What is depth? Many possible answers.
Unqiue ways to achieve different tasks.
missions that are varied that involves many unqiue tasks to complete.
ED suffers from RNG and repetitive game play - a player should not have to log out / in in order to farm, nor have to visit multiple locations and doing the same puzzle.
Commodity markets do not seem to react ( price changes ) to massive dumps of single
item commodities. I wish the markets were more player driven, even more persistence for NPC and more reactions to NPC behaviour. Frontier seem to be paranoid about player exploits which hampers the sandbox.
NPCs need to be more living and breathing to liven the sandbox.
Every version of elite has been a mile wide. Mine, trade, pirate, missions ( involving 1 or maybe 2 ) tasks. ED: there is exploration of course and would consider ED to have more depth than prior versions.
elite: first encounters had a storyline - unfortunately that was so bugged ( thanks Gametek for forcing it to be rushing it out ) it was difficult to complete. ED has a storyline - thargoids who are completely harmless if you choose to ignore them. Stories in Galnet we don’t see in game.
I have over 5 weeks game time and I love the game but yet see it’s weaknesses , and strengths. Beyond was a good year, attempting to add some richness.
Elite is a diverse game, and to add adequate richness to all areas game would take years of development - Frontier is too small to allow that kind of one Big Bang development approach and so the development is iterative. Slow.
Unqiue ways to achieve different tasks.
missions that are varied that involves many unqiue tasks to complete.
ED suffers from RNG and repetitive game play - a player should not have to log out / in in order to farm, nor have to visit multiple locations and doing the same puzzle.
Commodity markets do not seem to react ( price changes ) to massive dumps of single
item commodities. I wish the markets were more player driven, even more persistence for NPC and more reactions to NPC behaviour. Frontier seem to be paranoid about player exploits which hampers the sandbox.
NPCs need to be more living and breathing to liven the sandbox.
Every version of elite has been a mile wide. Mine, trade, pirate, missions ( involving 1 or maybe 2 ) tasks. ED: there is exploration of course and would consider ED to have more depth than prior versions.
elite: first encounters had a storyline - unfortunately that was so bugged ( thanks Gametek for forcing it to be rushing it out ) it was difficult to complete. ED has a storyline - thargoids who are completely harmless if you choose to ignore them. Stories in Galnet we don’t see in game.
I have over 5 weeks game time and I love the game but yet see it’s weaknesses , and strengths. Beyond was a good year, attempting to add some richness.
Elite is a diverse game, and to add adequate richness to all areas game would take years of development - Frontier is too small to allow that kind of one Big Bang development approach and so the development is iterative. Slow.
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