I think I've figured out what the problem is.
The ambient lighting seems to have an effect on how things like text, orbit lines and the HUDs look.
When I first started playing I thought the lighting had been improved.
Everything looked pretty and all the lines were smooth and the text was, erm, legible.
Then, as I travelled around, I realised the cockpit HUDs looked awful.
The problem is, if I go to a system where there's a red giant, producing a lot of red light, the orbit lines, text and HUDs also become very red.
They look massively oversaturated and blurred to the point where most of the text is just a bright red "blob".
So, I increase the gamma setting and reduce the HUD intensity and it all looks nice again.
Then, if I go to a system where there's a bright yellow or white star, the orbit lines, text and HUDs become very white.
They look massively washed-out, colourless and (again) blurred to the point where they're unreadable. Again.
So, I dial back the gamma and increase the HUD intensity to restore some contrast and colour again.
And then I end up back in a system with a red star again....
A lot of people seem to think the new lighting works well so I guess it's something that I'm just going to have to get used to, unless FDev can implement an option to disable the new lighting.
The ambient lighting seems to have an effect on how things like text, orbit lines and the HUDs look.
When I first started playing I thought the lighting had been improved.
Everything looked pretty and all the lines were smooth and the text was, erm, legible.
Then, as I travelled around, I realised the cockpit HUDs looked awful.
The problem is, if I go to a system where there's a red giant, producing a lot of red light, the orbit lines, text and HUDs also become very red.
They look massively oversaturated and blurred to the point where most of the text is just a bright red "blob".
So, I increase the gamma setting and reduce the HUD intensity and it all looks nice again.
Then, if I go to a system where there's a bright yellow or white star, the orbit lines, text and HUDs become very white.
They look massively washed-out, colourless and (again) blurred to the point where they're unreadable. Again.
So, I dial back the gamma and increase the HUD intensity to restore some contrast and colour again.
And then I end up back in a system with a red star again....
A lot of people seem to think the new lighting works well so I guess it's something that I'm just going to have to get used to, unless FDev can implement an option to disable the new lighting.