So who precisely of you fine folks had the vision of "improving" the graphics after 4 years?

You'd be surprised about the backlog of bugs i've reported over the years. That doesn't mean i consider all other issues as secondary. I'm also aware that graphic artists don't necessarily do a lot of work as far as designing new game mechanics is concerned. Yeah, they probably have a lot of work to do balancing PVP. Which leads us to...
I thought you were complaining about me not being fun at parties?

I wouldn't know, apparently I'm inept at socializing. Time to fetch my stabbing knife...
 
I equate actual problems with actual problems that have been in the game since launch - like the lack of overall stuff to do on planet surfaces (introduced with launch of Horizons), lack of content, unbalanced pvp meta, repetitiveness of all combat oriented gameplay (better now with the CZ changes). There's a lot more important issues to worry about than "oh no, the color of the skybox is wrong

Yeah. They should have tried to fix precisely these more important issues you were talking about.

Instead of painting the Milky Way green, for instance.
 
And? Why would I play on your desktop? Or any desktop at all? You cannot make me decide not to like something, by posting a screenshot of your own disapproval.
What? That is an actual in-game screenshot. I was pointing out how ridiculous the notion of "light actually falling on things" is when you apply it to a background image of the milky way.
 
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TL;DR, beyond the first page of the thread, but I'm liking the new look. Subtly different, but enough to make it feel more 'real', e.g. inside a starport, stuff in the distance a little more hazy. Makes me realise how 'cartoony' and primary-colours the old setup had been.

Depending on how the graphics changes have been done then I'd be supportive of FD allowing CMDRs to choose between old and new, but personally I'll be sticking with the new.

As an older player who needs glasses to read and use computers, I sometimes found the older 'high glare' graphic could be difficult to read some of the orange HUD text, e.g. is that a 5 or an 8 for distance to the next object. The new colours work much better at softening the contrast but leaving stuff legible.
 
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screenshot_0015_1f6fjb.jpg

Excuse me.

This is the definition of 'broken'. Anyone trying to defend this new, wonderous lighting system needs to take a good long look at this in-game screenshot and understand that they are fundamentally wrong in suggesting this is in any way, physics or fantasyland, correct and working as intended.

The milkyway center, regardless of the power of ANY star relative to the position the observer (ie: you in yer ship), should not be affected in any meaningful way - except perhaps it's luminosity, and that is only affected if you are in close (relative) proximity to a star. That star's photons will not magically change the physical colouring of the universe.

tldr; the lighting system is a crude filter, added on by some FDev higher-up (probably wearing a tie), and has decreed that the game needs to be more colourful because Fortnite sells lots of cosmetics.

(Edit: The rest of the update is pretty good, I love exploration now - so I'm NOT damning the whole of 3.3 - I'm picking on this specific issue because it's a cheap way of trying to attract those who like shiny, colourful things.)
 
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tldr; the lighting system is a crude filter, added on by some FDev higher-up (probably wearing a tie), and has decreed that the game needs to be more colourful because Fortnite sells lots of cosmetics.

It certainly comes over sometihng like that. As if they got mining mostly done but other aspects were in various stages of being incomplete and time ran out before christmas so it was "good enough"
 
Makes me realise how 'cartoony' and primary-colours the old setup had been.
You mean like this?
screenshot_0015_1f6fjb.jpg


Don't get me wrong - there are places where the graphics looks better, and having haze in stations is nice and fitting. But do we need to have it in places where there is no atmosphere or where the visual depth is simply not deep enough to cause it?
 
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You mean like this?


Don't get me wrong - there are places where the graphics looks better, and having haze in stations is nice and fitting. But do we need to have it in places where there is no atmosphere or where the visual depth is simply not deep enough to cause it?

The problem is it appears to be a very basic filter, applied to everything on the screen and not just objects within a certain distance. The skybox should never be affected because it is thousands of light years away. I honestly believe this is literally a 5 minute addition, which has had no real work done to it, and is 'there', made to make the graphics look 'dynamic' - because other games at the moment use similar (horrific) over-saturation of colour and look artificial.

The new planetary colouring system now look like an advert for Crayola.

Frontier's Execs. Please stop trying to force your perfect vision on those who don't want it. Elite Dangerous is not JUST played on consoles - and this is CLEARLY aimed at improving console sales (because it adds absolutely zero to the actual playability, and is purely a cosmetic choice). Let us turn this horrendous filter OFF - I am 100% convinced this is a simple binary variable (fortnite_lighting_system = True)

Just for once...admit you made a mistake. Your userbase will respect you for it.
 
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The problem is it appears to be a very basic filter, applied to everything on the screen and not just objects within a certain distance. The skybox should never be affected because it is thousands of light years away. I honestly believe this is literally a 5 minute addition, which has had no real work done to it, and is 'there', made to make the graphics look 'dynamic' - because other games at the moment use similar (horrific) over-saturation of colour and look artificial.
What makes it even worse in my opinion is that the effect only extends a certain distance from the star - fly away a few ls from that neutron star and everything looks normal, including the milky way skybox. This is just jarring. How does flying away from a blue-colored light source get rid of the blue tint if it's the only local light source?
 
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The problem is it appears to be a very basic filter, applied to everything on the screen and not just objects within a certain distance. The skybox should never be affected because it is thousands of light years away. I honestly believe this is literally a 5 minute addition, which has had no real work done to it, and is 'there', made to make the graphics look 'dynamic' - because other games at the moment use similar (horrific) over-saturation of colour and look artificial.

The new planetary colouring system now look like an advert for Crayola.

Frontier's Execs. Please stop trying to force your perfect vision on those who don't want it. Elite Dangerous is not JUST played on consoles - and this is CLEARLY aimed at improving console sales (because it adds absolutely zero to the actual playability, and is purely a cosmetic choice). Let us turn this horrendous filter OFF - I am 100% convinced this is a simple binary variable (fortnite_lighting_system = True)

Just for once...admit you made a mistake. Your userbase will respect you for it.

Just keep in mind that you don't speak for everyone.
 
Just keep in mind that you don't speak for everyone.

What bit are you referring to - the userbase respecting FDev for admitting a mistake? If that's what you mean then yes, you're probbaly right - for some people FDev could resurrect their recently deceased pet and they'd still be the Anti-Christ.

If you're referring to the system being broken, then I speak for all those with common sense and intelligence. IF the new lighting system was not actually broken, could be adjusted to suit AND could be disabled altogether... then I'd probably like it too. But saying you like the new system doesn't alter the fact it is BROKEN - and is causing actual problems.
 
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Just keep in mind that you don't speak for everyone.

And that's not what the posted said either. But many do share the opinion that the change is bad and had made the game worse / less enjoyable (for no reason) for them. Also agree that the change is poorly done. And it simply - right or wrong - implies that very little dev time is being spent on this game anymore as this particular change could not have taken much dev effort. It simply reinforces the game being in a maintenance mode regardless of the 'lip-service' being given.
 
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What happened to the promise of multiple light sources anyway? Is that just not happening any more and we got this?
 
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