Open PvE Mode

Lestat

Banned
I have to say no to the idea. Friendly fire part of the fun. I think the way they setup PvE Servers like Mobuis is the best way to handle things.
 
I refer the honourable commander to the comments else thread of one zarek null, who stated that 900+ commanders (and later 1100) were ganked in one session during the launch od DW2 in open. This would not appear to be consistent with "clearly exaggerated", though I suppose it is possible that someone is telling porkies.
DW2 was announced as purely private group action without even think or discuss possibility that some of attending cmdrs will not have enough experience how prepare sbip if come to such widely announced start point in open play (on top in lowsec system) ... it's similar to come with explo build with cargo to compromised nav-beacon.
 
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I don't know if I'd personally use it unless it became where the majority of players are, but I'm 100% in favor of an "official" PvE mode. Mobius exists, and is wildly popular. I'd just as soon see it made official so everyone who wants that style of gameplay can more easily find it, and you don't need humans in the loop to administer it.
 
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DW2 was announced as purely private group action without even think or discuss possibility that some of attending cmdrs will not have enough experience how prepare sbip if come to such widely announced start point in open play (on top in lowsec system) ... it's similar to come with explo build with cargo to compromised nav-beacon.

Indeed it was, but still thousands flew in open. The organisers I believe warned players that Open was a bad idea.
However, even taking a low sec system into account, 900+ commanders in one short 2 hour slot is well, somewhat more than would be expected without organised disruption by people who's sole intent was to spoil the event for people.
 
This sort of thing has been on the high recently. my take on it is just make it happen... keep the peace.

I mean really is just another mode like the hundreds of Private groups and such that exist. except it is overseen by a few key individuals that punish aggressive player actions such as ramming, aggressive fire, ganking and the rest. I must say, if such a mode was added I would definitely use it instead of hiding in Solo the whole time so I don't get ganked in the first minute of joining open ( am not joking about that either, as soon as I took off from Jameson Memorial two players sandwiched me in the airlock :D)


Quite honestly I don't see the reason for the massive backlash, if a large majority of people want it and it is easy to do, then do it... it isn't exactly game breaking. as what is the difference between this mode and PvE groups like mobius? aside from one being easily accessible to everyone and not having it's own fan club sign in process?


Although on the counter to this suggestion, it does sort of go against the "blaze your own trail" motto for Elite. As technically Griefers are not in the wrong despite the bulling behaviour, but this motto was pretty much debunked anyway with the game having extremally limited criminal choices in the first place. Because lets face it, the ONLY reason for a PvE mode to be added is to counter aggressive player actions i.e. Griefers.
 
Didn't we had this, like, 30 times already, atleast?
Answer is and was no. And hopefully remains no. There is no need for an open PvE mode. Wanna do PvE? Solo. Wanna do PvP? Open. I must say I see an issue with PGs and custom rules but that doesn't justify yet another mode, especially not with magic rules like player damage disabled. Like, how do you explain that ingame? No.
Lastly, it shouldn't be PwP aka co-op only. That's boring and unchallenging.
The rebuy problems don't exist anymore. There is basically no oebalty to being blown up these days.
 
Didn't we had this, like, 30 times already, atleast?
Answer is and was no. And hopefully remains no. There is no need for an open PvE mode. Wanna do PvE? Solo. Wanna do PvP? Open. I must say I see an issue with PGs and custom rules but that doesn't justify yet another mode, especially not with magic rules like player damage disabled. Like, how do you explain that ingame? No.
Lastly, it shouldn't be PwP aka co-op only. That's boring and unchallenging.
The rebuy problems don't exist anymore. There is basically no oebalty to being blown up these days.

Just because YOU don't want it, it in no way changes other people's desire for such.
An Open PvE mode would affect you in exactly no way at all. It would ONLY affect people currently playing in PGs.

The only possible reason for refusing to consider it (tech problems notwithstanding) is that you're afraid (yes AFRAID) that people will see it as an option and your supply of victims will dry up.
 
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Until Frontier has actually implemented a Crime and Punishment system that truly discriminates between deliberate bullies and accidental behavior, an Open PvE mode will always be cherished by me.

Until Frontier has actually implemented a Crime and Punishment system that truly punishes deliberate bullies and not accidental behavior, an Open PvE mode will always be cherished by me.

I don't care how many times this topic is flayed to death. I will support an Open PvE mode every single time.

o7
 
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Great idea Brokk!

I favour your option 1 overall, but option 3 isn't without its charms.
Apart from a tiny minority of players I feel an Open PvE mode would bring a large portion of the playerbase together. In the original spirit of the game I backed.

Maybe for Season 4...
 
No!

