Bringing back old ships, complete with foibles...

Obviously in the 34th century, we are spoiled with the technology available to us, and that is why a single CMDR can fly an anaconda, however reading the forums and seeing the interest in Jameson's early model cobra at the crash site, and the amount of forumites who would like access to such a vessel I had an idea, bring back old ships complete with foibles. What do I mean by that, lets take an easy example of Jameson's Cobra, presumably a mkI cobra at that, would it have flight assist, not likely. SO... to fly a Jameson cobra the CMDR would either have to learn the ways of 100% FAoff, or lose an internal slot to a flight assist computer akin to a docking computer on more "modern" ships. (I put modern in inverted commas as some of these designs have been in service for centuries according to their lore)

What other character enriching traits could we introduce to old ship models to add to the diversity of game play and potential immersion? I recall from Frontier Elite 2 a ship called the Tiger Trader having a turret, on which you could fit a weapon, but unlike modern turrets you had to manually aim the turret, like a proper gunner did/does...
[video=youtube;T_OSeRxhGOY]https://www.youtube.com/watch?v=T_OSeRxhGOY[/video]

So bringing back the Tiger Trader would really mean it would either need multicrew, or an NPC gunner, or the cmdr to jump into the turret (possibly with helm controls still available to them?), or install a fire control computer (like a docking computer but for the gunnery) in an optional slot.

There was also the Boa, "the anaconda's big brother", which required, brace yourself for it, 12 crew to operate. Obviously with the current crew model of them siphoning a percentage of your revenue but not absorbing that percentage of your costs, the presence of 12 crew would make the Boa totally non-viable. But if we could go back to crew being salaried and specialised, with abilities that affect game play such as a good gunner being more accurate than a bad one or our current automatic turrets, or having a great engineer reduces your ships heat and increases its regen rates, a good tactical officer getting an extra half kilometre or so of range out of your sensors etc... Then there would be a lot of fun in building up a crack team of a crew and making them super effective.

You could add in certain other attributes such as these "Legacy gun mounts" only being able to take fixed weapons, (not an issue for the ships with turrets incorporated into their hull) some of them being unable to fuel scoop, others being blessed with missile pylons as well as hard points, so they could carry more diverse weapons systems load outs.

Previous episodes in the Elite franchise didn't have utility mounts as such, so why should the older hulls like the Boa? Which again gives them a disadvantage, but if "Utility Racks", optional internal that had a number of slots in it for utility mount based systems to be installed into, were made available, both current ships and "Legacy" ships could be stacked with much more utility modules, creating even more diverse loadouts.

I know some of these ideas rely on the addition of other "enablers" to make them work, but I have focussed on ones that wouldn't necessarily require significant changes to the core game to make them work. I'd like to hear what you think of my suggestion(s), and any ideas you may have on how to go about bringing back "vintage" ships while simultaneously giving them a distinct flavour of their own.
 
Jameson's Cobra was an MK III though. Just an earlier model.

This is an MK I:

250px-Elite-cobra1.png


What we fly is an advanced version of the MK III, the MK I was also a bit smaller.

Also, I would be all for bringing back npc crew requirements, as long as those also get their own escape pods... It stung a bit when crew was again just a feature for combat gameplay. Really had enough of that.
 
Interesting idea Jay, however quite nonsensical. Why would flight assist (a very basic flight control law that has been around since the 1960's) not be available on a MKI Cobra. We already have the tech for completely crewless ships/aircraft etc, but that is a whole other topic, we fly single crew because that was the easiest option for the devs.

Would like to see a Cobra MKI, would have preferred that as a limited give away as opposed to the MKIV
 
Interesting idea Jay, however quite nonsensical. Why would flight assist (a very basic flight control law that has been around since the 1960's) not be available on a MKI Cobra. We already have the tech for completely crewless ships/aircraft etc, but that is a whole other topic, we fly single crew because that was the easiest option for the devs.

Would like to see a Cobra MKI, would have preferred that as a limited give away as opposed to the MKIV
Almost anything is better than the Cobra MKIV!
 
Almost anything is better than the Cobra MKIV!

Ah it ain't so bad. I make use of mine, just a heavier more rugged MKIII, I see it as the 4x4 version of the MKIII

I wonder if cmdrs would be against a bunch of retro ships being available for purchase from the store, all inferior in specs to newer ships, but lots of time and effort making them look 'Classic spaceships'
 
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Almost anything is better than the Cobra MKIV!

Allow everyone to fly a Cobra MkIV so we can all share in your analysis. ;)
(joking aside, some people are actually claiming that the Cobra MkIV is a good mini-mining ship.)

I am all for more ships. I may / may not buy them but if it is not too much development work and the ship kits or paintjobs provide an additional revenue stream to keep the game going, so much the better.
 
The cobra mk4 is pretty mediocre at combat when outfitted in multirole, but other than that its great.

Just not much fun to fly is all.
 
Obviously in the 34th century, we are spoiled with the technology available to us, and that is why a single CMDR can fly an anaconda

What we need is a cool NPC crew mechanic.
We should not be able to fly ships like the Anaconda on our own.
This has to change. I have made several proposals about this.

I hope that FDev is working on it.
 
OOPS.... Got it wrong on the cobra - I guess I'm now disqualified from the ship-spotters association, I'll bin my anorak then, but can I keep the wooly hat? (I know, I'm being silly, sorry)

The no flight assist back in the day was something that was rattling about in the back of my brain from some of the (fairly few) Elite Dangerous novels I've read and based on my recollection of FE2 and FFE were both semi-newtonian flight (yaw pitch and Roll were automatically countered but directional vectors were full newtonian) rather than "planes in space", so I thought it could be an interesting characteristic to add to old ships.

That still leaves "Legacy Missile Rails", doing something with the fact old ships were bereft of utility mounts, "Legacy Hard-points", the old-school turrets, and the crew number requirements from those ships to deal with... So what would y'all do with them?

I'd propose some new very large missiles/torpedoes for the rails, my aforementioned utility racks (available to all ships), fixed only weapons on the Legacy Hardpoints, and a fade to black transition to a turret display very like what is done with SRV turret view, plus a little bit of fluffy reworking of the current NPC crew mechanics to allow cmdrs to meet those crew number requirements without facing financial ruin*.

* - financial ruin would come from the percentage based remuneration of large numbers of npc crew, taking the Boa for example, you would need 12 crew for it, if you hired on an expert ranked crew specifically for that at starport its 1.8million credits sign on fee, then, wait for it, 12 crew each taking 12% of your income, so your wage bill will be 144% of your earnings[wacky]
 
We also forgot how to make a Galactic Hyperspace drive.

I mean, it happens, you left your notes in your pocket then put them in the wash, or the Leestian Wart Dog ate them, etc.
 
I'd love it if some ships were FAoff only. That would be fun and further increase the skill ceiling for a lot of players.

But no "flight assist" modules plz. Game already holds your hand to much in normal flight. Fa off should be even more mandatory in serious PvP.
 
Ah it ain't so bad. I make use of mine, just a heavier more rugged MKIII, I see it as the 4x4 version of the MKIII

I wonder if cmdrs would be against a bunch of retro ships being available for purchase from the store, all inferior in specs to newer ships, but lots of time and effort making them look 'Classic spaceships'

If they can't be used competitively (and you can be sure that some will try), it might give a new purpose to players that have done everything and too many credits/materials. But I am not sure how big this group of interested players is. I think it would work as well with just in-game credits (and very extravagant paintjobs on the store).
 
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