The 'learning curve' has a downside. As well as the basic design of the game. People either cannot figure out the basics or they figure out that how the game works and both 'nope out'.
It is true that it discouraged many people certainly.
The 'learning curve' has a downside. As well as the basic design of the game. People either cannot figure out the basics or they figure out that how the game works and both 'nope out'.
Doesn't matter if it's 1000$ or 1$, it fits in the P2W description. BTW, that's with a 76% discount.
Never mind - it recently obtained nearly as many average concurrent players on Steam as a 2D sprite-based sandbox game which started life as a spare time project by people who'd never published a game before.
So that's certainly something to celebrate.
I never said it wasn't a no brainer, I'm just saying that FD should be careful not to add OP things to a season expansion, BTW, if those who don't buy horizons don't care about the game then 43% of people who have bought ED don't care very much about it.
How dare people play different games!Never mind - it recently obtained nearly as many average concurrent players on Steam as a 2D sprite-based sandbox game which started life as a spare time project by people who'd never published a game before.
So that's certainly something to celebrate.
Ahh, the 'something is only good if it is the most popular' gambit.
No, it's the "game with 100 staff working on it non-stop for years on end and a glitzy PR budget churning out videos resplendent with not-in-game footage is slightly less popular than a first attempt by a Czech start-up thrown together in their spare time" gambit. There are similarities between these gambits, true, but there's a subtle difference which I believed was worth probing.
"I don't like that different people like playing different games" or "I don't like that other games exist"?No, it's the "game with 100 staff working on it non-stop for years on end and a glitzy PR budget churning out videos resplendent with not-in-game footage is slightly less popular than a first attempt by a Czech start-up thrown together in their spare time" gambit. There are similarities between these gambits, true, but there's a subtle difference which I believed was worth probing.
No, it's the "game with 100 staff working on it non-stop for years on end and a glitzy PR budget churning out videos resplendent with not-in-game footage is slightly less popular than a first attempt by a Czech start-up thrown together in their spare time" gambit. There are similarities between these gambits, true, but there's a subtle difference which I believed was worth probing.
Cool, like I said. You can't come up with a comparable paid expansion that didn't add superior 'P2W' kit then
(PS you're forgetting that Multicrew added extra PIPs and is totally P2W)
In that case every MMO is pay to win so stop complaining.
But its hard to get china out once there in and before you know it 10cent will own you!Last year also marked FDev moving into new and larger offices, which likely represents a large chunk of money, so I'm a deal less worried than you seem to want to be.
Cough cough, is ED an MMO?
Also, you assume all MMOs have the same bussiness model which is not true.
Actually it only added one and the fact I listed that many additions that don't give much tangible advantages shows how plausible an expansion like that is.
Last year also marked FDev moving into new and larger offices, which likely represents a large chunk of money, so I'm a deal less worried than you seem to want to be.
Ahh, the 'something is only good if it is the most popular' gambit.
It's more pointing out that numbers are dangerously low for a large online game that requires a server farm and ongoing development in order to remain available and relevant.
Yep... Those 100+ people are no doubt costing a pretty penny each year. ie: Quite a few millions...It's more pointing out that numbers are dangerously low for a large online game that requires a server farm and ongoing development in order to remain available and relevant.