I'm sure both variants can work, and i think we all can agree it probably depends on what you want the focus to be, as long as you have a halfway competent development team.
Oh look.. another hate SC thread, we're short of hate for SC here, so well done for making another thread. [haha]
Regards space legs, you need them for scale if nothing else. They give you a comparison that we are all familiar with i.e. us humans. None of us have any idea what these ships we fly actually would look like close up IRL, so just for comparison legs work fine.
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I'm sure both variants can work, and i think we all can agree it probably depends on what you want the focus to be, as long as you have a halfway competent development team.
I don't see the development teams being the real issue at Ci(not)G. Their problem is micro-management from the headshed (namely CR), mismanagement at the team leader level and a bad atmosphere in their working environment as a result of those factors.
not that I don't want space legs too, but if you want the sense of scale you have to try Ed in VR.
How to put this politely . . . um, David Braben said a lot of things.David Braben said in a video around 2013-14 that the ships were designed so that you can walk around them. The foundation is already there.
I am making this thread to discuss two development styles, with special focus on the much anticipated feature known as space legs. The two development styles I will be focusing on is ground up - i.e. building a game around avatars, or "legs first" - vs top down - I.e. building the entirety of space and ship flight first, or "space first". These aren't perfect delineations, and it may not be exactly how these games developed, but it works for the point I'm trying to illustrate. I'll also mention that I have not necessarily played all the games I will be discussing, and am just going based on what I have seen in streams and discussions of these games. Any direct input anyone has from playing these games is welcome.
I don't believe that E-D will ever have space legs...or Elite-feet...whatever you want to call them. FDev have simply left any discussion of them at all in a virtual vacuum, they're quite happy to keep fostering the wishful thinking of course...but that's all it will ever be.
Any announcement from FDev that there won't ever be Space legs in E-D would certainly drive a substantial amount of players away, especially since the wishful thinking has now almost become a tangible development direction in the minds of some...much safer for the Frontier shareholders if FDev just don't mention it at all.
Personally, I'd still like it to be a possibility, but after 4 years of playing E-D and seeing the direction FDev is consistently driving the game...the reality says different.
I think Legs is coming to ED and probably sooner rather than later. Around two years ago there was coverage of a trip taken by Sandro to an army base where they were letting off small arms. Interestingly Sandro currently has disappeared from ED streams in recent months. My read is Legs in some "limited" form this year.
Sandro is currently working on the new Ip and no longer attached to the E-D design team.
ED will have space legs, taking bets.
I wouldn't go betting too much of the rent money [squeeeee]
It would be nice, but current evidence and common sense says different.