Question. What strategy do you use to collect cargo before it vanishes? Or is there a way to get them to drop everything in one spot?
@Julio - Hey will ion mines work on ship after drives have been destroyed? Specifically will it make it come to a stop?
Question. What strategy do you use to collect cargo before it vanishes? Or is there a way to get them to drop everything in one spot?
This is my method:
1. Use a Cutter with an 8A Prismatic Shield
2. Fill every utility slot with Shield Boosters
3. Target a ship and inspect its sub-systems - no need for a Manifest Scanner
4. Only interdict ships with a Mining Laser and without Point Defences (in Anarchy+Agriculture+Boom systems they will ALWAYS be carrying LTDs)
5. IMMEDIATELY fire upon the ship once you have interdicted them. You only have to hit them once before they activate FSD to turn them aggressive. They will then come about and start to attack you
6. Come to a complete halt with 4 pips to Systems. Ignore the ship firing at you - your shields will hold
7. Release as many Collector Limpets as you have (I send 9 out at a time)
8. Wait for the attacking ship to come to a halt (usually between 500m and 1.2km) meaning all of its cargo is dropped in one place
9. Release Hatchbreaker Limpets one at a time so that there are only about twice as many canisters of LTD floating free as you have Collector Limpets - this means the LTDs won't blow up before you can collect them all
10. As soon as your Hatchbreaker reports no cargo found turn your weapons on the attacking ship to either drive it into FSD or kill it to collect its mats.
Here's my ship loadout: https://inara.cz/cmdr-fleet/103551/473165/
Thanks gents very informative. Last question; In case EDDB is not updating the best prices we've seen I'd like to manually be able to look for stations which pay the best. Is there a way I could tell what stations would have highest prices? Like boom? Investment?
Thanks gents very informative. Last question; In case EDDB is not updating the best prices we've seen I'd like to manually be able to look for stations which pay the best. Is there a way I could tell what stations would have highest prices? Like boom? Investment?
If you get an answer let me know! :-D
This is my method:
1. Use a Cutter with an 8A Prismatic Shield
2. Fill every utility slot with Shield Boosters
3. Target a ship and inspect its sub-systems - no need for a Manifest Scanner
4. Only interdict ships with a Mining Laser and without Point Defences (in Anarchy+Agriculture+Boom systems they will ALWAYS be carrying LTDs)
5. IMMEDIATELY fire upon the ship once you have interdicted them. You only have to hit them once before they activate FSD to turn them aggressive. They will then come about and start to attack you
6. Come to a complete halt with 4 pips to Systems. Ignore the ship firing at you - your shields will hold
7. Release as many Collector Limpets as you have (I send 9 out at a time)
8. Wait for the attacking ship to come to a halt (usually between 500m and 1.2km) meaning all of its cargo is dropped in one place
9. Release Hatchbreaker Limpets one at a time so that there are only about twice as many canisters of LTD floating free as you have Collector Limpets - this means the LTDs won't blow up before you can collect them all
10. As soon as your Hatchbreaker reports no cargo found turn your weapons on the attacking ship to either drive it into FSD or kill it to collect its mats.
Here's my ship loadout: https://inara.cz/cmdr-fleet/103551/473165/
This is my method:
1. Use a Cutter with an 8A Prismatic Shield
2. Fill every utility slot with Shield Boosters
3. Target a ship and inspect its sub-systems - no need for a Manifest Scanner
4. Only interdict ships with a Mining Laser and without Point Defences (in Anarchy+Agriculture+Boom systems they will ALWAYS be carrying LTDs)
5. IMMEDIATELY fire upon the ship once you have interdicted them. You only have to hit them once before they activate FSD to turn them aggressive. They will then come about and start to attack you
6. Come to a complete halt with 4 pips to Systems. Ignore the ship firing at you - your shields will hold
7. Release as many Collector Limpets as you have (I send 9 out at a time)
8. Wait for the attacking ship to come to a halt (usually between 500m and 1.2km) meaning all of its cargo is dropped in one place
9. Release Hatchbreaker Limpets one at a time so that there are only about twice as many canisters of LTD floating free as you have Collector Limpets - this means the LTDs won't blow up before you can collect them all
10. As soon as your Hatchbreaker reports no cargo found turn your weapons on the attacking ship to either drive it into FSD or kill it to collect its mats.
Here's my ship loadout: https://inara.cz/cmdr-fleet/103551/473165/
Negative, that is why it is very hard and skillfull to learn.
You need to bring the ship to a stop, preferably with damaged
but functioning drives, triggering the effect and killing the drives
while the NPC is under the "debuff" and stopped.
ION disruption doesn't work on disabled drives and FA:OFF.
Methods are personal choice, however do you feel that method really is challenging
or immersive?
I don't give a toss..
To be honest, unless I can equip grappling cables to bring enemy to a stop, this is as best as it gets. Yeah... Enemy should flee... But enemy should have fled a long time ago... Probably should have jettisoned everything after disabling the drives, but they don't. Cargo shouldn't just up and pop for no reason neither. Very immersion breaking. However as far as challenging , I might consider it if my cargo didn't suddenly explode if I am moving more than 10 speed.
I think Julio is a bit miffed that he's been doing it the hard way without realising there is a far easier and much more elegant way of doing it. Cue the smugness about 'immersion' and 'challenge.'
If I'm hungry I'll go to the fridge and make a sandwich... I won't embark on an expedition to wrestle a cow to the ground, kill it, skin it, dismember it, cook it, slice it, plant some wheat, wait for it to grow, harvest it, grind it to flour, bake a loaf and wish I'd milked the cow before killing it so I could churn my own butter to spread on the bread.![]()
Absolutely not chap.
Doing piracy your way is like watching paint dry.
I enjoy being creative and finding solutions playing the game,
not hiding behind a megashield.
The method you use and openly show here is something
that is detrimental to whole game, making FD sooner or later butcher it.
And that very well could lead to further increasing module creep,
or finally removing the silly hitpoint garbage.
If you do piracy only for grabbing the bucks, that is your decision,
i, as i said, enjoy tricking the cops, showing some skill and not just
tank NPCs with a braindead method.
“If you end your training now — if you choose the quick and easy path as Vader did — you will become an agent of evil.”
Also:
“Once you start down the dark path, forever will it dominate your destiny, consume you it will.”![]()
Oh, i see you also focuss on anarchy piracy."Tricking the cops?" Really? You're trying to tell me you do this in non-Anarchy systems?
Then you are checking the wrong systems, there are T9s with 120+ LTDs a load.You do realise that its never a case of finding 1 ship with enough LTDs to fill a 320t hold? More like 20 small ships. So out of those 20 ships what percentage would you accidentally kill?
In my set up Swagenger?How long do you spend in Notoriety after each little outing?
And don't quote Star Trek* it just makes you sound like a nerd.
Oh, i see you also focuss on anarchy piracy.
No check my YT for guides if you like, i will not restrain my hunt to anarchy,
even pestering high sec successfully.
Then you are checking the wrong systems, there are T9s with 120+ LTDs a load.
In my set up Swagenger?
Why should i get notoriety for non lethal piracy?
Lol, 'tis Star Wars, mate.
Pre ION mining method, high sec piracy: