Phasing sequence beam lasers

Can we please have these? Npcs have them so we should be able to as well!

Also can we have focused beams as well cus well.. i just realy want that as an option, i think i remember us having them in the engeneers beta but then they were taken away when the live build came.. pleeeeease
 
Can we please have these? Npcs have them so we should be able to as well!

Also can we have focused beams as well cus well.. i just realy want that as an option, i think i remember us having them in the engeneers beta but then they were taken away when the live build came.. pleeeeease

Forget beams. Worst damage per energy. Pulses are far better, especially RF, if you insist on using phasing lasers.
 
Damage per energy is actually zero if I don't hit the target with e.g. a fixed pulse laser.

Yeah but there's no difference between pulses and beams in that regard. And BTW while fixed lasers (or lasers in general) have their own weaknesses, aiming with them being especially difficult is not really one of them IMO.
 
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Yeah but there's no difference between pulses and beams in that regard. And BTW while fixed lasers (or lasers in general) have their own weaknesses, aiming with them being especially difficult is not really one of them IMO.

Well, I for one hit much more consistently with fixed beams, especially over longer distances (LR mod).
 
Ok. Now lasers all round suck and are essentially a ustility wepon in most cases right now. The energy consumption to damage and falloff AND pircing is not favorable in most situations your better off with eather plasma or frags or multicannons.

But thats not the point.. i want me some phasing beams like the npcs get to play with. At least i think thats what is hitting me when a big blue beam comes from assassination atrgets and CZ combatants and the ATR.

I mean are there any reasont NOT to have them..?
 
Sure, sorry, I never fly bigger than medium ships to I tend to forget about godlike distributors.

You don't also need to mount all of same kind of weapon.

A class 6 distributor can fire an efficient huge beams and several kinetics indefinitely, for example.
 
You don't also need to mount all of same kind of weapon.

A class 6 distributor can fire an efficient huge beams and several kinetics indefinitely, for example.

Yeah but we're talking about phasing now, and there's very little point in using only one phasing weapon at a time IMO.
As far as I can remember, efficient beams have roughly the same distro draw and DPS as RF pulses (it may vary a little bit with the size of the weapon, but the point is that if you have to stick to the efficient mod on the beams, you'll lose their otherwise significant DPS advantage over pulses).
 
Yeah but we're talking about phasing now, and there's very little point in using only one phasing weapon at a time IMO.
As far as I can remember, efficient beams have roughly the same distro draw and DPS as RF pulses (it may vary a little bit with the size of the weapon, but the point is that if you have to stick to the efficient mod on the beams, you'll lose their otherwise significant DPS advantage over pulses).

Nah, it all depends on what you're doing and your distro. I've build some medium ships that have two small hardpoints leftover, for instance, and plenty of distro. If I went with any mod of pulses I would be losing damage over the overcharged beams I did go with. It's all highly situational and depends on the flying style of the pilot.

Efficient beams have a higher damage per energy than RF pulses, btw. And no jitter. And generate less heat.

Honestly, the efficient mod is kind of overpowered, or else the others come with far too many downsides.
 
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Yeah but we're talking about phasing now, and there's very little point in using only one phasing weapon at a time IMO.

This is true.

As far as I can remember, efficient beams have roughly the same distro draw and DPS as RF pulses (it may vary a little bit with the size of the weapon, but the point is that if you have to stick to the efficient mod on the beams, you'll lose their otherwise significant DPS advantage over pulses).

In general, an efficient beam has moderately better DPS, slightly better DPE, lower thermal load, and slightly lower power consumption than a rapid fire pulse. Efficient beams also have zero jitter and 20% greater distance before damage falloff starts.

The downside to the beam is very slightly worse APV and the lack of many useful specials.

Honestly, the efficient mod is kind of overpowered, or else the others come with far too many downsides.

Outside of extreme niches, every beam laser is, or should be, efficient or long range, with thermal vent.
 
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