Some suggestions to make EDVR better...
Thanks - nice list and much appreciated as having specifics really helps to think about the original question. Would I fund a kickstarter for FD to make some/all of the above possible?
Well I guess they fall into categories:
Bling
- More customisable components and bling for the cockpits.
- Space pets ...
Personally probably not - I waste enough time moving the furniture around in Oculus Home, when I get into ED I think I just want to get on with playing the game. That said I'd probably love it if it happened, my cockpits are all festooned with bobbleheads so who am I kidding!
Wow factor
- Better looking bridges
- More effects inside cockpit when ship is damaged
- NPC Copilots
- I’d love to see people milling about in stations too!
Yes - definitely thing like more effects, not sure sure about stuff like "better looking bridges" because I just don't see FD re-designing the bridges specifically for us. The ship bridges are getting better and better actually which makes me wonder whether they'll ever go back and bring the older ones up to the same standard.
Cockpit QoL & interaction
- Option to change seating position (feet on the floor)
- Ability to move panels around
- Ability to access internet on a panel from within the game (not dash / 3rd party)
- Custom hotas sticks and throttles depending on your real life setup.
- More VR interfaces that don’t take you out of the cockpit.
- Physical interactions with buttons and consoles on ships (would also work for 2D space legs).
- HUD colour changes
Probably - you can never have enough QoL improvements. Interacting with buttons would be cool but again, I just don't see FD adding things like landing gear buttons to all the cockpits, seems like too much work. Also - and actually, this is REALLY important for quite a lot of these ideas (and has been discussed a lot in the past) - I still can't really see the idea of taking my hands off the HOTAS in order to pick up hand controllers being a good experience (in fact, I know it's not because I gave up on using Oculus Dash with ED a long time ago) - maybe when we have haptic gloves which are lightweight and flexible enough to be used with a HOTAS - maybe then (but that's a problem for hardware manufacturers, not FD).
General performance/quality improvements
- Optimisations to make VR run smoother
- For me I’d like to mainly be able to crank up the SS and not blow up the gpu!
- Oh and fix the Aliasing.
Yes (and no) - thing is, I don't know how much of this is Frontier's problem. Higher SS just WILL use more GPU, nothing to do with FD and aliasing is a basic problem with relatively low res screens and a space game having lots of high contrast thin lines and hard edges (I'm thinking things like orbit lines against the blackness of space here).
Overall I think it's actually veering towards more of a no from me - I just can't see this raising nearly enough money to persuade FD to do this stuff. I really hope they don't forget about VR, fix some bugs, keep performance in mind and make sure everything new they add (e.g. new mining and FSS stuff) is tested and works as well with VR as it does without. I'll gladly campaign for that (report issues and make a stink about stuff that really doesn't work well and generally keep singing the praises of VR and how important ED is as a poster boy game for the medium) but if they're losing interest (and that's a big IF) I'm not sure there's much we can realistically do to change it.