!:)

Elite Dangerous can be a Wild Wild West my friend. And it's great to move from being a prey to become a predator yourself at some point. 9/10 cases though those gankers flee as soon as they realise you're not the one they're hoping for :(
 
That's a bit odd thing to say, considering you're playing MMO. Aren't we all part of the content?

This is not an MMO, at least not in the traditional sense of the word. MMO's with PvP usually have a point - a reason - for attacking another player. CoD & Battlefield, that is the precise REASON for the game. MMORPG's like WoW have Alliance vs Horde, another legitimate reason. EVE is designed around PvP - the game exists for player combat.

Other MMO games don't have a need for combat. Euro/American Truck Simulator - no reason for PvP for example.

Elite Dangerous has the capacity for PvP, it has mechanics for PvP, and if you are actively playing the BGS/PP, then you have a REASON for PvP. Pirates also have a reason for PvP (although a good pirate doesn't actually destroy the cargo they're trying to plunder...). Bounty Hunters, definitely a reason for PvP.

Anything else? No. NO reason to PvP.

The issue is that too many people class MMO as just another name for PvP - which it isn't. The very fact ED now has a C&P in place shows it is not suitable for random PvP. The Elite Dangerous galaxy is supposed to be a rough simulation of existing in a pretty cut throat environment, where politics, money and power rule supreme. As I recall, the Wild West was a bit like that, and while there was always the danger of being set upon by bandits and suchlike, generally speaking you could live in the various frontier towns in relative safety from your neighbours.

Unfortunately, those who feel that a big spaceship with big guns means big pewpew have the opinion that if we play Elite in open, we're fair game, because lulz.

I often get asked why I mention EVE in my responses. I personally HATE the game, it's just spreadsheets in space. But you know what I DO know about the game - is that random PvP is not so common - PvP is - more or less - with reason. Condord ships will obliterate the odd pirate in anything but low sec, and I just WISH they'd bring something like that into Elite. Sure we get the pimped up police now, but they take FAR too long to arrive.

PvP should ALWAYS have meaningful, in-game reasoning - like CoD and Battlefield are (very...very loose) representations of war - it makes perfect sense to have conflict and killing in that environment. But in Elite? Yes, there are very good reasons why combat happens, and that's exactly how the game was designed... but unfortunately it's a free-for-al outside of these reasons, and as certain people have put it time and time again; 'if the mechanics allow something - I'm going to do it'.

So..I will remin in Mobius.
 
I hear you. After few first encounters like yours I stopped asking about the reason behind and just acknowledged the galaxy is just a dangerous place with plenty of other Commander having their own reasons I just don't need to understand. I need to be prepared for those reasons though. Think this was when it became fun actually!:)

Elite Dangerous can be a Wild Wild West my friend. And it's great to move from being a prey to become a predator yourself at some point. 9/10 cases though those gankers flee as soon as they realise you're not the one they're hoping for :(

it's probably the best attitude to have, just accept that anything can happen, even for no reason.

As CAPT. Ho Chi Minge said, when i'm hauling something and see a hollow blip on the radar, my blood engage the frame shift drive in my veins, my heart is taking heat damage and there is chaff all over my brain.

(it does this automatically because i know i'm in the prey in this scenario)

I always try to send a "grettings CMDR" when i can tho :)
 
This is not an MMO, at least not in the traditional sense of the word. MMO's with PvP usually have a point - a reason - for attacking another player. CoD & Battlefield, that is the precise REASON for the game. MMORPG's like WoW have Alliance vs Horde, another legitimate reason. EVE is designed around PvP - the game exists for player combat.

Other MMO games don't have a need for combat. Euro/American Truck Simulator - no reason for PvP for example.

Elite Dangerous has the capacity for PvP, it has mechanics for PvP, and if you are actively playing the BGS/PP, then you have a REASON for PvP. Pirates also have a reason for PvP (although a good pirate doesn't actually destroy the cargo they're trying to plunder...). Bounty Hunters, definitely a reason for PvP.

