marx,
Thank you for explaining, in detail, the ennui you feel when using the FSS. It mirrors what I felt while trying to explore under the old system, in both senses of the word "mirror".

In particular, a few things stood out:
- I've played around 14 hours I believe, I enjoyed it only in some rare moments, and I didn't feel rewarded enough for the effort I put in. Sure, I got credits and tags, but I don't care about those. I found zero new content which's location wasn't already known. I also found no previously-unknown human, Guardian or Thargoid POIs, and nothing but bark mounds. Meanwhile, I've found five ELWs, two of which were in the same system, so apparently the above are more rare than some of the rarest bodies in the game.
- Related to the above: By day 2, I've already often felt like I'm wasting my time. After all, I'm playing a tedious mini-game requiring little skill, which requires my attention, for no reward that matters to me. Why? Because I decided to stick to exploration for a week. Come day 5, I've felt that I can't wait for this to be over and get back to the bubble. I've explored since day one, and I think this was a first.
As I said above, this pretty much mirrors, in one sense, my experience with the old system. I had stopped caring about credits when I'd gotten my Cobra III, and "discovered by" tags held no interest to me at all. We even reach our breaking point at about the same time.
- While I did find stuff that used to interest me before (but not really nowadays), even if I was "rushing" by the new standards, I progressed at least twice as slow as I did in the old system. Meaning I could have found more and felt rewarded more without the FSS.
Here's where where your experience mirrors mine in the other sense of the word: I've never cared about reaching my destination, but about the journey in between. Pretty much all my destinations were chosen simply to have a direction to travel in. Actually reaching that destination (which rarely happened) was a bonus.
The thing is, nothing I ever found under the old system interested me. That isn't the case with the FSS. Whether it is an opportunity to potentially catch an eclipse, taking surface samples from geological sites, or squeezing between roche worlds, I'm
discovering things I never would've discovered under the old system. Yes, I'm traveling slower than before, but that's because I'm
little Billy-ing like crazy.
This is a good thing in my book.
- Related to the previous point, I've noted this elsewhere, and can illustrate with two pictures: the FSS means that I can no longer realistically find rare system configurations, which I used to enjoy. It's practically impossible to do so now, since it would require scanning tens of thousands of systems completely.
Again, here's where my experience mirrors yours in the other sense of the word. Under the old system, seeing a rare system configuration wasn't very interesting, because I never
discovered it. I was handed a TripTik pointing it out after holding down a button for a few seconds.
The new system creates a genuine sense of
discovery for me, so even discovering a
binary planet can be exciting, because I'm confirming a deduction I'd made based on information provided by the FSS. Even being disappointed by a false positive is better than the old system, since at least I'm experiencing
something as I explore.
What's more, if you're interested in "rare system configurations," you really
shouldn't need to scan "tens of thousand of systems completely." The signs of a binary
+ gas giant are unmistakable in the FSS, because there should be multiple gas giant arrows around the targeting reticle, all pointing at the same blue blob. It may require you zooming in or even resolving a body to confirm, since a rare planetary alignment can result in a false positive, but this is a far cry from scanning an
entire system.
But then again, aren't "rare planetary alignments" a "rare system configuration" too?
- Nothing that anyone has found since the Chapter Four release has made me want to go out there and find my own. For most of it, watching the content on Youtube would suffice. This wouldn't apply to large stuff like Thargoid bases, new large wrecked ships and such: stuff that I might want to drive / fly around. But what has been found is small.
It's possible that once I've been exploring for four years, I'll feel the same. As it stands, I've been waiting for six years, since the original Kickstarter, for exploration to actually
have discovery game play, or more accurately discovery game play that didn't involve flying over planets for weeks in the vague hope of finding something on its surface.
- Finally, I've had a What The F moment: multicrew. It turns out that your crew who helps you with getting through bodies faster isn't rewarded with anything: neither credits nor tags. I sincerely hope this isn't intended behaviour, but a bug, since from my experience, it appeared that there's real demand for joining multicrew exploration. I've never had to have a seat open for more than five minutes before someone joined. But since I realised there are no rewards for their help, I haven't hosted it.
What do you know, we agree on something.
Now, don't get me wrong, exploration before didn't require much in the way of skills either, and was rather tedious too: the crucial difference is that it didn't require my attention much, and since even if I found nothing interesting, I always progressed towards my goals at a decent pace, it didn't make me feel like I was wasting my time. There's also that scanning a system feels a step back: it's more tedious, not less.
And this is ultimately the difference between our two experiences. I expect games to capture my attention. If they don't, then they're not worth playing in my opinion. The new system does a marvelous job at capturing my attention, to the point where I'm "suffering" from "one more system" syndrome.