Unpopular opinion.

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No complaints here, it looks great, I just needed a slight adjustment to gamma and hud brightness and good to go.

(edit) a word.
 
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That isn't an unpopular opinion outside of these forums

True. I quite like the graphics changes, they make a lot of details pop out that I previously didn't notice.

But hey, according to the brigade of forumdads, we gotta bring back the old systems for everything cause screw change. No FSS, no graphics changes. Ok, fine, let's keep both the OLD and NEW systems in parallel cause we all know Software Engineers are a cheap workforce.
 
I like to mess around with the camera and this is where I find my issues with it all. The skybox stars look awful and fake and since this is a space game all my pics will have this as the background. Most of these stars are now accompanied by the rod. Whats the rod ? Zoom in and look.
I dont mind the colour tinting, but the contrast is too high.
 
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I had to admit - I liked the old lighting. I don't dislike the new stuff so much that I'm going to rage quit or anything, but I preferred the old.

I'm with you on this. I liked the rather low-key palette, it fits with the game's nature for me.

The new lighting is more saturated and stimulating, but I didn't see much wrong with what came before. It'd be lovely if there was a slider to select how much 'instagram' each player wanted.
 
Fantastical twist. Yes. If you like that kind of thing in a game with space sim roots, you can enjoy that now in Elite. Doesn't make it fit the philosophy of the game so far though. :D

Agreed. No Man's Sky does a much better job at "fantastical." The number one reason I play this space game over any other is because of the realistic galaxy it's modeled on. If Frontier throws that out the window, then this game will get thrown out the window :p

Make Stellar Forge Realistic Again!
 
Barring the skybox tint bug, the colour grading across the game has made it more realistic. Anyone who is comparing it to NMS or cheap Instagram filters clearly has no idea what they're talking about. I can't see any cross processing or faux vintage split toning in the game at all.

What I can see, however, is warm light making things warm, and cool light making things cooler, red light making things red, and blue light making things blue etc... All to a much greater and better effect than it did previously.

Sure there are matters of personal taste in certain areas - I preferred the hot orange colouring in refinery ports, and deep greens tones in agricultural ports, and the fact they now mostly look grey again, as if they were using the bog standard port model instead of the nice newer ones, all makes me sad. I hope some of these things are tweaked a bit.

But out in space, on planets, around stars and inside nebulae, all look a lot better. Much more contrast, much better colours.

Now what we really need to be complaining to Frontier about is the fact that multiple light sources are desperately needed and this update throws this fact right into the fore.

All this complaining is just another example of people arguing realism without knowing what they're talking about. Like when people argued that the entire galaxy being beige was "realistic" and that proper colouring would turn the game into NMS.

What is it? Is the new colour grading washing colours out, or are they oversaturated neon like in NMS? Make up your minds.
 
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Guest193293

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Barring the skybox tint bug, the colour grading across the game has made it more realistic. Anyone who is comparing it to NMS or cheap Instagram filters clearly has no idea what they're talking about. I can't see any cross processing or faux vintage split toning in the game at all.

What I can see, however, is warm light making things warm, and cool light making things cooler, red light making things red, and blue light making things blue etc... All to a much greater and better effect than it did previously.

Sure there are matters of personal taste in certain areas - I preferred the hot orange colouring in refinery ports, and deep greens tones in agricultural ports, and the fact they now mostly look grey again, as if they were using the bog standard port model instead of the nice newer ones, all makes me sad. I hope some of these things are tweaked a bit.

But out in space, on planets, around stars and inside nebulae, all look a lot better. Much more contrast, much better colours.

Now what we really need to be complaining to Frontier about is the fact that multiple light sources are desperately needed and this update throws this fact right into the fore.

All this complaining is just another example of people arguing realism without knowing what they're talking about. Like when people argued that the entire galaxy being beige was "realistic" and that proper colouring would turn the game into NMS.

What is it? Is the new colour grading washing colours out, or are they oversaturated neon like in NMS? Make up your minds.

Yeah I agree.
The background and stars being tinted by a star is really one thing that bother me tho.
 
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Yeah I agree.
The background and stars being tinted by a star is really one thing that bother me tho.

Likewise.

They can keep any/all of the other changes to the lighting and I'll applaud.
But lose the whole-frame postprocessed tint. Please. I'll even go so far as to say that if they can find an alternate way to implement it that doesn't impact emissive objects that will make it into a good thing too. Just doing it as a whole-frame filter was the wrong choice and it shows.
 
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But lose the whole-frame postprocessed tint. Please. I'll even go so far as to say that if they can find an alternate way to implement it that doesn't impact emissive objects that will make it into a good thing too. Just doing it as a whole-frame filter was the wrong choice and it shows.

iu
 
Anyone who is comparing it to NMS or cheap Instagram filters clearly has no idea what they're talking about.

NMS has cartoon stars. ED had realistic ones. Seems like a hella lot of trouble to go thru star catalogues to get astronomically correct stars just to come along later and make them look like that.
 
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I like it a lot.

Seems much more lifelike to my eyes. Don't forget, there is no such thing as colour anyway, it's just a trick our brains play on us when it interprets the photons our eyes receive. The entire thing is subjective.

Aps.
 
Don't forget, there is no such thing as colour anyway,

So switch the galaxy to greyscale, which I actually tried via a setting on my monitor, and it was an improvement over the current system :p

The entire thing is subjective.

On a serious note, Frontier could make everyone happy by just giving us some settings so we can each pick our own preferred color filters. I greatly prefer this (below), but I totally agree that this is subjective.

DuTQLtLWoAAOWd1.jpg
 
I love the new visuals, including the tint to the sky-box.

Adds a certain fantastical twist to the game.

Yep, loving the new lighting and the atmosphere it can create.
I can imagine it may be a bit too "cartoonish" for some at some locations, particularly when the system star has some really distinctive colour (like purple or green).
But I love it. One of the main reasins I play Elite is looking at pretty things. And this is pretty. :)
 
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