"What the People Want"

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No. You're the minority, I think. Like I said, look at the funding difference. Obviously Roberts is doing SOMETHING people want, and that's just about the biggest, most substantial difference I can see.

Yes. Promotion. Absolutely massive promotion campaign, and shameless P2W starship erotica
 
Pure newtonian?

Does the OP claim that SC's flight model is Pure Newtonian?
Am I reading the OP wrong?

I doubt it, currently only one space sim can claim to have pure Newtonian physics and that's Kerbal Space Program.

Is OP saying that SC is going to be more like KSP? :D
 
If you want a ghost of a chance to start competing with Roberts after your final release, you need to .....
I guess we will see won't we? Because it's unrealistic to think that there will be significant changes in the basic flight model at this stage.

I see this "argument" often on these forums - the assertion that Elite will FAIL if (insert issue here) isn't changed, added, or deleted. It is not convincing.

As far as I'm concerned the only thing CH does better than DB is hype.
 
No. You're the minority, I think. Like I said, look at the funding difference. Obviously Roberts is doing SOMETHING people want, and that's just about the biggest, most substantial difference I can see.
People want alcohol, cigarettes, hamburgers and a new Call of Duty every 6 month with a $10+ DLC every 2 weeks too. I'm not sure what People want is inevitably good for Him.
 
I see this "argument" often on these forums - the assertion that Elite will FAIL if (insert issue here) isn't changed, added, or deleted. It is not convincing.

That's what various game houses told DB and company back in the 80s about Elite. Needs to have 3 lives. Need levels (stages).

Or else it'll fail.

And the rest, as they say, is history.
 
Hrmm...
Am I the only person that is going to play both Star Citizen and Elite?

No, your not the only one. Also some other games in this genre, there are going to be a good few choices over the next year or two.;)

I don't mind any flight model.
 
No. You're the minority, I think. Like I said, look at the funding difference. Obviously Roberts is doing SOMETHING people want, and that's just about the biggest, most substantial difference I can see.

The reason Star Citizen has so many backers is a huge US following largely spurred on by nostalgia over Robert's games being so heavily marketed there in the past and a very hard hitting campaign in which Roberts stepped out of a fancy looking space ship and told people that the gaming industry was leaning toward console/mobile games and PC games had been forgotten and that he would save them with lots of money and virtual toy space ships you could "reserve" now before it was too late! Nothing to do with what SC is doing right/wrong now. Everything to do with marketing and consumerism and saying "best damn space game" quite a bit.

America (largely) missed out on the cheap 8-bit micro madness that Europe enjoyed in the early 80's and have a shared gaming history based around consoles like the Nintendo. Elite was so unknown in America that First Encounters removed the "Elite" brand from the box over there.

ED has had to win the American market virtually entirely on it's own merits and what is being delivered in the pre-release builds.
 

drc1983

Banned
Pure newtonian?

Does the OP claim that SC's flight model is Pure Newtonian?
Am I reading the OP wrong?

No, you're not, but I confess I may have misunderstood some of the things I read about SC.

I am frustrated as HELL with all these idiotic "speed limit in space" and
"airplane in space" games though! This goes miles beyond "fly by wire" and into the realm of "absolutely absurd games that sell out to the rigid-minded people that can't handle real spaceflight". If SC does turn out to be like that, I'll probably say "A pox upon both your houses" and ditch both.

If you want to fly airplanes, go fly a damn WWII simulator and leave space games to those of us who are kinesthetically adaptable enough to fly a space ship that ACTS like a God Damn Space Ship already.

Also, why the hell do you people keep misunderstanding what I want?

I WANT THE DAMN SPEED LIMITS GONE. That's way more important than the flight assist. I could almost even live with the ridiculous way that ED ships turn if they'd ditch the stupid speed limits.

Now if only you people would quit this "roll with the punches" bull and stop trying to shut me up long enough to g LISTEN to me...
 
I don't think you can use the 'funding difference' as a valid indicator of which is the better game. More money in the pot does not necessarily equal quality. If anything, I would suggest that CIG has made too much money. FD seem to be better at balancing the books and making the best use of their resources.
 
No, you're not, but I confess I may have misunderstood some of the things I read about SC.

I am frustrated as HELL with all these idiotic "speed limit in space" and
"airplane in space" games though! This goes miles beyond "fly by wire" and into the realm of "absolutely absurd games that sell out to the rigid-minded people that can't handle real spaceflight". If SC does turn out to be like that, I'll probably say "A pox upon both your houses" and ditch both.

Both games Are/Already have speed capped velocity because they are multi-player titles. If you think you can make a good space combat game that allows players to move at theoretically unlimited speeds you may be right, but Frontier Elite 2 polarised players and that was single player and allowed you to pause time! I would imagine that if someone were to make a game like that, it would become the primary mechanic of the title and all development time would be spent tweaking and trying to make it fun.
 
