Am I the only one that finds the FSS rather addicting?

I think its a great addition and I find myself exploring in more detail everywhere I go, I can't help myself.

Fly safe Cmdr's
o7
 
It is dangerously addictive, especially in uncharted areas. It puzzles me how people can be immune to this sort of addiction while at the same time being addicted to the hollow 'one-honk-for-all' placeholder.

Cr/sec I assume, although one can still honk&go with the new system and get even more than before. I guess they want to see a full system map from it ... I unno... a honk tells you how many bodies, and a one second glance tells if there are any ELW, WW or GG... I still don't really enjoy the FSS, but I don't hate it either like some seem to. Perhaps it's harder to use in VR.
 
Expect much salt here from certain quarters but eh?
I find that when I am exploring, nosing about, or looking for something specific in a system with the FSS I just have to scan everything. This may change in a month or three but for now I enjoy the FSS feature to check out a system in its entirety and learning all about it.

Suppose I am one of a handful so fixated?

Yes, I like it. It's good to cover a whole system with it and then decide what to map.
 
Dammit! I want a couple of twiddly dials on my controller now.[yesnod]
And whistling noises like a theramin.
 
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repurposed etch-a-sketch?

Oh my goddddddd![yesnod]

(Starts thrashing around in loft)
DvX9WsEXQAQVSa7
 
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This new exploration system gives me agency. I can actively scan for USS's instead of waiting for the game to randomly throw some at me. I can actively throw probes at a planet instead of waiting for a timer to tick down. I am now doing something instead of waiting.

And systems now look like they are populated and things happening with the USS's spread over the place. Before none of the USS's really existed. They were only temporary instances thrown at you by a random encounter table which all disappeared as soon as you dropped SC.

I consider this a massive improvement.
 
This new exploration system gives me agency. I can actively scan for USS's instead of waiting for the game to randomly throw some at me. I can actively throw probes at a planet instead of waiting for a timer to tick down. I am now doing something instead of waiting.

And systems now look like they are populated and things happening with the USS's spread over the place. Before none of the USS's really existed. They were only temporary instances thrown at you by a random encounter table which all disappeared as soon as you dropped SC.

I consider this a massive improvement.

Well put.
 
This new exploration system gives me agency. I can actively scan for USS's instead of waiting for the game to randomly throw some at me. I can actively throw probes at a planet instead of waiting for a timer to tick down. I am now doing something instead of waiting.

And systems now look like they are populated and things happening with the USS's spread over the place. Before none of the USS's really existed. They were only temporary instances thrown at you by a random encounter table which all disappeared as soon as you dropped SC.

I consider this a massive improvement.

wise words well spoken
 
I think everyone is in agreement that as an signal source and anomaly detector the fss is great. Zero people have ever thought this was bad.

Moving onto exploration outside of the bubble however.. just out of curiosity to anyone who finds that also 'addicting', is it the amazing rewards compared to the old system, or the gameplay itself? If you nerfed the rewards and got less tags and credits and detailed surface info would it still be just as thrilling?
 
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I find it addictive in a good,bad way. Good in I like the new mechanics, bad is the addictive nature of this which can be more time consuming than previous, but that's exploring
 
I find it addictive in a good,bad way. Good in I like the new mechanics, bad is the addictive nature of this which can be more time consuming than previous, but that's exploring

I think their intention was never to make the exploration less time-consuming. Just more interesting and generally more involved. And I think they managed that.
 
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I agree. Never ment it to be a bad. I was always loved the what's next of exploration, love the new mapping of worlds. It's this part which is time consuming but in a good way. At the end of the day it's an immersive game. But crikey it's good at it.....
 
Not sure... I felt I had to scan every planet until I found out that anomalies would be noted in the scan. But even then I still scanned in a lot of systems, often filling in the missed ones by other explorers.

DSS scanning is worse than watching paint dry (I have been to Iowa, so yes, I KNOW) as you try to get out of the gravitational well of whatever you're scanning.

If it was up to me, the initial scan would have the FSS results in the cockpit, (the signal read out) then you go in into FSS mode to scan and catalogue the system.

I also don't know why the orbital plane isn't shown in the cockpit after the initial scan. It's there in the FSS when you go there and it says it's established when you honk. This would be nice to see so you could move the ship to a position that doesn't have the sun blocking it.

I did a short trip (about 5000 ly) and really didn't care for exploration. The FSS worked better for me than in the beta and all in all it's a big improvement to the game. I mean, just the fact that you can actually find something without flying low and using the MK 1 eyeball is scads better. I even found a Lagrange cloud with metallic crystals. I'm overall happy with how it turned out and that the explorers finally have some good tools to work with.
 
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