36 Ophuichi stupid large

And this is exactly why we need a "jump to star" option in ED. You pop in the system, and from SC you can pick another start in this system and pick "jump to star", and you enter another mini-jump and appear there.

These distances make no sense while adding NOTHING to the game bar an utter waste of time (please name ONE unique addition to the game these locations provide). These locations do nothing but screw the mission boards, making it mandatory to check every mission for the Ls distance, lest you want to end up wasting 20+ minutes of your life.

They do i most cases now actually..... Their mission payout is higher than those mission with short distances. which is one of the reasons people pick these up, for their higher payout.


So distance do serve a purpose. One of the gold rushes was all about long distance super cruise travel.
 
And this is exactly why we need a "jump to star" option in ED. You pop in the system, and from SC you can pick another start in this system and pick "jump to star", and you enter another mini-jump and appear there.

These distances make no sense while adding NOTHING to the game bar an utter waste of time (please name ONE unique addition to the game these locations provide). These locations do nothing but screw the mission boards, making it mandatory to check every mission for the Ls distance, lest you want to end up wasting 20+ minutes of your life.

You'd get a big issue with internal consistency there though. Currently the justification is that the FSD locks onto the most massive body in a system and uses that for guidance, hence why you can't just jump into the space between star systems.

Where would you draw the line? Red dwarfs? Massive gas giants?
 
You'd get a big issue with internal consistency there though. Currently the justification is that the FSD locks onto the most massive body in a system and uses that for guidance, hence why you can't just jump into the space between star systems.

Where would you draw the line? Red dwarfs? Massive gas giants?

I can see the issues being that even if you could choose a star to jump to most people would not choose the right one, so they'd jump in - realise they were at the 'wrong' star, and want to do an intra-system jump to the other star*. Which then begs the question 'why not allow jumps to planets etc' (as you state). In which case you may as well remove SC, and all that gameplay (USS / NHSS / interdiction). It's a lot of change to remove the weekly 'I didn't check where I was going and now I feel sad' thread.

* yes, the game could automagically choose the correct star based on your current missions, but then it's on the road to being an autopilot, and another infinitely scrolling thread opens itself up :)
 
Now, if these super far-off stations had anything interesting going on (Like better trading conditions because they are in the middle of nowhere and should be glad about any trader that docks there) maybe it would make sense to fly there. As it stands, just don't do it.

They have done this, when they increased the profits to taking mission to these far away stations.


But I do agree that we could need some more incentives to go there, I like the better prices for selling stuff here.
 
So let me get this straight - you want a realistic galaxy but only when it doesn't inconvenience you. And having the info handed to you on a platter is not enough. Do you want it read out to you perhaps? And you wonder why the older generation consider the kids today entitled. Sheesh. Look, the galaxy is what it is. Missions are offered because the stations that are out there need stuff - but you are not obliged to take them.
Oh, look, the grandad of ED, who knows nothing of the other person and just assumes it all! How's that armchair? Comfortable? Shall we get off your lawn now? (Unless you were being sarcastic or responding to someone else - in which case... my internet sarcasm detector is clearly needing some fine tuning...)

But, lets see, the fact that the missions display LY distance on the front, but not the system Ls distance as well is already one issue (manually opening each and every mission to check for distance isn't "deep" gameplay). IF the Ls distance was right there on the tin, I'd have less problems with the current mechanics (albeit I'd wager the payouts for these missions should be massively increased as well - if there used to be a gold-rush for these, it's clearly no longer substantial).

And who's saying anything about making the GALAXY unrealistic? A "jump to star" mechanic changes NOTHING about how stars are currently placed around.

You'd get a big issue with internal consistency there though. Currently the justification is that the FSD locks onto the most massive body in a system and uses that for guidance, hence why you can't just jump into the space between star systems.

Where would you draw the line? Red dwarfs? Massive gas giants?

Any star, cos why not? All stars are pretty damn massive. Do note that I'm not suggesting breaking up current systems into smaller "star instances" between which you can jump - I'm merely advocating for a fast way to jump between stars in any given system, nothing more, nothing less. You can still trek your way via normal SC if you so desire.
 
Last edited:
I still remember those trips from Wolf 562 to Katzenstein Dock!

It was the year 3303, those were the trips that allowed me to access to the Beluga first and to the Anaconda later.

Those were the days!

