Like I said in a previous post, if they were to introduce a pve open server without giving some kind of incentive to play in the normal open server it would ruin the game for at least 25%-50% of the player base. The normal open server would become a no man's land.
The way they could do this would be to make the pve server payouts only half of the pvp server and collecting materials only be one at a time instead of 3.
I'd rather see actual rewards for pvp, ranking, skins, publicity. Incentives to participate. Lower insurance in pvp circumstances (war fighting, duels, assasinations, scenarios, etc.)