There needs to be a credit sink

You can spend a lot of credits on fast tracking powerplay materials.

Or you could run your most expensive ship against Hydras or any Threat level 8 or 9 NonHumanSignalSource.

Ok, that's all I have for credit sinks.

So yeah, maybe it's time for that outpost construction kit.
 

Jenner

I wish I was English like my hero Tj.
You can spend a lot of credits on fast tracking powerplay materials.

Or you could run your most expensive ship against Hydras or any Threat level 8 or 9 NonHumanSignalSource.

Ok, that's all I have for credit sinks.

So yeah, maybe it's time for that outpost construction kit.

I'm down with being able to build my own outpost or surface base! That would be awesome.
(I love player housing stuff. That's always fun in Skyrim anyway. lol)

2lpN.gif
 
All the hardest and riskiest activities are on the low end of payouts. All the grindy crap is on the high end.

Isn't that easy? Which pays more...Fighter pilot in a Combat Zone OR Piloting A380's across the Pacific? Which pays more...demolition Saturation Diving or Commercial Banking? Etc etc...
Pretty sure in the real world there's no correlation between risk/reward
 
I think the easiest sink to pull off would be a personalizable hangar. It exists in a local single player instance (irrespective of mode), and can be filled with badges, trophies, a zoo, flight suits, a bar etc. etc. Cash and mats to grind to fill it up.
 
A lot of people missed what I was saying. Earning 10-20 mil cr/h isn't bad for the game. As a player during the dark ages of 1.x, hundreds of hours of grinding for an anaconda (NOT EVEN A GOOD ANACONDA) was absurd. Utterly absurd. So I think almost every profession being very lucrative now is very good for the game! I'm not scared to risk my ship anymore. I can earn the money back in a reasonable amount of time. The issue is, that unless you have some strange desire to have 50 ships, you can quickly run out of things to spend money on. If you have nothing to spend money on, where's the progression? \

I don't want 1bil credit pay to win features. That's BAD for the game. I want things that players can spend their extra money on that amount to maybe some small and controlled QOL (like maintaining an NPC fleet that you can send on basic missions), or a fleet carrier that has a larger jump range, things like that. The core of the game, which is be a pilot, needs to remain and needs to remain accessible. However, there has to be more to it than that. Planetary bases where we could store cargo would be awesome. There's a thousand things you could implement, just make sure it's not something so advantageous that you let noobs fall in the grind event horizon. They need to be small bonuses that are intended for players who already have an established ship or fleet- and have run out of things to buy.
 
One word. "Gambling"

I keep saying they need to have a system to bet on stuff. Move CQC into the main game at a planetary system. Buckyball racing, Canyon Racing, PVP match ups, SRV races.
 
There used to be a credit sink.. ships. You had lots of credits, you bought a ship. Billionares were rare. Then people wanted more credits faster and here we are. Everyone's a billionare with nothing to spend the money on... Credits became worthless. Best mission rewards are materials. Maybe next thing is material traders accepting those credits.. or engineers.. :p
 
Give squadrons a squadron bank, that is used to buy things purely for squadrons. You can add as much as you like to the bank, without needing to actually buy anything.

It's essentially a way to throw away money, while also have some use when the squadron decides to buy something.

Of course, it'd probably help if squadrons could buy a lot of different things, and maybe multiple of them (mega ship trade fleet anyone?).
 
Sorry, but i don't need a credit sink, even with enough money and ships, because ED isn't about the money.

Tell that to every player who failed at the rebuy screen and went back to a sidewinder because not enough credits.
If it wasn't about the money, then why are players out there farming void opals instead of Bromelite?
 
This is a tough one, because imagine if you could buy a personal exapandable asteroid space station. this is something which was teased in the early days.

but it cost 2 billion credits.... the problem is for those who do not do the cheesy money printing that is a crazy amount of cash. for those who DO do the cheesy money printing things that is still chump change.

it is really hard to balance. :( i do not know if there is a universal good answer. i would say have a complete economic collapse in the game and redo credit balance from the ground up and actually control the credits for everyone in a manner that FD thinks is about right.... that way they can balance costs properly.

but not everyone will agree.

I’d like to see more jeopardy in the late game and would love to be able interact with the economy in more complex, strategic ways. Station ownership would be very interesting. Personally, I would make such things virtually impossible to afford outright, so that the player would have to lay down a large sum and enter into credit arrangements for the remainder. Economic failure would result in asset seizure and legal fees that would strip even the wealthiest cmdrs of their fortune (and perhaps even their beloved ships). :)
 
A possibly easy-ish sink for FDev to implement would be to change all fines to the Swiss method, and make them proportional wealth :D

ie: a newbie with 1000cr has a bump speeding and get charged the 50cr standard fine. That multi-billionaire gets a 75,000,000 fine for the same offense.

It's not a proper sink, but would firstly make even billionaires pause when about to commit an infraction, and would drain things a lot more than currently.
 
