Are jump gates a good idea?

Ultimately I do think they will (and should) happen, but probably in a very limited and controlled way. For example perhaps a jump gate set up that directs players to a specific region to engage in a war. I could see it as a theme for a DLC next year. I don't see any downside of doing it if it's thematically controlled and limited to a specific instance. Crafting a jump gate should be something extraordinarily rare, done only at the superpower level, therefore controlled by FD and again only done to serve a specific purpose. I wouldn't be supportive of creating a jump gate that was meant to speed up bubble to Colonia travel for example. But for a 3 months period to get players to a warfront? Sure. Make it an end-game thing with high requirements.
 
I say yes. But they will be extremely expensive, quadratically proportional to the distance from the gate.

They are so expensive because not only are they expensive to build and maintain, they are extremely expensive to operate, energy-wize, keeping the tunnels open and stable. Snd oh yeah, they can be damaged by npc's and CMDR's alike.

Would you risk an exorbitant amount of credits and the danger of an unstable tunnel just to travel a short distance?

Best case scenario is that you get spit out in some random location with massive damage and your FSD destroyed. If you're lucky you'll just get destroyed outright.

Worst case scenario is that you get punched into witch space staring down a couple confused Thargoids. Don't get destroyed! If you do then your CMDR is lost forever. You must fly around in witch space to find a weak point, cause a misjump, and hopefully punch back into real space.

Oh, and did I mention that witch space is fluid space and is corrosive? Yeah, your shields are ineffective and it's eating away at your hull, as well as crushing your ship. And don't let me mention all the weird EM and gravitational phenomena that's causing havoc with your modules and pushing your ship every way but straight.

So yeah, I think jump gates are a good idea, if you're brave, or stupid enough.

I would not mind if an extremely limited number of gates were introduced to the game. Perhaps only 1 or at most 2 for now.

- A gate has only one exit/destination point. So, it can absolutely not be used to go jumping all over the place!!

- Using these gates should not be free, but cost a considerable amount of money.

- I would like these gates to be huge and intimidating installations and they should be a collaboration project of the three powers together, because of the huge costs involved.

- To protect the gates battle ships of the Powers would reside in the systems that have them.
 
Last edited:
As much as I would dislike the Jumpgate idea, I think that OP's intention could be better served by a limited ferry network of megaships. This would utilize lore and assets that are already in the game. The could operate on a schedule that is slower than manually jumping, and maybe have it 50-75% the cost of having a ship delivered.

Similar result without breaking the rules of the universe or feeling overly "gamey"
 
It's not an argument per se. Look, it's a game at the end of the day. Isolating the majority of the adult population who are too busy (and frankly disinclined) to sit all night performing the same boring little jump routine is just stupid. I can't sit all night doing that and I don't know many other gamers my age who can either. Simple fact is, we'll just play other games. I've had a few friends try ED and jack it in because they found it so dull. Also, for the umpteenth time, you would be under no obligation to use any kind of faster travel mechanic. Essentially, you're putting people like me off playing the game by denying something that wouldn't even affect you.

If this attitude is prevailing in the current player base ED will never get away from just being an unchallenging, long, boring grind.

I still don't get it, what is it you want to do that requires jumping all night, if it's exploration then my previous argument stands, dropping gates at say Beagle Point turns exploration into tourism.

If it's Colonia, my previous argument stands.

If it's in the bubble you don't have to jump for hours and hours.

I just don't get what it is you can't do, is it visit Sag A or something?

The "no obligation to use the faster mechanic" argument is silly, because no player outfits the worst equipment to make their activity feel more epic. (well maybe some odd people do)

Players work within a context, that being the limits of the game set by the game developer, your gameplay and acheivements are measured against that.
 
Last edited:
I could accept a jumpgate/wormhole - one way only - that only existed at somewhere like Beagle Point and exited in Colonia :)

But I'd make it free-to-use...
 
