All I've suggested is a compromise to include both preferences.. Apparently letting PvP players get involved in territory control is the worst idea in history.
PvE/BGS has a clear purpose/benefit, PvP does not. That is an imbalance that needs addressing, hence the non-stop arguments about it for 4 years.
Insisting that PvP be required, of any Commander, is a non-starter. If we can come to agreement on this issue, many of the obstructions to integrating PvP would disintegrate. One group declaring as a PvP-Group, doesn't entitle them to insist they only face PvP opposition. The BGS is available and equal in every mode, including open.
I tend to agree. It's the method and depth of change that has to be managed, before a cogent argument can be put to FD. Currently the desires of the PvP crowd are not in line with the game's demonstrated intents. PvP being completely avoidable, even after an attack, should give you an idea of the designer's intent. Look for solutions that keep this in tact, and you may have success. Insist that PvP have demands on all players will see no changes.