I like it more this way.
It just wasn't right, that 2 players were able to control 30 systems or some other bigger groups sucking up 50+ systems. Than they were at war in 1 system and suddenly 49+ systems came completely to a halt without progress. This crippled the whole BGS in my opinion.
Now that player groups can't hold so much assets like before anymore, there is more free space for other groups and players and also the BGS is much more dynamic. Sometimes lesser is more![]()
Yep, agreed - the principle of the new design is sound. We'd just like it all to work!