Can we please have these? Npcs have them so we should be able to as well!
Can we please have these? Npcs have them so we should be able to as well!
Also can we have focused beams as well cus well.. i just realy want that as an option, i think i remember us having them in the engeneers beta but then they were taken away when the live build came.. pleeeeease
Forget beams. Worst damage per energy. Pulses are far better, especially RF, if you insist on using phasing lasers.
Forget beams. Worst damage per energy. Pulses are far better, especially RF, if you insist on using phasing lasers.
Forget beams. Worst damage per energy. Pulses are far better, especially RF, if you insist on using phasing lasers.
Damage per energy is actually zero if I don't hit the target with e.g. a fixed pulse laser.
Forget beams. Worst damage per energy.
Where?
Yeah but there's no difference between pulses and beams in that regard. And BTW while fixed lasers (or lasers in general) have their own weaknesses, aiming with them being especially difficult is not really one of them IMO.
But also the best DPS which makes them useful if your capacitor can handle it, or when your ToT is low.
Sure, sorry, I never fly bigger than medium ships to I tend to forget about godlike distributors.
Since at least 3.1:
You don't also need to mount all of same kind of weapon.
A class 6 distributor can fire an efficient huge beams and several kinetics indefinitely, for example.
Yeah but we're talking about phasing now, and there's very little point in using only one phasing weapon at a time IMO.
As far as I can remember, efficient beams have roughly the same distro draw and DPS as RF pulses (it may vary a little bit with the size of the weapon, but the point is that if you have to stick to the efficient mod on the beams, you'll lose their otherwise significant DPS advantage over pulses).
Yeah but we're talking about phasing now, and there's very little point in using only one phasing weapon at a time IMO.
As far as I can remember, efficient beams have roughly the same distro draw and DPS as RF pulses (it may vary a little bit with the size of the weapon, but the point is that if you have to stick to the efficient mod on the beams, you'll lose their otherwise significant DPS advantage over pulses).
Honestly, the efficient mod is kind of overpowered, or else the others come with far too many downsides.