You are so right, Hacker activity, distress beacons, Stations rescue Missions, slaves Robigo Runs.Two reasons IMO:
All the hardest and riskiest activities are on the low end of payouts. All the grindy crap is on the high end.
You can spend a lot of credits on fast tracking powerplay materials.
Or you could run your most expensive ship against Hydras or any Threat level 8 or 9 NonHumanSignalSource.
Ok, that's all I have for credit sinks.
So yeah, maybe it's time for that outpost construction kit.
All the hardest and riskiest activities are on the low end of payouts. All the grindy crap is on the high end.
One word. "Gambling"
I keep saying they need to have a system to bet on stuff. Move CQC into the main game at a planetary system. Buckyball racing, Canyon Racing, PVP match ups, SRV races.
Sorry, but i don't need a credit sink, even with enough money and ships, because ED isn't about the money.
This is a tough one, because imagine if you could buy a personal exapandable asteroid space station. this is something which was teased in the early days.
but it cost 2 billion credits.... the problem is for those who do not do the cheesy money printing that is a crazy amount of cash. for those who DO do the cheesy money printing things that is still chump change.
it is really hard to balance.i do not know if there is a universal good answer. i would say have a complete economic collapse in the game and redo credit balance from the ground up and actually control the credits for everyone in a manner that FD thinks is about right.... that way they can balance costs properly.
but not everyone will agree.
You got a few very good points there.Will have the net effect of a grand total of Zero...
Take me for example; Billionaire multiple times over. There is absolutely nothing they can add to the game that I cannot buy, now, or in the future. If they did add something with a galactically huge price tag, then they'd ruin the game for a mass of people. Seriously, they could add a 20bn moonbase. I'll take 2 please!
Additionally, if you send me on an expedition, you better reward me adequately, or I'm not doing it. Simples.
There comes a point when you have to face that FDev were more interested in making players grind and waste time in their game than they where in creating a balanced game. Now we have the result. And they simply, cannot, undo it. It will not change, it cannot change. To try to change it now would ruin what is there.
Sure they can put in all the utility credit sinks they like. Fact is, you can make a billion in a weekend if you know how. And add to that, if I login 2 more of my accounts for a wing, they all get the billion for doing nothing more than being sat in the station. One of my accounts has not left the station in a year or more and has Bounty rewards of 1.8bn. That particular account is for nothing more than to fill the seat in my main account's Cutter.
Don't blame me. Blame the 'designers'
. I was doing missions last night for 10m per 8 minutes.
I know where you're coming from, but what your idea will do, is exacerbate the problem, of the haves, and the have nots.
Well, people who played Quince and Sothis played it by the rule. The fact that the design was "flawed" is not their fault. They found a big money maker and shook it well - good on them.I really did want huge credit sinks at the start of the game however not any more. FD have left far far too many exploits open in the game for far to long and now it would just be a matter of rewarding those quince like billionaires and punishing those who played it straight . I feel that this ship has sailed unless FD have the stones to some how reset the economy like 1920s Germany.
Only way I think FD can fairly add something and keep it so not rewarding exploiters and punishing the rest would be to implement another economy (ie kind of like the materials are)
Note I am not looking to start an argument about whether quince or the 5 for 1 engineers thing is an exploit or not. I know some here think it isnt and was just intelligent use of proper game mechanics and some think it is.
I am just giving my opinion and not stating some universal truth
I love how credits are easier to come by so commanders can get the ships they want and not fear rebuys... but we need some END game sinks that provide substantial utility. I know that fleet carriers are rumoured, perhaps all but confirmed, but we need more than that. Such as sending other pilots on expeditions for rare items and such to supplement the engineer grind. Stuff like that.