ORRRRRR I would love it if we found a Guardian jump gate that goes to Andromeda Galaxy, then humans start flying through it, and we become the thargoid equivalent for a guardian civilization living in Andromeda
 
ORRRRRR I would love it if we found a Guardian jump gate that goes to Andromeda Galaxy, then humans start flying through it, and we become the thargoid equivalent for a guardian civilization living in Andromeda

I think these are better ideas, if there's a specific case that can add to the game then maybe yeah, but jump gates just for the sake of jump gates as OP suggests, I don't think it's a great idea.
 
Mining has zero affect on my game. Give me an example of how jump gates would affect you if you chose not to use them?

Give me an example of how having all ships and upgrades optionally free would affect you if you chose not to use them?

It wouldn't, unless you were in some weird war of attrition PvP wise against someone. And to give an equally obscure example for jump gates, if some CG required goods to be taken to Colonia, you'd be effectively hamstringing not just yourself but the side you were trying to support.

But none of this is the point, now is it? A game is as much about the world as it is the mechanics. The original '84 game was good on its own, but what made it a classic was the manual. The environment that manual helped to build. Elite wouldn't have been nearly as good as it was without it, because in lieu of the graphics and computer capacity to have that in game it was provided on paper, but it was still just as important to the game.

When you suggest throwing in mechanics like jumpgates, you don't just change the mechanics, you change the game environment. You change the world and what the game is.


I see arguments like this and wanting an easier time of making money, or weapon/shield upgrade demands to be on the same boat, and not the one you think. This isn't a question of an "I Win" button.

What we're dealing with here is a difference of perspective and leeway. At the end of the day we all want to feel cool and have fun. But getting what you want here would only make things worse. The farther the jump range of your ship (or wormholes/jumpgates, etc), the smaller the galaxy becomes.

And if you're playing a game where you can explore the whole galaxy, but can cross that galaxy in, say, 10 jumps... well, what kind of sense of scale does that give the galaxy? That no longer feels like a galaxy. That's Mass Effect's galaxy.

Same goes for money - people constantly want to earn more money faster. WHY? So they can buy the biggest baddest ship with full upgrades ASAP? Then what? You increase money payouts and get what you want, and then you still have to live with the consequences of that higher payout long afterwards. They see the biggest ships as an "end game" - but the only thing left after getting that is... what? More ships? A collection? Endless PvP to spend on rebuys?

And of course there is the craziness that happens when payouts get so large that money loses all meaning. It's hard to feel like your ship or career matters when you're earning millions of credits just for simple jobs. Quite frankly we've crossed this barrier long ago, and yet for some it still isn't enough!

And it even applies to combat, where there is a constant demand for the ability to deal more damage or soak more damage to the point where some feel PvP itself is becoming a joke (and don't get me started on the nerfing of the AI). People want to be able to get the quick kill, but at the same time they want to be able to take enough punishment so as to get away and survive (or tank until they get the kill). Getting killed in one hit feels unfair, sure. They want to be able to get hit enough that they have time to take evasive action, even though that evasive action really should be coming beforehand. What they want is a level of situational awareness the game as is can't provide, and so hits on shield substitutes spidey-sense tingling.

Basically, I believe they don't want to jump farther, they want more interesting things to jump to. They don't want more money, they want things to spend it on. They don't want to soak more damage, they want to know when to avoid being hit.
 
Last edited:
Maybe we will find the Dark Wheel / Raxxla jump gate , somewhere on a secret planet .
Be cool to jump to another galaxy like Andromeda .
 
No to jumpgates. Further, I'd like all travel to be supercruise where the maximum speed is about 10,000,000c and even with an adjusted fuel consumption ratio few ships have the fuel capacity to reach top speed let alone maintain it for any useful amount of time (Beluga?). Faster acceleration at the higher speeds. Turn off your safeties that protect you from runaway heat or consumption.
 
Last edited:
I think, as others have said, if there is a unique pair tied up to a story (thargoid, guardian, AI or whatever), it could be a good thing.

Putting loads everywhere would be a bit crap.
 
