No complaints here, it looks great, I just needed a slight adjustment to gamma and hud brightness and good to go.
(edit) a word.
(edit) a word.
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All y'all are a bunch of hosers.
I don't know what that means, so I'll take it as a compliment.
Because if i hear Milky Way i think of the Hulk.
Hoser: One who operates a hose.
That isn't an unpopular opinion outside of these forums
I had to admit - I liked the old lighting. I don't dislike the new stuff so much that I'm going to rage quit or anything, but I preferred the old.
Fantastical twist. Yes. If you like that kind of thing in a game with space sim roots, you can enjoy that now in Elite. Doesn't make it fit the philosophy of the game so far though.![]()
Barring the skybox tint bug, the colour grading across the game has made it more realistic. Anyone who is comparing it to NMS or cheap Instagram filters clearly has no idea what they're talking about. I can't see any cross processing or faux vintage split toning in the game at all.
What I can see, however, is warm light making things warm, and cool light making things cooler, red light making things red, and blue light making things blue etc... All to a much greater and better effect than it did previously.
Sure there are matters of personal taste in certain areas - I preferred the hot orange colouring in refinery ports, and deep greens tones in agricultural ports, and the fact they now mostly look grey again, as if they were using the bog standard port model instead of the nice newer ones, all makes me sad. I hope some of these things are tweaked a bit.
But out in space, on planets, around stars and inside nebulae, all look a lot better. Much more contrast, much better colours.
Now what we really need to be complaining to Frontier about is the fact that multiple light sources are desperately needed and this update throws this fact right into the fore.
All this complaining is just another example of people arguing realism without knowing what they're talking about. Like when people argued that the entire galaxy being beige was "realistic" and that proper colouring would turn the game into NMS.
What is it? Is the new colour grading washing colours out, or are they oversaturated neon like in NMS? Make up your minds.
Yeah I agree.
The background and stars being tinted by a star is really one thing that bother me tho.
But lose the whole-frame postprocessed tint. Please. I'll even go so far as to say that if they can find an alternate way to implement it that doesn't impact emissive objects that will make it into a good thing too. Just doing it as a whole-frame filter was the wrong choice and it shows.
Anyone who is comparing it to NMS or cheap Instagram filters clearly has no idea what they're talking about.
You're topic title is wrong.I love the new visuals, including the tint to the sky-box.
Adds a certain fantastical twist to the game.
This.NMS has cartoon stars. ED had realistic ones. Seems like a hella lot of trouble to go thru star catalogues to get astronomically correct stars just to come along later and make them look like that.
I love the new visuals, including the tint to the sky-box.
Adds a certain fantastical twist to the game.
Don't forget, there is no such thing as colour anyway,
The entire thing is subjective.
I love the new visuals, including the tint to the sky-box.
Adds a certain fantastical twist to the game.