Anything else? No. NO reason to PvP.

(...)

PvP should ALWAYS have meaningful, in-game reasoning - like CoD and Battlefield are (very...very loose) representations of war - it makes perfect sense to have conflict and killing in that environment. But in Elite? Yes, there are very good reasons why combat happens, and that's exactly how the game was designed... but unfortunately it's a free-for-al outside of these reasons, and as certain people have put it time and time again; 'if the mechanics allow something - I'm going to do it'.

So..I will remin in Mobius.

there is a lot of valid point here, i agree that there should be valid reason to PVP but it comes down to each CMDR to discern what is and what is not a good reason, so it's a bit complicated.
you don't see team killing in battlefield (yes i play hardcore). When i do team kill (by accident) i rush the chat to say sorry, same for other players.

I'm not saying it's "team killing" in Elite, more like neutral killing (in some scenarios), that's why i failed to see the point of the CMDR who attacked me
 
…, that's why i failed to see the point of the CMDR who attacked me

Just take your thought about that one step further and you will realize that there is no in-game reason to play with other players at all. Elite Dangerous is at it's core a single player game.
It allows for player interaction in various degrees and players are free to choose how and if they interact with other players.

And as a reply to the OP (and to stay on topic):
Chances to meet an other player (in open mode) away from the usual hotspots is very low. The chance to get attacked by an other player away from the usual hotspots is even lower.
Be prepared, accept getting attacked and at no circumstances go to the forum and complain about getting blown up.
That said, most players I meet in Open Mode where friendly (even if they attacked me).
 
Not per platform, which is what is relevant here. The answer is: very slim to none.

Nope, OP pulled the number from steam charts but didn't include non steam users, which happen to be on the same platform.

That's a bit odd thing to say, considering you're playing MMO. Aren't we all part of the content?

Nope, not odd at all. But it's clear that you don't understand the reason why we have a shared galaxy.
 
There are just over 20,000 inhabited star systems in ED. So if there were 10,000 players online at any given time, and if everybody were evenly spread out, that would be one person per two star systems. Which sound like pretty good odds.

There are several factors that mean this is not the case.

First, modes, platforms and instancing mean that you will only ever see a tiny minority of the players that are currently online.

Second, a significant proportion of those players are not going to be in any of the inhabited systems. They'll be out exploring, or deep-space mining, or flying a long-range passenger mission, or some such. These people you will never, ever find, unless they advertise their location.

Third, players are not spread out randomly. They tend to congregate in certain systems. Others have named such "popular" systems: Newbie Space (LHS 3447/Erevate, etc); Sol, the Powerplay capitals, the Old Worlds (Lave etc), Engineer bases, Founders World, Community Goals systems and whatever the goldrush-of-the-month happens to be (I think Sothis/Ceos and Robigo are both back at the moment). If you want an active tracker of popular systems, I'd suggest the one on this Inara page, right hand side. It lists the percentage of Inara users who visited those systems.

Another thing to look at that gives a direct probability of encountering someone is the system's Traffic Report. This uses in-game stats (rather than user-submitted stats like Inara has to rely on) so is a better indication of actual player activity in the system. You can find the Traffic Report in the Newsfeed of any base or station. However, this is a report of all player-flown ships, in all modes and platforms, and counts ships in the previous 24 hours - so isn't a good indicator of the number of players visible in Open right there, right now. Frankly, unless the Traffic report is over 100 ships, you're pretty unlikely to actually see someone.
 
In over three years I've been ganked maybe 3-4 times. It really isn't a problem at all. The usual hot spots as people above have mentioned exist and you have to be a little bit careful, but honestly, high-waking after submitting to interdiction is a good strategy and never fly without a rebuy. Also, check your radar for hollow blips. I have to add though that I have added all known gankers/neckbeard PVP people to my block-list.
 
So if 4,480 players play Elite Dangerous in the last hour. What are the chances to meet a player in, say: GCRV 914? (Example). And also how big are chances for a player to attack me?

