Thing about space though, it's really, really, mind-bogglingly big. The chances of happening across any one thing are pretty improbable in the first place, and even when something is known to be found in certain locations, under certain conditions, that does not mean, by any means, that it is always found in those locations, under those conditions. Not every oyster contains a pearl, and not ever pearl is black.
True, but that's why the engine needs lots and lots and lots of smaller things to apply. ie: We don't need to find lots of alien ruins, we need lots and lots of ways for the engine to simply give us variety and "feedback loops" to give uniqueness and differences.
Let's imagine Dec-2019 gives us atmospheric landinds, along with a good half a dozen+ new things for the engine to render and apply...
Let's consider seeing a fairly average looking planet with an atmosphere, but it tweaks your interest because you can see a couple of interesting things, so down you go to land. You land next to a huge lake on the dark side. In the far distance a cloud front is periodically lit up by a huge electrical storm. To the north colours come and go with an aurora. And nearby a huge waterfall throws moisture into the air, and through it you can make out the reflection in the lake of the huge comet tail that sits magnificently overhead...
And now add in really clever procedural plant life generation to the engine, and that ramps up variety again...
We don't need to find lots of black pearls. We don't need to find lots of pearls. Maybe we just need lots of highly varied oceans to simply enjoy swimming around in...
ps: Maybe space storms is a sign that FD are working on atmospheric weather etc. Roll on Dec-2019
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