Number 2 was entirely influenced by feedback.
I did say that was not forum feedback albeit it is feedback.
Number 2 was entirely influenced by feedback.
And don't ever forget, the fix for the Beige Planets was entirely in response to repeated and fervent forum feedback.
Requesting for bugs to be fixed is not feedback, obviously FD don't want to have bugs in their game.
Yo, about half of the example you listed weren't actually feedback driven, I'm not living in a cave.
Yes they were feedback driven. If you would like me to source & post further proof (because you're too lazy to read patch notes and feedback threads), please continue digging that hole, ask away, and I'll get round to it when the glow of "whoa, Flowey got owned" subsides.
Beige was not a bug, it was a design feature. FD took a long time to admit they'd designed the planets wrong, and it was down to forum feedback, a Youtube video by Obsidian Ant, and others .... eventually FD decided to "take a look" and, a couple of years later we have the planets that we see today.
Sure, go on.
Contrary to what many believe, there's absolutely no shame in admitting you're wrong every once in a while.
Contrary to what many believe, there's absolutely no shame in admitting you're wrong every once in a while.
Contrary to what many believe, there's absolutely no shame in admitting you're wrong every once in a while.
Jaques used to be a station on the edge of the Pegasi Sector - it had moved a few times right after 1.0 released, and then just sat there for a year.3º Colonia was there when I began playing, what's the deal with it?
I did say that was not forum feedback albeit it is feedback.
1. 2.2.03 was initiated by FDev (Dec 2016) because of many forum/Reddit feedback threads, mainly by knowledgeable PvPers, wanting weapons and equipment re-balancing after 2.2's beta and live (Sep-Oct 2016).1º That's something that we aided, balance is not feedback on itself, it's a proper state of a given set of features.Also, off the top of my head:
- All the balancing changes to weapons and equipment in 2.2.03 (it even had an open beta for extensive testing and feedback).
- Infinite probes, as a result of the feedback during the FDev Towers' visit by us lucky guests.
- Colonia.
- Increased material storage, and from tomorrow's 3.3.02 increased ship storage.
- Removal of commodities from Engineers' blueprints.
2º That's not forum feedback, although I did not specify.
3º Colonia was there when I began playing, what's the deal with it?
4º Fair enough.
5º If I recall well, when that happened they said they'd reintroduce commondities after some changes to the engineers although that clearly never materialized.
Considering that list is from FDev, you appear to be saying they lied [rolleyes]1º I don't do mining so it's not surprising I didn't notice that, fair enough.And as Ed Lewis stated here:
Those of you who participated in the beta have probably already seen most of the gameplay changes we’ve incorporated based on feedback you left on the forums. As a recap, we’d like to point out a few of the key changes below:
- We increased mining payouts
- We made it so probes would be infinite when using the FSS exploration mechanics
- We changed specific bindings for entering and exiting the FSS
- The Discovery Scanner became a free built-in module
- A ‘number of bodies’ message was added to the information message when using the energy pulse
- The ability to find ‘notable signals’ when using the FSS was added
- Made it so notable signals persist outside of Analysis Mode
- We derestricted passenger ship internal slots
- We added a HUD notification about ship lights being on
2º That was there since the beta was release, ergo, it wasn't influenced by feedback.
3º That's true, fair enough.
4º If I recall correctly, that was true since the beta release.
5º Same as 2.
6º Same as 4.
7º Same as 4.
8º Fair enough.
9º Same as 4.
In that case I didn't realise you were exclusively taking about forum feedback? Thing is, the forums are only a small part of the Elite Dangerous community.
End of the day, feedback is feedback - and Frontier haven proven to listen to it.
It's almost exactly 2.8%Surely 17 people is a huge chunk of the community.
That vote was rigged...And then there is the naming of Obsidian Orbital ....
And the delay/cost for delivery of ships and modules at stations was introduced after FD instigated a poll as a result of intense forum debate on the topic. Who says they don't listen to feedback in the forums?
And then there is the naming of Obsidian Orbital ....
That vote was rigged...