On Improving The Safety of Commanders In Game

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If you fly in Open then equip your ship accordingly.

This still sounds like "solo" in "open".
Such events could be used to get more in organization area.
A lot of people, some of them do care only how to travel that long, how to not to die on high gravity planet...
Why not to get another group of people in shield/hull tanks to protect first group?.. No need much pilot skills, get long lasers and keep position.
Eventually no need to travel anywhere, gankers will be ganked and this is already an achievement.
 
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However no one suggested fighting back. What many of us have been saying is bring a half decent ship and learn to run.

Or do what you did and avoid Open.

And there you have your "pointless".
Bringing a half decent ship for surviving a dedicated ganker is seriously impacting on having a half decent ship for exploration. Avoid open - good solution, but not exactly the solution that will make open more populated or diverse.
Even taking a half decent ship into open mode is pointless as avoiding other players is simple and then no half decent ship is required. Admittedly avoiding other players in Open is kind of pointless in itself, but I hope you get the idea.

Killing new explorers in Open mode (assuming any explorer in a weak ship in {edit} in a highly populated area{/edit} open mode is new to Open) doesn't help getting more players into open or staying into open.
Telling them how to improve for something they don't want to experience is pointless, why should they improve on something they don't want to do?
 
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And there you have your "pointless".
Bringing a half decent ship for surviving a dedicated ganker is seriously impacting on having a half decent ship for exploration. Avoid open - good solution, but not exactly the solution that will make open more populated or diverse.
Even taking a half decent ship into open mode is pointless as avoiding other players is simple and then no half decent ship is required. Admittedly avoiding other players in Open is kind of pointless in itself, but I hope you get the idea.

Killing new explorers in Open mode (assuming any explorer in a weak ship in {edit} in a highly populated area{/edit} open mode is new to Open) doesn't help getting more players into open or staying into open.
Telling them how to improve for something they don't want to experience is pointless, why should they improve on something they don't want to do?

I'm sorry but this is nonsense. With the Engineers you can tank up an exploration ship and still have 40ly jump range.
 
This defeatist attitude is what the OP and every single other Open only Cmdr has been trying to point out.

There is always a point.

You can survive any encounter with any number of ships if you have a half well built ship and you follow the tried and trusted rules.

High wake makes your ship indestructible.

You don't need to be good at combat just running away. You will get shot however if you pack heat sinks, pump a few out while you twist and turn and continue to mash boost while the timer counts down.

Then go for repairs and jump back in. Most likeky you will instance with someone else and if not just rinse and repeat.

If I remember correctly high waking does a countdown and locks you out of control for a solid 5 seconds where you can be comfortably shot to pieces.
 
I'm sorry but this is nonsense. With the Engineers you can tank up an exploration ship and still have 40ly jump range.

An excellent range for PvP, for sure :)

Not exactly an ideal exploration build as very good jump ranges (60+ Ly) not only get to distant places using less jumps (& therefore time) but also to minimise fuel consumption while doing Eco jumps, or even to be able to use some jumponium to get to a distant star.

I assume you have done little long distance 'exploration' - or that you have an incredible amount of patience :)
 
I'm sorry but this is nonsense. With the Engineers you can tank up an exploration ship and still have 40ly jump range.

As Factabulous already pointed out 40ly isn't that much. But jump-range isn't everything that gets compromised. Better shields result in higher heat and defensive modules take up precious module space.
All that for something those players are not interested in.

It's completely pointless for anybody not interested in getting attacked by other players.
 
You may not be aware, but 40 is quite a small number. Not that an exploration ship needs a huge jump range, but still ...

I'm not aware no, since for the longest time I explored in ships which couldn't even reach that number, before Frontier gave us the Engineers.
And of course it's lower than what you could get, adding defenses to a ship will always hurt it in some other way, it's the basic idea behind having to make a compromise.
Now the fact those defenses are not needed outside the bubble, and not needed outside of Open, is not a failure with Open but a failure with the game outside of the bubble in Open. Frontier have simply forgotten to put in the Dangerous in this supposedly cut-throat game.

As Factabulous already pointed out 40ly isn't that much. But jump-range isn't everything that gets compromised. Better shields result in higher heat and defensive modules take up precious module space.
All that for something those players are not interested in.

It's completely pointless for anybody not interested in getting attacked by other players.

Anybody not interested in getting attacked isn't playing in Open anyway. I thought the context of this particular point of the discussion was "if you go to a place you know is going to be full of gankers in Open, prepare for it".
 
