High End materials gathering is quite simply worse than before...please acknowledge...

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Well that's what I mean. That's not meant as a "let's wait and see" but just genuine ¯\_(ツ)_/¯ about how the new arrangement is supposed to work, or IF it's working as intended.

I propose they give every player a complete fill on mats. Every single one, filled. Just a one time thing, as a thanks for your patience while the BGS sorts itself out. That would be really sweet.
 
I propose they give every player a complete fill on mats. Every single one, filled. Just a one time thing, as a thanks for your patience while the BGS sorts itself out. That would be really sweet.

That would be unfair to those who are already well-stocked.
 
I propose they give every player a complete fill on mats. Every single one, filled. Just a one time thing, as a thanks for your patience while the BGS sorts itself out. That would be really sweet.

Er, I would need forewarning about this. Give me chance to empty everything first.:eek:
 
That would be unfair to those who are already well-stocked.

Give them....um....temporarily higher limits until they dropped back below normal. Yup, that. :D

I'm actually filled myself on all but a few G4s and G5s and quite a few data actually. And I still wouldn't mind as long as I got a refresh on some of the manufactured and data G5s. :)
 
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What's ridiculous are trade rates. They are ludicrously high. Fix those, problem fixed.

I think they should be fixed, no trade should be higher than 3 to 1. Just change all those 6 to 1s to 3 to 1s and it's ok. Still another band aid though.
 
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[sarcasm]Noooooo for the love of god don't let Frontier touch anything, knowing them they'll find a way to bug it to become a negative limit.[/sarcasm]

You now have -integer overflow- of every material. Collect 2 147 483 647 more to be back to zero. And be happy that this integer still is in 32 bit... :D ;)
 
I agree with the OP, finding high grade materials is a pain in the proverbial human trash chute.
HGEs are way to sparse and combat aftermaths only give black box retrieval missions now.

Lowering the material exchange price to 3 to 1 is a very needed change too imho.
 
I had thought it was understood that these mechanics were never intended to support people who want to Engineer entire Wings, let alone Fleets of ships in a short time span. You did say ships, plural.

Have you (legitimately) considered that perhaps the problem is less with the game, and more your desire/mentality, or your process in general?

When a single ship can have more than thirty engineered modules and weapons installed, I don't think the problem is people having over-ambitious scope for their engineering.

Think about it.
An Anaconda has 35 moddable slots.
Completing a G5 mod' on a single module requires approximately 6 x G1 mat's, 10 x G2 mat's, 18 x G3 mat's, 15 x G4 mat's and 10 x G5 mat's - applied over ~21 rolls.
Multiply that by 35 modules and you need, in total, 210 x G1 mat's, 350 x G2 mat's, 630 x G3 mat's, 525 x G4 mat's and 350 x G5 mat's - applied over 735 rolls.

Even if we completely ignore all the G1 - G3 mat's, you're looking for at least 60 HGE's to obtain the required G4 & G5 mat's - or 360 HGE's if you're going with the whole "get anything and then trade it" nonsense.

To G5 engineer one ship.

So, no.

It's not just people who're trying to engineer entire fleets of ships, or who have unrealistic expectations, who're mired by the current process.

FDev created this paradigm.
It's up to them to give players suitable tools to operate within it.
 
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When a single ship can have more than thirty engineered modules and weapons installed, I don't think the problem is people having over-ambitious scope for their engineering.

Think about it.
An Anaconda has 35 moddable slots.
Completing a G5 mod' on a single module requires approximately 6 x G1 mat's, 10 x G2 mat's, 18 x G3 mat's, 15 x G4 mat's and 10 x G5 mat's - applied over ~21 rolls.
Multiply that by 35 modules and you need, in total, 210 x G1 mat's, 350 x G2 mat's, 630 x G3 mat's, 525 x G4 mat's and 350 x G5 mat's - applied over 735 rolls.

