Exploration lets be honest, there's still not much to do

It's only good if you have enormous amounts of free time. Many of us don't.

If the idea of spending hours, or even days, eyeballing a single lifeless planet on the off chance that there *may* be something there (but most likely wouldn't be) is your idea of good gameplay, then I'm very glad you're not a game designer.

Heck, he can still do it. He can simply FSS a planet, land without probing and find it manually over the course of many weeks. Not sure why anyone would want to, but it is certainly possible. The only thing that is different is that he now loses on the ability to fully eyeball a planet for two months only to get rewarded with nothing; he is now punished by knowing he can actually find something if he keeps eyeballing the planet. Its like you can still search for the needle in the haystack, but now you at least know there is a needle. The horror. ;)
 
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Was it any more boring than say, metal detecting?

I didn't pay for 'advanced metal detector simulator'. I paid for a space simulation game, set hundreds of years in the future, with faster than light travel, sensors, aliens, and lasers.

Sure the thing beeps inside of a bout a meter but apart from that you are on your own. Most metal detectorists never hit big i dont think, so why do people even do it?

You'll have to ask the metal detector enthusiasts. But I bet most of them would love to have a way to scan an entire beach for any metal signals before busting out their metal detectors.

EDIT: Sorry, forgot to mention - metal detecting is very boring. Really, very boring indeed.
 
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It's only good if you have enormous amounts of free time. Many of us don't.

Fair point. Thats how gaming often is but yeah RL cant be helped.


The new system allows me to do everything I previously did in exploration, only much more quickly, allowing for more diversity and more time spent enjoying the variety of the galaxy.

You do understand how fdev have shafted themself over this tho right? They are now going to have to keep adding new stuff or the same crowd is going to get bored again. It was already creeping in before the patch even went live.

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I didn't pay for 'advanced metal detector simulator'. I paid for a space simulation game, set hundreds of years in the future, with faster than light travel, sensors, aliens, and lasers.

Well sinse you brought that up. I paid for this game aswell and the FSS wasnt in it. If it had been i wouldnt have bought it. Oh well im sure enough time went by for it not to be called bait and switch but are my rights completely irrelevant? I enjoyed the old way and i find the FSS how you find metal detecting.
 
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Was it any more boring than say, metal detecting? Sure the thing beeps inside of a bout a meter but apart from that you are on your own. Most metal detectorists never hit big i dont think, so why do people even do it?

Yes. Metal-detecting is like fishing: an excuse to be outside, having a laugh with mates. Metal detecting while sitting on a chair indoors wouldn't be very popular, I think, because the act itself is boring as dirt. Its why Metal Detecting 2019 isn't a smash hit on steam. ;)
 
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You do understand how fdev have shafted themself over this tho right? They are now going to have to keep adding new stuff or the same crowd is going to get bored again. It was already creeping in before the patch even went live.

let me know when the first person has filled the codex in all 42 sectors. Plus, you always have the chance of finding something not rumored. Heck, 'old style explorers' have been watching the same gas giant for four years, they just added more stuff to do and see.
 
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let me know when the first person has filled the codex in all 42 sectors.

That's actually a long term goal of mine! :D

Ah yeah.. the codex. Forgot about that.

You forgot about it?
:S

[FONT=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]Have you even played 3.3 yet? I know you were criticizing the new exploration mechanics all through the beta without ever even trying them for yourself, have you tried it now?[/FONT]
 
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nanite2000 i know its bad of me to do this, but you are another one of those prolific posters who never enters the exploration forums. Three posts out of the thousands you have made. There are people who never came out of that forum for the most part. They really care about exploration.

You forgot about it? :S

[FONT=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]Have you even played 3.3 yet? I know you were criticizing the new exploration mechanics all through the beta without ever even trying them for yourself, have you tried it now?[/FONT]

Im sitting in station now burning off my notoriety. The codex. I looked at it, seemed kind of pointless. Doubt im going to open it again unless my historical stuff is in it.
 
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nanite2000 i know its bad of me to do this, but you are another one of those prolific posters who never enters the exploration forums. Three posts out of the thousands you have made. There are people who never came out of that forum for the most part. They really care about exploration.