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An excellent range for PvP, for sure :)

Not exactly an ideal exploration build as very good jump ranges (60+ Ly) not only get to distant places using less jumps (& therefore time) but also to minimise fuel consumption while doing Eco jumps, or even to be able to use some jumponium to get to a distant star.

I assume you have done little long distance 'exploration' - or that you have an incredible amount of patience :)
For me it's more important what type of boat I'm flying. Flying in a nice boat (T-6, T-7, Orca) makes traveling more enjoyable than flying in a barge (Anacannotturna) a boat with looks only Stevie Wonder can love (Asp) or a bumblebee that sucks fuel through a straw (Dragonball Explorer)

About all my boats have around 45 LY jump range. And that's enough. I went DWE1 in a T-6 with 27,5 LY range and made it no problem :)

And I have no patience whatsoever! :p
 
We are exactly advocating that. If you fly in Open then equip your ship accordingly.

If you don't want to equip your ship correctly stay in Solo or a.n.other PG.

If you don't want to get ganked in Open at a public event and don't want to equip your ship correctly, then stay away from the main stage. Jump from another start point. I dunno, here's an idea, perhaps even jump from inside the no fire zone of a hi sec station?


Or, don't play in open.
 
A lot of us were bullied in school. Now that we are older we think that we can't get bullied anymore. Well, I am naive I guess and now realize that even if you are a happy little pudgy old grey haired housewife you can still be bullied.

HA.

Cackle, cackle!

Yup, peeps, we are all still in elementary school with puffed up goons strutting on the playground parading their weird feathers. The principal seems to be on a permanent coffee break. So play in Solo or PG, occassionally lobby for an Open PvE mode knowing full well that nothing will happen, and for heaven's sake don't subscribe or watch bullies' videos or streams. Their fragile egos are bloated enough. Have a drink and watch the bullies do more and more outrageous things in order to satisfy their ravenous egos.

Then feel sorry for them because it will never be enough. They will get bored and find another way to feed their egos. And the cycle will begin again. A unique and beautiful life spent in utter moronic futility.

There is no need to get good in a virtual world. There is only the need to have sympathy for others and an utter confidence and respect for yourself no matter what happens to you And of course, have fun!

o7

:)
 
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Yup, peeps, we are all still in elementary school with puffed up goons strutting their weird feathers.

I am now intrigued by your school days

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I'm not aware no, since for the longest time I explored in ships which couldn't even reach that number, before Frontier gave us the Engineers.
And of course it's lower than what you could get, adding defenses to a ship will always hurt it in some other way, it's the basic idea behind having to make a compromise.
Now the fact those defenses are not needed outside the bubble, and not needed outside of Open, is not a failure with Open but a failure with the game outside of the bubble in Open. Frontier have simply forgotten to put in the Dangerous in this supposedly cut-throat game.



Anybody not interested in getting attacked isn't playing in Open anyway. I thought the context of this particular point of the discussion was "if you go to a place you know is going to be full of gankers in Open, prepare for it".

I agree to an extent with your bit about a failure of the game outside the bubble allowing shells of ships to live in relative safety, but I would add there is a failure in open as well, if a game that offers so much more than just PvP requires every ship to be severely handicapped at anything other than PvP to survive in open.
 
I was quite surprised reading about the number of CMDR's arriving at the start system in open, it was bound to be a focus as much as a CG is and the heavy combat crews would be there in force to have a 'good time' at the 'lesser' ship's expense.

I am useless at combat and not likely to improve - I was much better 30 years ago in the original Elite - I have played in open and lost a ship or 2 to PvP players without firing a shot of my own, but may already have visited the CG station fully laden many times previously to the encounter. I get shot, the PvP'er feels good, I rebuy and carry on, but in Solo or PG and am quite happy. I had my fun in open, donated a ship as part of the fun and carried on in another mode. I played knowing at some point I'd be interdicted and lose the ship, it was fun just not knowing when :)

I'd never take my explorer build in open, it is equipped to 'defend' against NPC pirates of the level I'd expect to encounter but not against any human piloted ship...
Well put. That's my view as well. Going into Open, it is what it is. It's the free-for-fall. And I don't expect to ever be "git gud" enough for 100% of the time and every skilled commander out there, so I just accept Open=Risk-of-losing-ship. It's fun to do, but like you, my exploration ships, they go in PG/Solo only.
 
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