Even if we completely ignore all the G1 - G3 mat's, you're looking for at least 60 HGE's to obtain the required G4 & G5 mat's - or 360 HGE's if you're going with the whole "get anything and then trade it" nonsense.

To G5 engineer one ship.

So, no.

It's not just people who're trying to engineer entire fleets of ships, or who have unrealistic expectations, who're mired by the current process.

FDev created this paradigm.
It's up to them to give players suitable tools to operate within it.

Exactly the reason why the re-log rinse and repeat method is used. I'd rather have more ways of obtaining materials. Currently we have legal ways of obtaining the materials required. Why is there not a means of obtaining them illegally? That at the black market could offer you a whole variety of missions for obtaining mats. Asking you to steal something for him and in return you plunder those mission specific POI's (crash/military/mining/science/research) where you can get some lower grade mats and specific G5 materials. The missions should be varied enough to specifically take on missions that has a target site with the desired G5 mats.

I was hoping Frontier would implement something more for lower grade mats like scanning a data point in an ESS, which besides some data would provide you with a surface crash/military/mining/science/research site POI in the system which you can strip or infiltrate for some good amount of G1-G4 mats. Each type of POI providing a few guaranteed mats specific to that type of POI. Run a handful of ESS and then visit the POI you got in your commander log. That way we can get rid of the Dav's Hope's, the crash sites where you re-log, rinse and repeat as a reliable source for materials.

Likewise those missions you randomly get from factions through the comms. Make those attractive by giving good mat rewards. Now they're not worth the trouble. These should direct you to interesting sites just like an ESS and reward you with specific G5 mats for that one instance. I'd like some risk involved to, being illegal, and therefore more to plunder. As a player you can chose to be a bad guy and risk it for the fat rewards or take the general approach by doing scavenge missions for mats. There are plenty of alternative approaches in my opinion. Too bad Frontier takes the lazy way of implementing them.
 
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This. Also Annies in Haz res.

I'm maxed out on PI's! And EFC's I've always run trade missions for.

I have found EFC's in the hazres albeit very rarely, however, I have not found another HGE mat in the HazRes and I do bring my legion of limpets to help grab everything.
 
Exactly the reason why the re-log rinse and repeat method is used. I'd rather have more ways of obtaining materials. Currently we have legal ways of obtaining the materials required. Why is there not a means of obtaining them illegally? That at the black market could offer you a whole variety of missions for obtaining mats. Asking you to steal something for him and in return you plunder those mission specific POI's (crash/military/mining/science/research) where you can get some lower grade mats and specific G5 materials. The missions should be varied enough to specifically take on missions that has a target site with the desired G5 mats.

I was hoping Frontier would implement something more for lower grade mats like scanning a data point in an ESS, which besides some data would provide you with a surface crash/military/mining/science/research site POI in the system which you can strip or infiltrate for some good amount of G1-G4 mats. Each type of POI providing a few guaranteed mats specific to that type of POI. Run a handful of ESS and then visit the POI you got in your commander log. That way we can get rid of the Dav's Hope's, the crash sites where you re-log, rinse and repeat as a reliable source for materials.

Likewise those missions you randomly get from factions through the comms. Make those attractive by giving good mat rewards. Now they're not worth the trouble. These should direct you to interesting sites just like an ESS and reward you with specific G5 mats for that one instance. I'd like some risk involved to, being illegal, and therefore more to plunder. As a player you can chose to be a bad guy and risk it for the fat rewards or take the general approach by doing scavenge missions for mats. There are plenty of alternative approaches in my opinion. Too bad Frontier takes the lazy way of implementing them.

Yes! ^^^
 
The new "strategy" is to collect everything and then throw your materials at a trader for the things you actually want. Target farming does not really work anymore.

That's the standard excuse nowadays, don't like the new gameplay for x mat? Too bad, you'll have to trade mats.
 
When a single ship can have more than thirty engineered modules and weapons installed, I don't think the problem is people having over-ambitious scope for their engineering.