Right, because everyone knows that the only way to care about exploration is to post on that specific sub-forum on one forum for ED. Never mind forgetting the codex and how it ties-in to the discussion, the important part is how often you posted in that sub-forum.

Btw, can't remember seeing you post on reddit much. Every real explorer posts there. Also, can you post a pic of your paintjob? I suspect you dont have the real explorers paintjob... ;)
 
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I like the new tools, but after exploring for a few hours, I feel that some mystery needs to be added. Perhaps small clues that explorers need to piece together with the codex to discover something new. I think one major draw to the game are the mysteries, i.e. Formidine Rift, purpose of UPs, Guardians, etc. With the new exploration tools and codex, this type of gameplay can be done better.
 
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I think this new system which is good by the way has the negative side of highlighting the fact that there really isn't much out there.
 
Yes, it’s a video game that tries to encompass many factors of a fictional, make-believe, “spaceman’s life.”
Given the hundred RL factors involved in the whole process I am not sure how much more you are expecting?
If the game was called “Elite:Exploration” you’d have some ground (maybe) but it’s a bit of everything to everybody.
Thank you.
Sometimes i don't know what the people expect...always wanting more.

@ OP: Equip the ship with a refinery aswell for exploring, then you have plenty of things to do...i am 'on Tour' with my Anaconda and have refinery and everything i need for mining, SRV.
I'll let you know when i get bored...;-)

P.S. sadly the SLF won't fit but i barely used it on the last trips.

"The problem is that all there is, is black space and dead rocks. The mechanics themselves are fine. But the simple reality is there isn't much to actually find. If/when the game gets legs and atmos planets it will become much more interesting and vibrant but until then it's black space and dead rocks."

Tbh, i live on a vulcanic island 100% stone- nothing else, so i'm maybe used to this...;-)
 
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That's actually a long term goal of mine! :D

b4810e9d90fb00cff7e17e5c4db50078ba5062669ba2e6d56d131357c76c1da0.jpg
 
I like the new tools, but after exploring for a few hours, I feel that some mystery needs to be added. Perhaps small clues that explorers need to piece together with the codex to discover something new. I think one major draw to the game are the mysteries, i.e. Formidine Rift, purpose of UPs, Guardians, etc. With the new exploration tools and codex, this type of gameplay can be done better.

I think that would be the Guardians/Thargoids/INRA and such. It may be old hat to us, but new players can now actually follow all this stuff, and discover all of it, themselves.
 
nanite2000 i know its bad of me to do this, but you are another one of those prolific posters who never enters the exploration forums. Three posts out of the thousands you have made. There are people who never came out of that forum for the most part. They really care about exploration.

That sounds awfully like the 'no true Scotsman' argument. ;)

The new system allows me to do everything I previously did in exploration, only much more quickly, allowing for more diversity and more time spent enjoying the variety of the galaxy.
You do understand how fdev have shafted themself over this tho right? They are now going to have to keep adding new stuff or the same crowd is going to get bored again. It was already creeping in before the patch even went live.

Let FDev worry about that. We already know they're working on a paid expansion.
 
I think that would be the Guardians/Thargoids/INRA and such. It may be old hat to us, but new players can now actually follow all this stuff, and discover all of it, themselves.
The game still needs to provide hints to finding the dozens of Listening Posts and Unregistered Comms Beacons around the galaxy to give new (and existing) players something else to find and enjoy.


  • 'Information' or 'Tip-Offs' could be a mission reward.
  • Rescued escape pods should give random rewards, including tip-offs.
 
I'm roaming about in the California Nebula after Zarek's event, and I'm having a great time with the scanner, the probes, looking at geologics and bios first hand without the annoying lat lon navigation.

What used to be youtube content for me is now far more engaging. I haven't even looked at mining yet, so I'm sure this update represents dozens of hours of content for me.
 
Im sitting in station now burning off my notoriety. The codex. I looked at it, seemed kind of pointless. Doubt im going to open it again unless my historical stuff is in it.

So wait, does that mean you STILL haven't even tried the new exploration mechanics to see for yourself? Not even for one minute yet?


Oh Burke, for shaaammmmmeeeeeeeeee..... [knocked out]
 
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