The issue for me now is that NPCs got a really lazy balance pass. Instead of upping the AIs smarts (y'know, adding a wee bit of challenge to the fight?) they just got a mahusive boost to their shields, hull and weapons. Since they get to snipe modules as well, just escaping in a Type became a major drama. No more space trucking for this callsign. They also got a ton of boost to their engines. So my Clipper, Vipers and Cobras are also gathering dust. Even my A rated cruisers- my FAS, my Python- became second class to ships half their size.
True. Besides being forced into a new round of engineering to level up with the NPCs there's another unfavourable effect of simply 'increasing the stats' on NPCs. The fights take longer and longer. For me 5 minutes for a typical fight is long enough (maybe 10 mins for an NPC that got a really lucky draw from the RNG gods). After more than 5 mins my adrenaline levels start to subside and I sort of sober up and find myself thinking: "What am I doing here chasing these perma-boost-flipping robot NPCs?" and I want to jump away to do something else. It's what made me tune out of Thargoid (Interceptor) combat too.