I just mined my first crackable rock since the patch, and I got 18T of Mon@zite; I think the most I'd ever got before was 12 or 14T.
So they looked at mining a deep core rock and said, "Hmm, 3.5 million for 10-15 minutes' gameplay (including search time), with virtually no risk, available in pretty much any system with a ringed planet, to pretty much any ship? Nah, better make it 5 million!"
Meanwhile, 20 minutes in a high-intensity CZ barely gets you half a mill, and there are passenger missions offering not much more than that to travel 22,000LY. And the other two mining tools (aside from using the Abrasion Blaster on deep-core rocks) are less use than the mining laser.
I mean, I hate to be a Negative Nancy, but do they think a 'well-balanced game' means you can stand the disk on its side and it won't fall over?
(Still, at least they've changed 'Opal' to 'Void Opal'. Phew! I think the whole community can breathe easier knowing they've rectified that crucial issue.)
So they looked at mining a deep core rock and said, "Hmm, 3.5 million for 10-15 minutes' gameplay (including search time), with virtually no risk, available in pretty much any system with a ringed planet, to pretty much any ship? Nah, better make it 5 million!"
Meanwhile, 20 minutes in a high-intensity CZ barely gets you half a mill, and there are passenger missions offering not much more than that to travel 22,000LY. And the other two mining tools (aside from using the Abrasion Blaster on deep-core rocks) are less use than the mining laser.
I mean, I hate to be a Negative Nancy, but do they think a 'well-balanced game' means you can stand the disk on its side and it won't fall over?
(Still, at least they've changed 'Opal' to 'Void Opal'. Phew! I think the whole community can breathe easier knowing they've rectified that crucial issue.)
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