For 1 billion one should be able to rename one of the randomly generated systems outside the bubble, including the ability to give some bodies in it an individual name, only requirement should be that the entire system must have been first discovered and first mapped by that person.
 
I really did want huge credit sinks at the start of the game however not any more. FD have left far far too many exploits open in the game for far to long and now it would just be a matter of rewarding those quince like billionaires and punishing those who played it straight . I feel that this ship has sailed unless FD have the stones to some how reset the economy like 1920s Germany.

Only way I think FD can fairly add something and keep it so not rewarding exploiters and punishing the rest would be to implement another economy (ie kind of like the materials are)
Note I am not looking to start an argument about whether quince or the 5 for 1 engineers thing is an exploit or not. I know some here think it isnt and was just intelligent use of proper game mechanics and some think it is.

I am just giving my opinion and not stating some universal truth
 
Last edited:
Will have the net effect of a grand total of Zero...

Take me for example; Billionaire multiple times over. There is absolutely nothing they can add to the game that I cannot buy, now, or in the future. If they did add something with a galactically huge price tag, then they'd ruin the game for a mass of people. Seriously, they could add a 20bn moonbase. I'll take 2 please!

Additionally, if you send me on an expedition, you better reward me adequately, or I'm not doing it. Simples.

There comes a point when you have to face that FDev were more interested in making players grind and waste time in their game than they where in creating a balanced game. Now we have the result. And they simply, cannot, undo it. It will not change, it cannot change. To try to change it now would ruin what is there.

Sure they can put in all the utility credit sinks they like. Fact is, you can make a billion in a weekend if you know how. And add to that, if I login 2 more of my accounts for a wing, they all get the billion for doing nothing more than being sat in the station. One of my accounts has not left the station in a year or more and has Bounty rewards of 1.8bn. That particular account is for nothing more than to fill the seat in my main account's Cutter.

Don't blame me :). Blame the 'designers' :D. I was doing missions last night for 10m per 8 minutes.

I know where you're coming from, but what your idea will do, is exacerbate the problem, of the haves, and the have nots.
You got a few very good points there.

once you hit the multi-billionaire's club, there is nothing you have to worry about. With the latest mining, I went from 2.3bn to 5.2bn in just over a weekend. Yay for void opals!
With the current prices, the galaxy is heading big time for inflation.
How many Anacondas would you like?

And if they raise the price tags, new players will get scared off with never being able to afford it. And old players can just spend the cash as they see fit and not take a major dent in their finances.
 
I really did want huge credit sinks at the start of the game however not any more. FD have left far far too many exploits open in the game for far to long and now it would just be a matter of rewarding those quince like billionaires and punishing those who played it straight . I feel that this ship has sailed unless FD have the stones to some how reset the economy like 1920s Germany.

Only way I think FD can fairly add something and keep it so not rewarding exploiters and punishing the rest would be to implement another economy (ie kind of like the materials are)
Note I am not looking to start an argument about whether quince or the 5 for 1 engineers thing is an exploit or not. I know some here think it isnt and was just intelligent use of proper game mechanics and some think it is.

I am just giving my opinion and not stating some universal truth
Well, people who played Quince and Sothis played it by the rule. The fact that the design was "flawed" is not their fault. They found a big money maker and shook it well - good on them.
Many jumped on big gold rushes - mining being the current one.
The low wing missions last patch was the other one.
Passenger missions on the patch before was the other big one.

If FDev gives the players lemons, we make lemon juice and sell it for lots of cash!
 
I love how credits are easier to come by so commanders can get the ships they want and not fear rebuys... but we need some END game sinks that provide substantial utility. I know that fleet carriers are rumoured, perhaps all but confirmed, but we need more than that. Such as sending other pilots on expeditions for rare items and such to supplement the engineer grind. Stuff like that.

Perhaps we should get an End Game first.

Right now, all you folks with fleets of G5-Engineered-A-Rated Corvettes and Cutters out there are only Mid-Game.

All of us who have Been There, Done That, Bought and Delivered the Tee-Shirts, we're just Mid-game.

Those of you who have done everything so many times they only thing you know to do with yourselves is inflict yourself on someone else - yep, you're Mid-Game too.

But, if you're looking for ways to simply blow credits - I've said it before, I'll say it again: We Need Casinos.

Crappy odds, high payouts - rare modules you cannot obtain any other way, except to win... then we'll all be broke again.
 
They should revisit Frontier: Elite 2 and have mandatory NPC crews for larger ships. The only objection I can see to this is that in the previous game you had to wait for someone to post on the job board, which meant you would have to wait around (somewhat mitigated by the star dreamer drive). However, we already have NPC crew hanging around for jobs so this wouldn't be an issue.

As well as being something to spend your money on it would also fill up those empty seats.
 
Last edited:
Fdev's answer to an excess of player credits is to create alternate currencies with capped amounts. Namely engineering and guardian materials. Doesn't matter how rich you are you cannot engineer or improve your ship unless you use these alternate currencies.

It was a Smart move
 
Back
Top Bottom