Think about it.
An Anaconda has 35 moddable slots.
Completing a G5 mod' on a single module requires approximately 6 x G1 mat's, 10 x G2 mat's, 18 x G3 mat's, 15 x G4 mat's and 10 x G5 mat's - applied over ~21 rolls.
Multiply that by 35 modules and you need, in total, 210 x G1 mat's, 350 x G2 mat's, 630 x G3 mat's, 525 x G4 mat's and 350 x G5 mat's - applied over 735 rolls.

Even if we completely ignore all the G1 - G3 mat's, you're looking for at least 60 HGE's to obtain the required G4 & G5 mat's - or 360 HGE's if you're going with the whole "get anything and then trade it" nonsense.

To G5 engineer one ship.

So, no.

It's not just people who're trying to engineer entire fleets of ships, or who have unrealistic expectations, who're mired by the current process.

FDev created this paradigm.
It's up to them to give players suitable tools to operate within it.

You don't need it all or all of it at once though do you.

Do the FSD now everything else is easier. Decide what you want the ship for if its fighting you'd benefit from thrusters, distro, shield and weps. Everything else is optional and an afterthought really. Not hard to do all those with pinned blueprints up to G4 which is already a massive improvement. Now take your time twiddling the other stuff, G5ing and adding experimentals.
 
What's wrong with that? It encourages people to play the easy-grindy way of just sitting in a system for weeks. So people will do that. Then they will complain about doing it. And about how it is a grind. Because that is what some people do.

Others (like Mr Doncaster) have pointed out there are alternate sources (which are also quite fun).

HGE spawns do need looking at as they are not a sensible option at the moment, but less grind-farming plz.

IMHO ofc ;)

I do lots of HazRes hunting, rarely ever see such mats.
 
Exactly the reason why the re-log rinse and repeat method is used. I'd rather have more ways of obtaining materials. Currently we have legal ways of obtaining the materials required. Why is there not a means of obtaining them illegally? That at the black market could offer you a whole variety of missions for obtaining mats. Asking you to steal something for him and in return you plunder those mission specific POI's (crash/military/mining/science/research) where you can get some lower grade mats and specific G5 materials. The missions should be varied enough to specifically take on missions that has a target site with the desired G5 mats.

Just said a similar thing elsewhere.

I mean, I can go to, say, the Jameson crash site and sit there for an hour with my SRV turret spinning around until I feel like it's going to come unscrewed and fall off so FDev must be aware that there are "limitless" sources of mat's available... if you're prepared to continuously re-log.

So, instead, why not just make it so each data beacon at the Jameson site drops, say, 20 scans all at once but make it harder to get them?
Move the data beacons further apart (so you can't just park your SRV and sit there with the turret twirlng around) and then set it up so that there's Black-Flight ships waiting for you when you arrive/spawn and so that more BF ships arrive continuously while you're there.

That's just one example and I wouldn't want the same thing at every decent source of mat's but, let's face it, there's only a handful of sites where you can properly "farm" mat's so it shouldn't be too difficult to come up with a reasonable unique challenge at each one - and reward players with massively increased drops.
 
You don't need it all or all of it at once though do you.

Do the FSD now everything else is easier. Decide what you want the ship for if its fighting you'd benefit from thrusters, distro, shield and weps. Everything else is optional and an afterthought really. Not hard to do all those with pinned blueprints up to G4 which is already a massive improvement. Now take your time twiddling the other stuff, G5ing and adding experimentals.

"It's only people who're modding whole fleets of ships who dislike engineering"

"No, it takes a heap of mat's to engineer a single ship"

"Well, it's only people who're trying to engineer everything on a single ship who dislike engineering"

"No, it takes a heap of mat's to engineer a single module on a single ship"

"Well, it's only people who're trying to fully engineer a single module on a single ship who dislike engineering"

:rolleyes:
 
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