New lighting

There are some tuning to be done, but overall, yeah, loving new visuals, and I won't even pretend what's going on there. It is performance hit though, but as it makes game more vibrant, I really don't mind.
 
I know why. It's buyer remorse. You got hyped by this whole "new lighting for ED Cobra engine", then saw some UE4 footage and now want to rationalize why they tried to "improve" their old stuff with post processing.

You'll come to term with it eventually.

Emmmm....what?

Game either looks better for you, or don't. For OP it looks better, for you might not. It is new system, it was explained in depth how and why it has been required, and how it changes scenes and how it works. How it was achieved doesn't really matter much. Result matters.
 
I'm used to it now. The thing is, I've not been out in space and I don't know how bright things really are. Judging by how bright the Moon, and especially Venus, appear - on Earth and though an atmosphere -, and those tinted helmets that astronauts wear, that it can be incredibly bright out it space. Maybe icy rings really are so bright you can't look at them in some situations. But I thought the cockpit glass/HUD was supposed to have some filters and that's how we can look at the suns w/o going blind, so maybe some things shouldn't appear as bright as they now do? Anyway, I'm wondering if that image of the glowing rings was just taken at the right angle to catch the reflection from the local sun, and if it looks better/different from another location? I've been out mining rings for weeks and haven't seen anything like that myself. It does seem a little too bright in stations, but it doesn't bother me anymore.

Now, how easy credits fall into your lap these days is another matter! :rolleyes:
 
As far as I have been able to tell, the new lighting system consists of an ACES filmic tone map, a new bloom filter, and some sort of global color filter.

The effect most readily apparent in the images in the OP is the new bloom filter.

Overall, I consider the changes an improvement, but there are some aspects that really bother me: The default bloom filter settings are completely overpowering; the color filter tints colors it should not, in areas it should not, and has jarring transitions in some circumstances; the dark sides of planets are almost uniformly dark, irrespective of any indirect illumination they should be receiving.
 
Emmmm....what?

Game either looks better for you, or don't. For OP it looks better, for you might not. It is new system, it was explained in depth how and why it has been required, and how it changes scenes and how it works. How it was achieved doesn't really matter much. Result matters.

Actually I think it looks better in many cases, but not all (yet).
 
so maybe some things shouldn't appear as bright as they now do?

Many things shouldn't, which is why I significantly reduced the intensity of the new bloom filter in my config files.

It doesn't just apply to objects lit by bright stars, but all sorts of light. One of the most obnoxious effects is the brightness of those two blue lights facing the pilot in the nose of the Imperial Courier. With the default 'ultra' preset, these are bright enough to hurt my eyes on a good display, if I'm playing in a dark room, and will always obscure a significant fraction of my view of dark in-game scenes.
 
What is this "config file" you speak of? #PS4

I don't have a PS4, so I don't know the directory layout or even if anything can be changed by users.

i wish people cared more about the horrible fish eye lens as much as they care about the lighting

That's an unavoidable part of projecting a wide game FOV onto a small real FOV.

If you have a display that fills the same FOV as you have set in game, there is no fish-eye effect.
 
i have ran high fov's in most games the last 20 or so years and i cant think of any that exaggerate objects at the far sides of my view as much as ED does
 
Can't be, didn't buy 3.3.

You guys cant even decide for yourself if you like it or not... In some cases yes in some cases no...

I didn't buy 3.3 neither. And yet here we are with ugly HDR bloom from the 2000s and recycled asteroid fog from the beta impacting game perf. Such improvement, much wow.
 
But claiming that the new lighting system is just an instagram filter is just plain wrong.

Hey Babelfisch – these post-processing GLSL shaders are capable of a wide variety of things, including bloom effects like the one shown in your image. I don’t know what people are referring to with the instagram thing, but their fundamental limitation is that they’re applied post rasterization (once the 3D scene has been converted to a 2D image), and so only work on pixel data in 2D space. That’s why we see the changes to the HUD etc. Take a look into the differences between Vertex and Fragment shaders and so on.

I’m working on an arty application using the same tech, and the video below shows the kind of things that I do with it (skip to the 3 min mark), so they're not necessarily "simple". This example actually gives the illusion of depth in places, but it’s just working on pixel data using 2 jpgs as source material. I guess that we can all be thankful that I’m not in charge ;):

[video=youtube;pJFil23WMN0]https://www.youtube.com/watch?v=pJFil23WMN0[/video]

P.S. I think that they’ve also made changes to the 3D lighting system proper, with better volumetric effects and so on.
 
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Yup: When people complain about the tinting I always wonder why they're not more concerned about the multiple light sources...

Because the multiple light-sources aren't screwing up the game.

*EDIT*

Also, I gotta say, the differences between the OP's 2 pic's do just look like somebody's monkeyed around with brightness, contrast and saturation levels.
Nothing wrong with that if it makes things look better, of course.
When it's turning the Milky Way into a gigantic stellar skid-mark, however, the benefit is, erm, questionable.
 
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For me it totally depends on the system, the position relative to the sun and the bodies illuminated for me to like it or hate it.

In most cases I love the new lightning, but there have been situations where I though "man, that is over the top..."

Uh, edit: yeah +1 for multiple light sources, that's sorely needed.

I think that about sums it up for me as well. Sometimes it's just WOW and other times it meh.
FDev also should have implemented an automatic colour changing display, there's times when you just can't see any display or target reticle because the lighting is so bright. If the reticle went dark to compensate it'd be far easier. Also it's totally killed combat and mining in some rings for the same reason. You can't see to shoot accurately and you can't see which asteroids to mine with the pulse way scanner.
 
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