again with this stupid sentence!
come on, try to be original and use your own words to criticize the game.
At this point in the game's life cycle, I don't think the game is going to change drastically. That said, I don't think the game's problem is a lack of goals. Games like this have always been about setting your own goals. The problem is that the road to attaining your goal is so damn boring and shallow.
One example is bounty hunting. All that consists of is flying around in supercruise looking for wanted ships, you're more of a patrolman. Or you can go to a RES and kill wanted ships that spawn endlessly in the same 10km radius. It's boring. The fighting itself is fun, the goal is fun, but the gameplay is so shallow it's almost impressive. It's like FD had to reject other more involved and complicated systems to arrive at the one we have, like they had to put in actual effort to come up with something so shallow. Other developers could probably come up with something more interesting by accident.
But really, I think the main problem was Star Citizen. It's my own personal conspiracy theory that SC convinced FD that they would lose a huge chunk of their playerbase when that game released. Nobody knew 5 years ago that SC would be stuck in development purgatory for so long. So FD bailed on this game, pulling resources to other games with a more reliable revenue stream. Almost everything we have are so-called "placeholders." FD never moved beyond the simple and shallow gameplay because they surrendered to SC from the very beginning, and who can blame them? That game looked impressive as hell. I think FD is honestly surprised that Elite is still alive and kicking.
But hey, I hear this game is awesome if you have VR.
At this point in the game's life cycle, I don't think the game is going to change drastically. That said, I don't think the game's problem is a lack of goals. Games like this have always been about setting your own goals. The problem is that the road to attaining your goal is so damn boring and shallow.
One example is bounty hunting. All that consists of is flying around in supercruise looking for wanted ships, you're more of a patrolman. Or you can go to a RES and kill wanted ships that spawn endlessly in the same 10km radius. It's boring. The fighting itself is fun, the goal is fun, but the gameplay is so shallow it's almost impressive. It's like FD had to reject other more involved and complicated systems to arrive at the one we have, like they had to put in actual effort to come up with something so shallow. Other developers could probably come up with something more interesting by accident.
But really, I think the main problem was Star Citizen. It's my own personal conspiracy theory that SC convinced FD that they would lose a huge chunk of their playerbase when that game released. Nobody knew 5 years ago that SC would be stuck in development purgatory for so long. So FD bailed on this game, pulling resources to other games with a more reliable revenue stream. Almost everything we have are so-called "placeholders." FD never moved beyond the simple and shallow gameplay because they surrendered to SC from the very beginning, and who can blame them? That game looked impressive as hell. I think FD is honestly surprised that Elite is still alive and kicking.
But hey, I hear this game is awesome if you have VR.
Spotted the person who can't afford VR. Elite, Subnautica, and Resident Evil 7 and all spectacular in VR.Yeah, it's bizarre how people who invested hundreds of quid into throbbing joysticks and digital gimp masks will tell you, endlessly and unprompted, how amazing this game is in VR
Spotted the person who can't afford VR. Elite, Subnautica, and Resident Evil 7 and all spectacular in VR.
The good news is VR headset prices are getting cheaper all the time![]()
Remember the moment you first started and couldn't believe how immersive, huge and scary the game was? There's a part of you that still believes that
No, I don't remember any such thing. I started playing in premium beta. The universe consisted of a handful of systems. We all pootled around in it, trying to write Frontier's manual for them, grinding our way up to a Hauler by killing spiders in the basement or carrying love letters between villagers. On release, the universe was suddenly 10^8 times larger in terms of space available, but it was all the same thing stretched almost infinitely thin. And not much has changed since.
Depth is "undiscovered content" now? Last time it was building bases, before that it was controlling territory, another time it was game mechanics tying together.
Sometimes I wonder if people actually know what "depth" means to other people, or are just using the word because they can't articulate what they actually want.
Tired of hearing this. Elite is exceptionally deep, it just isn't very accessible. EVERYONE who ever said it was shallow, bar none, has not played it AT any depth.
One of the reasons it's so difficult to get into is because of the depth of all of its mechanics. Even taking off and landing is deep when you're new!
A quote I read somewhere about Elite Dangerous which, for me at least, hits the nail on the head. I really want to love this game. But there's just not enough to keep my interest. I pick the game back up for a few days, and already I'm bored with the repetition and seemingly nothing to work towards. No mysteries to solve, no breadcrumbs to follow. Just meaningless grind.
There needs to be something tangible to aim towards, else what's the point? I have enough credits to kit out my Conda, and I could grind for materials to get Guardian tech. But with no breadcrumbs out in the void to follow, there's no need to.
I had heaps of fun chasing the Formidine Rift mystery, even though there was only a small breadcrumb trail to follow, but it gave purpose to my play. Right now, there's no depth, and from how I understand it, no undiscovered content until the devs decide to implement it.
No, I'm not saying E: D needs to change. It is what it is and I will play other games if I am not enjoying Elite. But is it something that E: D devs need to assess at some point? Or will the players be endlessly content with the game the way it is?
Tired of hearing this. Elite is exceptionally deep, it just isn't very accessible. EVERYONE who ever said it was shallow, bar none, has not played it AT any depth.
One of the reasons it's so difficult to get into is because of the depth of all of its mechanics. Even taking off and landing is deep when you're new!
No, I don't remember any such thing. I started playing in premium beta.
We don't have any ot these things either. Op is bang on.
Depth: interaction with NPCs. Base building. Destroyers, frigates. Having a crew. Caves on planets. Life on planets (real life, not just a few shrubs). Boarding other peoples ships and stealing them. Walking around in cities. Kit bashes. Starting your own faction. Worthwhile piracy. Empire vs Federation war. A few examples.
You got a single example of "deep" mechanics to back this up or...?
1. Deep != obscure. You may as well argue that driving an SRV is "deep" because they're apparently made out of banana skins.
2. Landing and taking off was always a piece of cake, I'm utterly mystified that anyone could ever find it difficult.