36 Ophiuchi is very big because it is very big in real life. https://en.wikipedia.org/wiki/36_Ophiuchi
And this is exactly why we need a "jump to star" option in ED. You pop in the system, and from SC you can pick another start in this system and pick "jump to star", and you enter another mini-jump and appear there.
These distances make no sense while adding NOTHING to the game bar an utter waste of time (please name ONE unique addition to the game these locations provide). These locations do nothing but screw the mission boards, making it mandatory to check every mission for the Ls distance, lest you want to end up wasting 20+ minutes of your life.
And this is exactly why we need a "jump to star" option in ED. You pop in the system, and from SC you can pick another start in this system and pick "jump to star", and you enter another mini-jump and appear there.
These distances make no sense while adding NOTHING to the game bar an utter waste of time (please name ONE unique addition to the game these locations provide). These locations do nothing but screw the mission boards, making it mandatory to check every mission for the Ls distance, lest you want to end up wasting 20+ minutes of your life.
So let me get this straight - you want a realistic galaxy but only when it doesn't inconvenience you.
You'd get a big issue with internal consistency there though. Currently the justification is that the FSD locks onto the most massive body in a system and uses that for guidance, hence why you can't just jump into the space between star systems.
Where would you draw the line? Red dwarfs? Massive gas giants?
Now, if these super far-off stations had anything interesting going on (Like better trading conditions because they are in the middle of nowhere and should be glad about any trader that docks there) maybe it would make sense to fly there. As it stands, just don't do it.
Oh, look, the grandad of ED, who knows nothing of the other person and just assumes it all! How's that armchair? Comfortable? Shall we get off your lawn now? (Unless you were being sarcastic or responding to someone else - in which case... my internet sarcasm detector is clearly needing some fine tuning...)So let me get this straight - you want a realistic galaxy but only when it doesn't inconvenience you. And having the info handed to you on a platter is not enough. Do you want it read out to you perhaps? And you wonder why the older generation consider the kids today entitled. Sheesh. Look, the galaxy is what it is. Missions are offered because the stations that are out there need stuff - but you are not obliged to take them.
You'd get a big issue with internal consistency there though. Currently the justification is that the FSD locks onto the most massive body in a system and uses that for guidance, hence why you can't just jump into the space between star systems.
Where would you draw the line? Red dwarfs? Massive gas giants?
I like the better prices for selling stuff here.
+1
You should be an expert on all the Galnet news, by the time you get out there right?
I'm merely advocating for a fast way to jump between stars in any given system, nothing more, nothing less. You can still trek your way via normal SC if you so desire.
Because the only difference between a star and a planet is its mass. If a planet acquires enough mass, it collapses in on itself and causes nuclear fusion to begin. I haven't been able to find exactly where that limit is, but there is a specific limit.Any star, cos why not? All stars are pretty damn massive. Do note that I'm not suggesting breaking up current systems into smaller "star instances" between which you can jump - I'm merely advocating for a fast way to jump between stars in any given system, nothing more, nothing less. You can still trek your way via normal SC if you so desire.
And this is exactly why we need a "jump to star" option in ED. You pop in the system, and from SC you can pick another start in this system and pick "jump to star", and you enter another mini-jump and appear there.
These distances make no sense while adding NOTHING to the game bar an utter waste of time (please name ONE unique addition to the game these locations provide). These locations do nothing but screw the mission boards, making it mandatory to check every mission for the Ls distance, lest you want to end up wasting 20+ minutes of your life.
~90 minutes if you go straight line & go at 7 (or 6) second 75% throttle, allegedly ~80 minutes if you know how to do it.20 minutes? thats optimistic, i reckon its a 45 minute trek to Hutton.![]()
All mission details* include LY and LS distance so you can check before taking missions - some people don't realise that the mission details are scrollable. Also, you soon realise which destinations not to take - Hutton Orbital anyone? Anyway - caveat emptor
* well, nearly all, but I bet they were there![]()
Easy is a relative term, though.I find it rather unrealistic to have stations sit in wilderness space in the first place. You'd think they'd build them in places that are easy to get to.