Ah, the great Cosmo returns! yet again with another awesome suggestion we can't argue with!
Agreed, the lack of info on this game is a MAJOR drawback. and admitably ALL of my friends I have convinced to get ED have thrown their hands up within the first 10 min with the sheer overload of content. some are getting into it sowly (but I can tell they are secretly imploding and getting more and more sick of it)
There NEEDS to be a LOT more tutorials, and I don't mean videos (don't actually know if anyone watches these...I know I didn't

) actuall physical activities like;
-Powerplay (descriptive process whilst undermining, also trains people to use FSD Interdictor as of which there is no tutorial for) so that afterward players know how to get merits and unlock unique modules.
-Obtaining and using AX weapons ( Good luck finding these without using internet)
-Proper mining tutorial
-proper Exploration tutorial
-Surface prospecting tutorial
-Engineer tutorial
-Sub-targets tutorial
-Tech Broker/ Material trader walkthrough (your controls are overridden as you are walked through each system in detail)
-Codex walkthrough
-Galaxy map walkthrough
-System map walkthrough
-Holo-Me walkthrough
-Walkthrough of weapons and their damage types (firing range)
-Trade, Universal Cartographies, contacts (of all types, how to hand in Bonds and bounties...this is kind of important.)
Should I continue with this list????
My point is, we need to cover as much ground as possible when providing information, so that new players don't get thrown into the deep end and have their confidence shattered and their motivation for Elite lost. Elite however was not intended to be a cake-walk. the lack of knowledge can sometimes make it fun. but only to a certain degree.