VKEGKzi.png


sQjGuld.png
 
Last edited:
I'm merely advocating for a fast way to jump between stars in any given system, nothing more, nothing less. You can still trek your way via normal SC if you so desire.

There's a problem though, in that you make every station fall within a ~1000Ls of a target star, every single time. Like it or not, the system we have now means Alpha Centauri and 36 Ophuichi are stand out systems (that you can by the way soon recognise on mission boards as you build up local knowledge for yourself) but with your idea, every station in the galaxy would be exactly the same trip, with 99.99% of them being inside your 'acceptable' 1000Ls from arrival. And you think the occasional long haul, because you didn't check station distance is boring??
 
Last edited:
Thing is ok yes it takes 15-20 minutes (or 45 if you are going to Hutton) but you know you are still travelling a really vast distance in a relatively short space of time.

Most games have some sort of travelling involved which can sometimes be seen as a bit of a pain in the but it is there to try and make the game more immersive and bring it to life - in this case what it is immersing you in is that at times space trading can be somewhat dull - who knew!

But as other said if you are really against it then just do not pick those missions - although those furtherest from drop out do offer more credits..
 
Last edited:
Any star, cos why not? All stars are pretty damn massive. Do note that I'm not suggesting breaking up current systems into smaller "star instances" between which you can jump - I'm merely advocating for a fast way to jump between stars in any given system, nothing more, nothing less. You can still trek your way via normal SC if you so desire.
Because the only difference between a star and a planet is its mass. If a planet acquires enough mass, it collapses in on itself and causes nuclear fusion to begin. I haven't been able to find exactly where that limit is, but there is a specific limit.

How do you then justify the FSD being able to lock onto anything that is (for example) three times the mass of Jupiter, but not something that is two times the mass of Jupiter?
 
And this is exactly why we need a "jump to star" option in ED. You pop in the system, and from SC you can pick another start in this system and pick "jump to star", and you enter another mini-jump and appear there.

These distances make no sense while adding NOTHING to the game bar an utter waste of time (please name ONE unique addition to the game these locations provide). These locations do nothing but screw the mission boards, making it mandatory to check every mission for the Ls distance, lest you want to end up wasting 20+ minutes of your life.


20 minutes? thats optimistic, i reckon its a 45 minute trek to Hutton. ;)
 
All mission details* include LY and LS distance so you can check before taking missions - some people don't realise that the mission details are scrollable. Also, you soon realise which destinations not to take - Hutton Orbital anyone? Anyway - caveat emptor

* well, nearly all, but I bet they were there :)

Though it true the distance to the star is shown, the distance from the star is not. One can get to most any star quickly, and then like going to Hutton, take more than a real time hour or more to get to the station, which in most cases, ironically will be close to a different star.
 
I find it rather unrealistic to have stations sit in wilderness space in the first place. You'd think they'd build them in places that are easy to get to.
Easy is a relative term, though.

To get between two stars in a big system takes under 30 minutes in all but the very biggest systems. My commute to work is longer than that, and some of my colleagues have commutes which make Hutton Orbital look close. Solely from an in-universe realism perspective a station which takes 30 minutes to get to is really no big deal ... even without considering that the majority of the station's business may be related to the planet it orbits anyway, so it's much more convenient for it to be near the planet than near the star.

Considered as a game is where the problem is, because most of us don't play Elite Dangerous as a way of replicating the feel of a morning commute.




The station location setup was I think done back before Frontier was talked into using supercruise rather than mini-jumps for in-system travel. You can tell, because if you look at the Pleiades and Colonia, where most of the new systems have been added since, there's a range of distances up to about 4,000 Ls ... a very small number up to about 40,000 Ls (and then only in systems where there isn't a suitable closer location) ... and that's as far as it goes. There's some five-minute supercruises, which is plenty to get a bit of variety and a sense of "this system is big", but no more than that.
 
Numbers would look far better if they had chosen AU as distance unit in systems. 50,000 looks far worse than it really is, because it's only 100 AU.
 
Last edited:
I just skip those missions .. if we had stuff to do on board our ships during that time .. now, that would be different .. *hint hint Frontier* :p
 
Last edited:
As a matter of fact, jumping to the other stars in the system would be a great idea. I know we're beating a dead horse here, but when jumping 1000 ly takes less time than travelling in supercruise 0.1 ly in-system, something is definitely wrong and skewed.
 
Back
Top Bottom