I explored a lot ever since the game was released, making Elite in a unengineered T6 transport. I liked exploration then.
I love exploration now.
It's not the same, sure. But honestly it feels more like what exploration should be.
Is it perfect? No, partly because since I'm in VR I not only have to get used to using my HOTAS to control the FSS but also the jump from cockpit view to FSS view. But compared to what we had it's a huge improvement.
Way back there was a debate over the infinite range ADS, and people wanting a return to "paralax shift" exploring that the ADS robbed them of. Heck, I even enjoyed that method of exploration. But that was only compared to what I felt was lost because of the ADS, namely getting all the systems at once and simply looking them over for something worthy to go to. That was it. The process was:
1) Honk
2) Check system map for interesting locations, all conveniently on one big splash page.
Now?
1) Honk
2) Note the readout for a distribution of planet types and possible anomolies. Right off the bat you're weighing whether this system is worth exploring further. Might just be a bunch of snowballs, after all.
3) While tracking down signals, take note of pattern distrbution and variation. You might notice clustering - lots of rocky planet signals here, oh, and there's a gas giant somewhere, I bet it's in the center of it all. A rocky world with the chevrons pointed out wide? Must have a ring around it. Narrow? No ring. All these things are going through your head even before you even zoom in and have your suspicions confirmed.
4) take not of anomolies that might be present on a planet geological or biological - tag it to explore later. None of that was possible before.
5) if the system is worth exploring further, start going to the planets and nuke.. er, I mean probe them from orbit.
I just can't see how the old system can in any way be seen as better.
I love exploration now.
It's not the same, sure. But honestly it feels more like what exploration should be.
Is it perfect? No, partly because since I'm in VR I not only have to get used to using my HOTAS to control the FSS but also the jump from cockpit view to FSS view. But compared to what we had it's a huge improvement.
Way back there was a debate over the infinite range ADS, and people wanting a return to "paralax shift" exploring that the ADS robbed them of. Heck, I even enjoyed that method of exploration. But that was only compared to what I felt was lost because of the ADS, namely getting all the systems at once and simply looking them over for something worthy to go to. That was it. The process was:
1) Honk
2) Check system map for interesting locations, all conveniently on one big splash page.
Now?
1) Honk
2) Note the readout for a distribution of planet types and possible anomolies. Right off the bat you're weighing whether this system is worth exploring further. Might just be a bunch of snowballs, after all.
3) While tracking down signals, take note of pattern distrbution and variation. You might notice clustering - lots of rocky planet signals here, oh, and there's a gas giant somewhere, I bet it's in the center of it all. A rocky world with the chevrons pointed out wide? Must have a ring around it. Narrow? No ring. All these things are going through your head even before you even zoom in and have your suspicions confirmed.
4) take not of anomolies that might be present on a planet geological or biological - tag it to explore later. None of that was possible before.
5) if the system is worth exploring further, start going to the planets and nuke.. er, I mean probe them from orbit.
I just can't see how the old system can in any way be seen as better.