Last edited:
Don't personally believe FD would place jump gates in game however I do feel Raxxla when found will spearhead a technological race towards more advanced forms of travel.

A new drive engine that either includes or combines the following:

The military drive
Quirium rediscovery
Space folding

The military drive has supposedly been seen within the game files / existed in original game, it provided extended jump ranges.

Quirium is a 'lost' fuel formula again with certain properties that provided extensive jump ranges.

Space folding was inferred to in an early story-board of Galnet which read "breakthrough in quantum space folding".

http://wiki.alioth.net/index.php/Quirium

https://canonn.science/lore/drewwagar-hyperspace/

https://forums.frontier.co.uk/attachment.php?attachmentid=73132&d=1446656358

If Raxxla is located I always wondered what the Cmdr finding it would achieve. Apart from the acolade what physically would you receive, maybe a big payout, maybe a new ship-skin, most likely some form of ship upgrade and that could be one of the above.

I dont think Raxxla would take us to another galaxy but rather provide us greater access to our own galaxy.

Such drives wouldn't be jump gates but probably would greatly increase current ranges.
 
Last edited:
I say yes. But they will be extremely expensive, quadratically proportional to the distance from the gate.

They are so expensive because not only are they expensive to build and maintain, they are extremely expensive to operate, energy-wize, keeping the tunnels open and stable. Snd oh yeah, they can be damaged by npc's and CMDR's alike.

Would you risk an exorbitant amount of credits and the danger of an unstable tunnel just to travel a short distance?

Best case scenario is that you get spit out in some random location with massive damage and your FSD destroyed. If you're lucky you'll just get destroyed outright.

Worst case scenario is that you get punched into witch space staring down a couple confused Thargoids. Don't get destroyed! If you do then your CMDR is lost forever. You must fly around in witch space to find a weak point, cause a misjump, and hopefully punch back into real space.

Oh, and did I mention that witch space is fluid space and is corrosive? Yeah, your shields are ineffective and it's eating away at your hull, as well as crushing your ship. And don't let me mention all the weird EM and gravitational phenomena that's causing havoc with your modules and pushing your ship every way but straight.

So yeah, I think jump gates are a good idea, if you're brave, or stupid enough.

Anywhere in the galaxy sure ...

but there is a 30% chance of random location, 30% chance of destruction and 30% chance of turning into a thargoid scout
 
We reverse engineer defeated thargoids and learn of a way to upgrade supercruise. This new mode: "hypercruise" allows for long distance travel throughout the galaxy without the need for constant jumping. Exploring a sector of the galaxy will still require jumping. This would also solve the intra-system problem. Negative of hypercruise would be crap accuracy the faster you go... ie: yeah you can get to another sector of the galaxy in 10 minutes but good luck dropping in a specific system.

Edit: I also find the argument that the galaxy will get smaller is so silly. Jumping farther doesn't mean you auto-explore the thousands of systems within that 100 LY you jumped. Just means you can get to where you need to be more quickly. Not sure how that's a negative.
 
Last edited:
........ Just means you can get to where you need to be more quickly. ............

Still waiting to hear where people want to go and why.

Deafening silence in response to my question about what purpose people envisage using these for - to where and why?
 
Last edited:
No to jumpgates. Further, I'd like all travel to be supercruise where the maximum speed is about 10,000,000c and even with an adjusted fuel consumption ratio few ships have the fuel capacity to reach top speed let alone maintain it for any useful amount of time (Beluga?). Faster acceleration at the higher speeds. Turn off your safeties that protect you from runaway heat or consumption.

Well, then you'd have a "Star Trek" type of travel. Using supercruise could cause issues with instancing (which is the reason for "jumps" in the first place.

Still waiting to hear where people want to go and why.

Deafening silence in response to my question about what purpose people envisage using these for - to where and why?

If they were in the game as worm holes to just 4 quadrants of the galaxy I'd have to assume someone wanting to explore in the upper right hand corner could "jump" there and then start exploring, rather than schlepping all the way out there first.
 
Last edited:
Back
Top Bottom