Ships should suffer inertial damage

No, that's not accurate either. :)

I know :) It's the other way around. People living in caves should have create an Alcubierre bubble for you in order to keep things in sync with the external clock.



If someone comes to you and says they don't like wasps, would you advise them to wipe out all wasps? Don't you think that solutions are capable of having a middle ground? :)

Dunno, I just don't want dents in my Krait, aight? :p
 
Are you all for real?
There are countless things this game has that aren't like real life, and you all jump on the inertia issue?
It's a game.
How about we start with complaints about how there are only 5 repetative mission's to complete at 100 million stations.

Geez.
 
I can see the merit in inertia damage. In a sufficiently weakened ship, you can already die from smashing into a planet, so implementing more interesting visuals when impacting planetary surfaces would be pretty cool. Shields can absorb the impact, and I have no problem with this, but when the shields drop, it would be visually very impressive to see the impacted part of the ship crumple up, and at sufficient speed imagine seeing the front of a Corvette or Anaconda disappear before your eyes before the bridge section hits the ground and then you see the rebuy screen.

However, I imagine this would take an even more advanced damage system than the Anaconda has with its damage model. It would mean fully destructible ships with parts that realistically crumple in reaction to being impacted.
 
I agree completely. Though I do appreciate the coding effort involved to achieve it, maybe something to ask for in the next paid content.

Not really. Just have a percentage of damage bleed through shields. The problem is with these stupidly OP shields, so either have bleed-through damage or just re-balance shields already. And ignore the endless wailing from people who feel they are entitled to godmode because they grinded their eyeballs out. With the new engineer system 'godmode shields' aint even that hard to get anyway.
 
I've seen a video once of a corvette armed with Prismatic Shields and a full complement of shield boosters dive nose-first into a planet at speeds only a corvette can attain with flight assist off, smash into the surface, only to bounce off unaffected with only one ring of shields gone.

This is ridiculous! You mean to tell me there is no damage from inertia in this game?

IRL, if you impact something of sufficient hardness with your car going a sufficient amount of speed your aorta can actually separate from your heart causing instant death. Nothing like this happens in game.

If a plane crashes into the ground it crushes onto itself and disintegrates, shield or no shield.

In game if a ship ram another ship both should suffer some kind of structural damage because of inertia, shield or no shield, and it shoudn't jut be limited to hull. Modules should have some varying degree of damage as well.

The same holds true if you slam your ship into a planet or on a landing deck, or even clip the sides or top or bottom of the letterbox, your ship should suffer some kind of inertial structural damage.

Well, that's my spew. What do you think?

did you also know you can pack enough guardian shield boosters inside a cutter to park it in a cz all day, fit some turret lasers and get creative with some elastic bands on your controller and boom

afk money maker

shields are way way way too OP
 
I've seen a video once of a corvette armed with Prismatic Shields and a full complement of shield boosters dive nose-first into a planet at speeds only a corvette can attain with flight assist off, smash into the surface, only to bounce off unaffected with only one ring of shields gone.

This is ridiculous! You mean to tell me there is no damage from inertia in this game?

IRL, if you impact something of sufficient hardness with your car going a sufficient amount of speed your aorta can actually separate from your heart causing instant death. Nothing like this happens in game.

If a plane crashes into the ground it crushes onto itself and disintegrates, shield or no shield.

In game if a ship ram another ship both should suffer some kind of structural damage because of inertia, shield or no shield, and it shoudn't jut be limited to hull. Modules should have some varying degree of damage as well.

The same holds true if you slam your ship into a planet or on a landing deck, or even clip the sides or top or bottom of the letterbox, your ship should suffer some kind of inertial structural damage.

Well, that's my spew. What do you think?
I think I am very glad that the game is not as you want it to be. I have already killed myself many times due to un-shielded collisions in non-combat situations. Just this morning I unintentionally flew into several ships and asteroids while doing the community goal in Zlota -- sometimes the NPCs seem suicidal. I've never intentionally rammed anyone, and I won't ever do that. But I also don't want to have to worry about killing myself in a combat ship with full shields if I happen to hit an asteroid or another ship.
 
did you also know you can pack enough guardian shield boosters inside a cutter to park it in a cz all day, fit some turret lasers and get creative with some elastic bands on your controller and boom

afk money maker

shields are way way way too OP

Yup. And FD knows it, which is why they proposed a change (including diminishing returns on boosters). But people were really very very very very very upset that they would no longer be invulnerable so they backed of it, promising to revisit the idea 'soon'.
 
Didn't it used to be like this and this hitting a star port at speed was almost certainly fatal?

I forget, might have been in the original Beta only
 
Acceleration in an Alcubierre warp bubble would be inertia-less. So the OP's point stands as regards normal space. A good point is made about some ships normal space acceleration, but hey, 3304? Special G-suits? Head canon something cos no inertia is equally immersion breaking as realistic would be fun-destroying.

The in lore explanation is the seats actually encase the Cmdrs in a fluid jelly like substance to protect against the Gee forces and the novels have the fatal effects of not using it.
 
Well if they did then my corvette would be screwed. Every time I take it into a RES or beacon, At least one security cobra bounces off my hull at fantastic speeds. It’s one of the reasons I like the aft cockpit lol
 
Phun with fysics should be the whole point of Elite.


Way too late for ED tho. FD took the exact opposite view..
 
i would like to see crashes on planets without the ship to explode.

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it might be a lot of work to implement, space legs necessary too
 
i'm kinda glad they didn't implement it.

one time i left an engineer's station in my Anaconda, pointed the nose at the sky, gave her some throttle then boost, and wandered off to make some coffee.

it turns out i'd left FA off and as i walked back in she was just about to make a very hard contact with the dirt - i just had time to go full shields and flatten her out a bit before she hit and rolled sideways down a hill. 5% shield left, no hull damage, and not a concertina in sight. phew.

and there have been other 'incidents'... i'll stick with the more forgiving system we already have, thanks.
 
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