What Sapyx said about the chances of meeting a player in general. You might also find https://heatmap.sotl.org.uk/ interesting - it only contains populated systems, so GCRV 914 isn't there - and of course it only counts PC players with EDDN-feeding 3rd-party tools running (comparing against traffic reports this is about 10% of jumps in the bubble)

GCRV 914, being an uninhabited and fairly boring system in the middle of the bubble, is only likely to see traffic going from A to B, rather than anyone specifically visiting it. Checking EDDN data, I would *roughly* estimate one player every six hours across all platforms and modes, though the volumes are so low it's only a rough guess.

Other than the ones who've just showed up now hoping to meet you, none of the players rapidly passing through that system are at all likely to attack you.
 

Deleted member 182079

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Another thing to look at that gives a direct probability of encountering someone is the system's Traffic Report. This uses in-game stats (rather than user-submitted stats like Inara has to rely on) so is a better indication of actual player activity in the system. You can find the Traffic Report in the Newsfeed of any base or station. However, this is a report of all player-flown ships, in all modes and platforms, and counts ships in the previous 24 hours - so isn't a good indicator of the number of players visible in Open right there, right now. Frankly, unless the Traffic report is over 100 ships, you're pretty unlikely to actually see someone.

I've developed a habit to check this regularly, just to get an idea of how 'busy' a system usually is. Didn't realise that it's across modes AND platforms though.

Just to add some perspective, my current home system (IX) has about 100-120 players per 24 hours. Founders World is in the 4 thousands.

What's also interesting to see is the make up of ships - plenty of FDL's/FAS's/Chieftan's often mean more ganking and/or combat going on, more Asps and DBX's suggest explorers travelling through.
 
The odds of seeing another player anyway in the Bubble is 0.007%.

The odds of them attacking you is 99.999% according to the forum.
 

Deleted member 182079

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In my experience, the chance of getting attacked depends on the following:

1. Which system you are in. Player hotspots more likely due to their very nature, i.e. Founders World, CG's, Engineers, Guardian & Thargoid sites, mat grinding sites like Dav's Hope

2. What ship you fly. The bigger and/or slower it is and the higher the rebuy, the more likely it gets hit on. I have to go out of my way to get gankers interdicting me in Founders World in my A-rated Sidewinder (one player simply hurled abuse at me, deeming me not worthy of his time... still he took the time to type out the messages so sort of a win, right?...), if I fly my Cobra Mk3 I get ignored completely (presumably because it can easily escape). If I fly my Corvette into Founder's World then it's more likely than not getting interdicted.
 
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Funny thing, I was attacked yesterday at shinrarta, not a problem at all, it was a FDL, I was in my conda with something like 4000mj with +40% resistance everywhere and 4000 integrity hull with same resistance.

Got interdicted, I was not wanted, not aligned with a faction, no cargo, zero reasons to attack. After 3 times of submitting I high waked and then switched to solo as i had other priorities.
Not a word spoken, just blatantly attacked for no reason.

I fail to see the point really, why not attacking an NPC directly ? I'm more than ok being attacked for a valid reason, heck even for no reason but at least say "hi"

When a noob finally get his first Elite Status, the first place they generally head for is Shinrarta. As everyone knows, one can buy any and everything at discounted prices. Thus they buy a interdictor, install it, and then go try it out in Shinrarta's space.
I can count on one hand the number of times I've been interdicted by humans since day one on the PS4. And all but once was at Shinrarta.
 

Deleted member 182079

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Shinrarta is really the exception from the rule though. I mean, 80% of my interdictions happened there - in fact every single time I arrive there I prepare to get attacked. It's become muscle memory to check the scanner for hollow triangles, scan hollow squares to see if they're wanted, who they're pledged to, and if their CMDR or ship name indicates gankers (usually some mix of l33t combined with abbreviations in square brackets). Then I make a detour avoiding the bee line to the station to avoid getting targeted.

Not doing this anywhere else apart from CG's if I can be bothered to take part in them.
 
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