Deleted member 121570
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As someone who's now failed 5 times to hit the target altitude while simultaneously doing so within 1000m of the base I approve this change. I haven't yet even survived a sub-1km 4000m/s run but am now confident I can do so and agree that, by keeping the goalpost that low you've kept those final moments a truly thrilling and challenging experience. I'll second Primetime's statement that you do need to practise a bit tho', don't just rock up on the day and expect to nail this on your first run, to say that it's tricky is, imho, an understatement! [yesnod]Important rules update
5) Finish line is the towers of Bombelli Prospect, with a maximum altitude of 1000 m! Distance to Bombelli on the target display has to be 2000 m or less! (Up from 1000 m)
Explanation
Over the course of the last week we have followed training runs, watched footage and jumped into livestreams to help CMDRs who are struggling with the concept. As it turns out, getting runs on target is a lot harder than we anticipated from our own experience. Based on further feedback from veterans of SpeedBowl I, we decided that we had to make a rule change, and we had to make it now, with still two weeks to go.
We had several options, including removing the fixed goalposts altogether and instituting a penalty system instead - while very tempting, sorting out the balancing on that one would be a nightmare. Therefore, we are keeping a "hard" target box over Bombelli.
From what we have seen, the altitude limit is far less of an issue and provides a huge kick of excitement to bowlers and onlookers alike. So the limit remains at 1000 m or less. If you have problems getting that right, jump into our Discord, there is always someone online to help - believe us when we say, "you can do this". It's a matter of judging rate of descent and knowing your ship and thruster capabilities.
However, actually getting over Bombelli is a huge issue for a lot of CMDRs. We want to make this a little bit easier for you, while still having this event end over the base. In addition to that, I may, or may not, have miscalculated the sensor distance at altitude. So, we are officially increasing the sensor readout for the finish line screenshot to 2000 m from Bombelli. Trust us, it's far from easy mode, but significantly less impossible.
We want everybody to have a good chance to get on the leaderboard with vaild submissions, however we also want to point out that this is, still, a degree of ship control underestimated by pretty much everyone on their first attempts. So, do not be discouraged if your first couple of runs end up wildly off course. You will need several tries to get it all sorted out. But this change of rules should hopefully lead to more CMDRs getting a good submission on the board.
As always, fly fast and o7,
CMDRs Halo Jones & PrimetimeCasual
I'll second Primetime's statement that you do need to practise a bit tho', don't just rock up on the day and expect to nail this on your first run, to say that it's tricky is, imho, an understatement! [yesnod]
to say that it's tricky is, imho, an understatement! [yesnod]
But - if you get it right once, you'll have no problem replicating it again and again.
According to the rules, that would have been valid:
...
- not crashed - check
That's debatable, as it's due to laggy netcode, I would argue that seeing the underside of the terrain mesh at -10m doesn't really scream "not impacted". We accept that the altitude readout sometimes can't keep up and displays negative values, but being visibly beneath the surface for three seconds is a huge ask.
FAQ Update:
Q: What if I go below the terrain, but due to being too fast for the netcode to catch me, I survive flying underground?
A: Altitude has to remain positive at all times. This is clearly a bug in terrain generation / collision detection and would, by common sense, constitute an impact.
Rules clarification as well:
5) Finish line is the towers of Bombelli Prospect, with an altitude between 1 and 1000 m! Distance to Bombelli on the target display has to be 2000 m or less!
Balls! So I'm back to a state of having achieved zero admissable runs then. [hotas]