Setting aside the obvious issue of whether or not people get their ships restored, and get teleported back to their pre-rebuy location, the OP raises an interesting point which might not be completely apparent.
I'd say the most interesting issue is whether FDev are actively "enforcing" the gameplay types specified by PGs.
Unless I'm mistaken, there's no formal way to create a "PvE group".
You just create a multiplayer group and then request people adhere to certain standards while in it.
And then it's up to FDev to decide what, if anything, should be done for the targets of people who fail to adhere to those standards.
If this is becoming an issue, maybe FDev need to formalise the process for starting a PG by allowing creators to select from a list of things that are allowed/banned in a PG - perhaps similar to how you can select gameplay types when starting/looking for a Squadron?
With that in place, FDev wouldn't need to deal with problems "on a case by case basis" and could, instead, simply make judgements based on whether something had happened which contravened the specified criteria for a PG.
I'd say the most interesting issue is whether FDev are actively "enforcing" the gameplay types specified by PGs.
Unless I'm mistaken, there's no formal way to create a "PvE group".
You just create a multiplayer group and then request people adhere to certain standards while in it.
And then it's up to FDev to decide what, if anything, should be done for the targets of people who fail to adhere to those standards.
If this is becoming an issue, maybe FDev need to formalise the process for starting a PG by allowing creators to select from a list of things that are allowed/banned in a PG - perhaps similar to how you can select gameplay types when starting/looking for a Squadron?
With that in place, FDev wouldn't need to deal with problems "on a case by case basis" and could, instead, simply make judgements based on whether something had happened which contravened the specified criteria for a PG.
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