[Rant] Did they just INCREASE the payout for deep core mining?!

I just mined my first crackable rock since the patch, and I got 18T of Mon@zite; I think the most I'd ever got before was 12 or 14T.

So they looked at mining a deep core rock and said, "Hmm, 3.5 million for 10-15 minutes' gameplay (including search time), with virtually no risk, available in pretty much any system with a ringed planet, to pretty much any ship? Nah, better make it 5 million!"

Meanwhile, 20 minutes in a high-intensity CZ barely gets you half a mill, and there are passenger missions offering not much more than that to travel 22,000LY. And the other two mining tools (aside from using the Abrasion Blaster on deep-core rocks) are less use than the mining laser.

I mean, I hate to be a Negative Nancy, but do they think a 'well-balanced game' means you can stand the disk on its side and it won't fall over?

(Still, at least they've changed 'Opal' to 'Void Opal'. Phew! I think the whole community can breathe easier knowing they've rectified that crucial issue.)
 
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there are ways to get lots of creds through combat, pirate missions for example are easily in 8 figure range, and it's possible to pull missions with the same targets from different factions. If you just wander off to a cz, sure, the money isn't that good, but it's not in a bad place.
 
there are ways to get lots of creds through combat, pirate missions for example are easily in 8 figure range, and it's possible to pull missions with the same targets from different factions. If you just wander off to a cz, sure, the money isn't that good, but it's not in a bad place.

I think the standard CZ payouts are a little low, but my main problem is the excessive mining payouts. And I love mining - especially deep core! But I don't want to feel like I'm using an exploit every time I do it.
 
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Perhaps you’re forgetting the huge amount of saltiness feedback during the beta for mining payouts generally. Perhaps you just got lucky and missed it all.
 
OP, why do sightseeing missions when transport missions are way better? They earn the same as mining lol.

Because I like sightseeing! And also you can make a boatload with the new (also fairly excessive IMO) exploration payments. But what's the point in having the sightseeing missions if they pay less than the transport ones? It just seems really odd that you've got one guy who'll pay you to fly him to the nearest system, and another guy who'll pay you the same amount, or less, to fly him to the centre of the galaxy.
 
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I dont know how long it takes to make 4 jumps but im getting a min of 18m and max of 27m profit every 4 jumps doing sight seeing
 
Because I like sightseeing! And also you can make a boatload with the new (also fairly excessive IMO) exploration payments. But what's the point in having the sightseeing missions if they pay less than the transport ones? It just seems really odd that you've got one guy who'll pay you to fly him to the nearest system, and another guy who'll pay you the same amount to fly him to the centre of the galaxy.

You were the one trying to make mining look better than passengers. If you are going to do something, do it right. If you are purely looking for fun over profit, you don't have to mine the expensive resources, right?
 
If you are purely looking for fun over profit, you don't have to mine the expensive resources, right?

Why do people think this is a good response to bad game balance? "Yeah, it's unbalanced, but you don't have to use it."

Way to set the bar high for expectations. You're basically saying that devs shouldn't have to care about balancing their games at all.
 
Let's just buff other activities' payouts instead of nerfing mining. Problem solved - no activity is above other activity. Communism at its finest.
Next!
 
I think the standard CZ payouts are a little low, but my main problem is the excessive mining payouts. And I love mining - especially deep core! But I don't want to feel like I'm using an exploit every time I do it.

So do it, if all you're doing is going out, having fun mining, don't worry about how much you're making. :)
 
Let's just buff other activities' payouts instead of nerfing mining. Problem solved - no activity is above other activity. Communism at its finest.
Next!

This I can agree with. It's not that I'm saying the game isn't unbalanced, it's that the OP made a strawman to take down.
 
Three days before the patch, I had about 2.1 billion in cash, plus assets. It took me four years to scrape that together (with long six month gaps when I played other games).

Today, a week post-patch, I have 10.4 billion, plus assets.

None of that was from mining - I tried it, it's not for me.

I don't think anything needs buffing.
 
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Three days before the patch, I had about 2.1 billion. It took me four years to scrape that together (with long six month gaps when I played other games).

Today, a week post-patch, I have 10.4 billion.

None of that was from mining - I tried it, it's not for me.

I don't think anything needs buffing.

It needs nerfing! NOW!! :D
 

Deleted member 115407

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Perhaps the best way for them to effectively test hotspot depletion is to get everyone mining.
Perhaps the most effective way for them to test the effect of market trades on the BGS is to get everyone selling on markets.
Perhaps there are credit sinks coming in Season 4, and they are enabling the playerbase to participate.

Maybe you should just see it as an opportunity to make good money and go for it.
 
Perhaps the best way for them to effectively test hotspot depletion is to get everyone mining.
Perhaps the most effective way for them to test the effect of market trades on the BGS is to get everyone selling on markets.
Perhaps there are credit sinks coming in Season 4, and they are enabling the playerbase to participate.

I had considered that it was being done deliberately, and temporarily, for reasons like these, which would be fair enough.

I'm aware that they're trying to reduce the grind, which I think is a good thing. I just think that, as things currently stand, they've gone too far in the other direction, and they haven't balanced the different activities against each other very well in terms of payout vs. effort/risk.
 
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