I'll do my PvE in Open and fully accept whatever may come from that, like I have been doing for the last 4 years, thank you very much!


Exactly this... Kari and I have not agreed on much recently, but this one... sure. One can PvE in open should one wish to do so. Not everyone does of course, which is why we need PvE modes.
Anyway that's it for this comment... ta-ta til next time.
 
I can't support any new game modes that would dilute the visible population the game. The only way this can be done, imo, and it's still not something I would really want, unless it made a LOT of people happy, is a pvp flag.
 
I can't support any new game modes that would dilute the visible population the game. The only way this can be done, imo, and it's still not something I would really want, unless it made a LOT of people happy, is a pvp flag.

Why would it do that? The majority of people who'd move to an OpenPvE would be from PGs like Mobius where they've needed to be split.
People in the current Open would be likely to stay there. The exception being people who would be in a PG if they realised that large PGs exist.
 
Open-PvE.. a PVE server and a PVP server, I do not know why this configuration was never retained since the game's design.

this suggestion is not new, I have seen it many times, and I did it myself, very similar, a few years ago.

However, it is the best choice for allow people who do not want PVP, to play despite everything with other players, obviously private groups would become useless, that would only bring together more players, however there are now squadrons for all.
 
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Just because YOU don't want it, it in no way changes other people's desire for such.
An Open PvE mode would affect you in exactly no way at all. It would ONLY affect people currently playing in PGs.

The only possible reason for refusing to consider it (tech problems notwithstanding) is that you're afraid (yes AFRAID) that people will see it as an option and your supply of victims will dry up.

And just because YOU want open PvE mode, doesn't mean everyone else does. Requesting such a mode and thus, requesting dev time to be invested in arbitrary content development is foolish.
Likewise just because I DON'T want it doesn't mean everyone else does want it.
Stop wasting my time with such stupid arguments that have already been mentioned so god damn often, step up to the next level or be ignored as yet another player who is just not capable of playing in open without getting offended by paying 5% of its ship's value.

Next on, it would affect everyone. Again, where is the ingame justification? What is the reasoning for a PvE mode in open anyways? Where is the need in the first place? Open PvE is a mere wish to comfort players who refuse to "git gud" or are simply not ready to lose and only want to win. It contributes to a strict no loss penalty. What#s next, Open exploring and trading where we disable pirates or guns at a whole? This is a game that features combat and no, you are not guaranteed to only be on the winning side. Pay your rebuy, it certainly isn't that much.
 

Powderpanic

Banned
How about all players start in Solo mode like they currently do, regardless of which tab they click. ( Until the first high wake jump )

When they have proven they have the required skills and ability, they are granted access to Open mode.

They are of course allowed to continue to use Solo or move up to a private group, should they decide that better suits their play style and ability.

Requirements for Open mode.

Proven understanding of ship builds
Proven understanding of flighty systems
Proven instances of awareness to threats and all available counters.
Proven understanding that Combat logging is cheating

With some simple education. People would be far happier and entirely safe in Open.

Powderpanic
The Voice of Griefing
 
I believe recent events with DW2 have dramatised the need for an Open PvE mode. Many of the CMDRs at the DW2 launch didn't have access to a suitable Private Group. Therefore, to take part in a mass launch event they had to be in Open and risk becoming the prey of people intent on wrecking the event.

I propose Open-PvE to be an extra choice at login, in addition to Open, Private Group and Solo.

Possible implementations:

1. Player-player damage disabled. I assume that all damage is already tagged according to source to enable bounties, mission counts, notoriety etc. to be apportioned. All that's needed is a final check that damage is from an allowed source before it's applied. This should ideally include both weapon fire and collision damage between players.

2. No damage modification, but automatic sanctions. E.g. if a player is destroyed by another player in Open-PvE mode, the destroyer pays the victim's rebuy and also a fine, and/or gets banned from Open-PvE for a significant time.

3. Implementation as a PvP flag in Open; so Open-PvE is not actually a separate mode and players with and without the flag set are visible to one another. To avoid exploits it could be appropriate that the flag can only be changed when docked. Attacking a player who has the flag not set could be managed by the methods of either 1 or 2.

I believe this addition would avoid the negative publicity and problems of the kind we've just seen at DW2 and also reunite the fractured player-base. At present those who want PvE play are spread over several huge private groups (which lack admin tools and can't really prevent PvP violations of their rules when infiltrated). It would not have any effect on the play in Open.

Some good ideas there Brrokk!

I agree, the option for a pve only mode without the need for PGs would be great.

For the naysayers that argue that 99% dont want a pve only mode, what are you worried about then? By your own logic, only 1% of people would switch to the new mode.

And if it's the other way round.....well then it's clearly highly in demand!
 
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