I have a feeling that ED does have depth now, it used to be thin, but certainly the last release has added a lot more depth into the game. It's not just a simulator and there's a lot going on, and doing things, such as mining and exploration, are quite involved and varied. I suspect what people are mostly concerned about is the payout of rewards - and not just cashing in, in the game. What does mining the fiftieth asteroid give you? Or exploring another world? It can get a little repetitive, and that's probably the sticking point in Elite, variety in the vast vacuum of space.
It's not a multiplayer game in the traditional sense, getting fun / balanced game play out of random strangers in this game is next to impossible. Which leaves the game mechanics to provide the depth. Once you've explored the tourist spots, and mined your way into an end-game ship, what's there to do? Material and data collection to try a different ship, urgh.
There are plenty of deep things in this game, but it's usually left to the few people with way too much time to figure it out for everybody else - we all then come here and read the how-to's. Exploring the Guardians stuff is loads of depth, just we just jump to the deep end after somebody else has enjoyed that depth. I'm not sure if it is possible, but the way to crack it would be to give each player their own way of unwinding a set of stories without other players being able to give it on a platter. Even if they did do this, we'd all weigh it up on maximum cash return and decide whether it's worth the effort or just to go back to blowing up rocks.
It's not a multiplayer game in the traditional sense, getting fun / balanced game play out of random strangers in this game is next to impossible. Which leaves the game mechanics to provide the depth. Once you've explored the tourist spots, and mined your way into an end-game ship, what's there to do? Material and data collection to try a different ship, urgh.
There are plenty of deep things in this game, but it's usually left to the few people with way too much time to figure it out for everybody else - we all then come here and read the how-to's. Exploring the Guardians stuff is loads of depth, just we just jump to the deep end after somebody else has enjoyed that depth. I'm not sure if it is possible, but the way to crack it would be to give each player their own way of unwinding a set of stories without other players being able to give it on a platter. Even if they did do this, we'd all weigh it up on maximum cash return and decide whether it's worth the effort or just to go back to blowing up rocks.