Also, why the hell do you people keep misunderstanding what I want?

I WANT THE DAMN SPEED LIMITS GONE. That's way more important than the flight assist. I could almost even live with the ridiculous way that ED ships turn if they'd ditch the stupid speed limits.

You told what you want.
You won't get it here (and you know it).
So what exactly are you trying to do here?
 

drc1983

Banned
You know what? Screw it, I'm done talking. It's clear that Braben's choice to sell out to the "I want airplanes in space" crowd is final, and everyone who has the intestinal fortitude to play a real space sim has already abandoned this ever-more-epic piece of fail, so the crowd he sold out to is the only one Braben hears from anymore.

It's obvious my voice will never be given any real weight thanks to the avalanche of contempt from you <all>, so I am shutting up and leaving the forums behind. Maybe I'll keep playing the game, maybe not, but it's obvious that the idea of having any input into the development of the game is worthless. This is the last time I bother with a beta, or a forum.
 
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No, you're not, but I confess I may have misunderstood some of the things I read about SC.

I am frustrated as HELL with all these idiotic "speed limit in space" and
"airplane in space" games though! This goes miles beyond "fly by wire" and into the realm of "absolutely absurd games that sell out to the rigid-minded people that can't handle real spaceflight". If SC does turn out to be like that, I'll probably say "A pox upon both your houses" and ditch both.

If you want to fly airplanes, go fly a damn WWII simulator and leave space games to those of us who are kinesthetically adaptable enough to fly a space ship that ACTS like a God Damn Space Ship already.

Also, why the hell do you people keep misunderstanding what I want?

I WANT THE DAMN SPEED LIMITS GONE. That's way more important than the flight assist. I could almost even live with the ridiculous way that ED ships turn if they'd ditch the stupid speed limits.

Now if only you people would quit this "roll with the punches" bull and stop trying to shut me up long enough to g LISTEN to me...

Mate, totally sympathise with your POV here.

BUT

[DISCLAIMER: this is a matter-of-fact accounting of what happened to me, not a complaint, do not stomp me for saying this!]:

This is never going to happen in this game. I've already been roasted in this forum by Mike on this very subject - even when I suggested that a full-newtonian model be put in as an option available in offline solo mode only. The response was... not what I expected from an adult.

Anyway, I've been down this route. It's not going to happen 'because gameplay' and 'because turrets-in-space bad'.

What you need to do now is to calm down and forget about it - you're on the road to getting a forum stomping, and it ain't going to be pleasant.

I love Elite, and I'm loving the way ED is developing into an updated and multiplayer version of the original. I don't have to like the flight model to like the rest of the game. So I'll enjoy it - because at the end of the day it's Elite.
 
bye, and good luck on your search for a "real spacegame"

Everyone knows the only "real spacegame" is 3D Starfighter which has brilliant 3D action and the "Oliver Twins have done it again".

CPC464_3DStarfighter.jpg
 
America (largely) missed out on the cheap 8-bit micro madness that Europe enjoyed in the early 80's and have a shared gaming history based around consoles like the Nintendo. Elite was so unknown in America that First Encounters removed the "Elite" brand from the box over there.

ED has had to win the American market virtually entirely on it's own merits and what is being delivered in the pre-release builds.

Yep, this. Star Citizens funding success owes a massive amount to the success of Wing Commander and all it's spin-offs that hit not just the PC but also SNES, PS1, 3D0, XBox and other platforms developed by a company that was well versed in generating brand awareness (c.f. the Ultima series). Plus they made a game with FMV cut scenes that had Luke Skywalker, Sallah (later Gimli) and Alex DeLarge in the cast. (And that wasn't a patch on the cast of Privateer 2!)

Branding awareness and marketing are the sort of things that drive success in Kickstarter funding.
 
Once upon a time Elite 2 was a disgustingly insurmountable mountain of a game because of its Newtonian physics... That is when I was 11 or so when it first came out.

Fast forward to today and every time the red alert alarm goes off and I have to fight an enemy it's almost routine... deselect target, engine off, boost askew from enemy, pew pew pew, on to your destination. After a while that gets really old and explains how I got to dangerous in one of my many stints that I decided to play long enough to get to that point.

With the current flight model (which is very much like the original Elite) you actually have to work at getting your target and not get blasted. :cool:
 
I'm trying to imagine how removing speed limits would make the game better or more fun but can't really think how it would. What kind of gameplay would it allow for example? I'm honestly asking, not saying anyone is wrong or anything. I do recall the combat in Frontier being kind of terrible if that's relevant.
 
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