Powerplay Dear Devs: please work on PP for next update

Powerplay needs an overhaul and many of us would really like it to be worked in the next update since it has been neglected for years. It is ridiculous that we can't intercept haulers and underminers due to them being in solo despite in a player-conflict pvp mode. There are a handful of bugs needing to be fixed. The whole mode should be made such that there is more hands on interaction gameplay rather than it being largely hauling materials from A to B. (think installation and mega ship raids having an effect, but making them very hard to accomplish).

This is the game mode that all the mmo pvpers were given hope for, but simply doesn't work well.

Devs can PP please get some love, maybe even enough so it becomes an intriguing part of the game? The PP commanders have given many suggestions.

Thanks
 
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GRUMPY TORVAL IS GRUMPY DUE TO LACK OF POWERPLAY UPDATES
 
Whoa, what a bold request! Haven't heard much about Powerplay in a while! Wish you all the best for gathering support for your cause, OP! [wacky]
 
Isn't the time of pp over?
We have now squadrons that can pledge to minor factions,
which are actually integrated into the world and can be impacted
by BGS.

Instead of keeping the layer of PP factions overlapping with BGS
and stuff make squadron pledges to minor faction matter.
PP is not being really interactive, as in there is never a clear
winner when reinforcement and undermining goals in a system have been reached
by both sides.
It is just sysyphos's work and it messes up the spawn tables of NPCs
unnecessarily.

Don't get me wrong, i understand that people
like to wear a clear flag whom they support and
then plan out expansions and wage war around the bubble.

Can we just have that functionality with minor factions,
which are selected via squadrons?
This would allow for future integration of carriers into
the struggle and allow for way more options to interact
with "pledged factions", as in using the BGS or doing missions,
not just ferrying stuff here, killing NPCs there.
Also you could very well be a power on your own, not supporting
any existing pp figureheads, which would be kept in for pledging support to
and of course the political "storyline".
Independants then just would pledge to a minor faction
and no "liege".

The specific pp modules could easily be set as human TB
items, so no more "i have to join faction x for 4 weeks to unlock item y".
 
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Isn't the time of pp over?
We have now squadrons that can pledge to minor factions,
which are actually integrated into the world and can be impacted
by BGS.

Instead of keeping the layer of PP factions overlapping with BGS
and stuff make squadron pledges to minor faction matter.
PP is not being really interactive, as in there is never a clear
winner when reinforcement and undermining goals in a system have been reached
by both sides.
It is just sysyphos's work and it messes up the spawn tables of NPCs
unnecessarily.

Don't get me wrong, i understand that people
like to wear a clear flag whom they support and
then plan out expansions and wage war around the bubble.

Can we just have that functionality with minor factions,
which are selected via squadrons?
This would allow for future integration of carriers into
the struggle and allow for way more options to interact
with "pledged factions", as in using the BGS or doing missions,
not just ferrying stuff here, killing NPCs there.
Also you could very well be a power on your own, not supporting
any existing pp figureheads, which would be kept in for pledging support to
and of course the political "storyline".
Independants then just would pledge to a minor faction
and no "liege".

The specific pp modules could easily be set as human TB
items, so no more "i have to join faction x for 4 weeks to unlock item y".

One of the proposals radically altered PP and pivoted away from what we have now.
 
You see, what we have now is a "political soap opera" with no decisive victories ever.
A tug of war that never ends, as criteria in the tug of war are build so you can cancel each other out,
leading to constant stalemates.

Instead of that let the people play the game we have, by doing missions,
killing ships, transporting tourists, harming trade, trading, exploring, smuggling and
bounty hunting by basing pp in the BGS on minor factions.

A pledge to a power as of now is optional, so squads can decide not to pledge
to one of the big players, thus they do not receive support, like reinforcements
or funds for campaigning by those powers, which in turn ask for taxes
and that the squads do specific tasks in their political interest.

Powerplay is a shadow looming over the base game and impacting it
IMO negatively, as it is tacked on.

Wouldn't you like to see real politics happen, with dozens of squads
actually doing politics between each other?
Way more interesting than the static grind powerplay is.
 
You see, what we have now is a "political soap opera" with no decisive victories ever.
A tug of war that never ends, as criteria in the tug of war are build so you can cancel each other out,
leading to constant stalemates.

Instead of that let the people play the game we have, by doing missions,
killing ships, transporting tourists, harming trade, trading, exploring, smuggling and
bounty hunting by basing pp in the BGS on minor factions.

A pledge to a power as of now is optional, so squads can decide not to pledge
to one of the big players, thus they do not receive support, like reinforcements
or funds for campaigning by those powers, which in turn ask for taxes
and that the squads do specific tasks in their political interest.

Powerplay is a shadow looming over the base game and impacting it
IMO negatively, as it is tacked on.

Wouldn't you like to see real politics happen, with dozens of squads
actually doing politics between each other?
Way more interesting than the static grind powerplay is.

The proposal I talked about was more action oriented, with territory being difficult to hold stopping this static situation.

If Powerplay actually acted like it was billed as, it would be gang warfare where you get to be #1 by making your opponents suffer as you build your empire. Politics has led to making the feature too stable. Consolidation has also made the situation worse.

For any new PP, it would have to be unlike the BGS and ideally not tied to it.
 
The proposal I talked about was more action oriented, with territory being difficult to hold stopping this static situation.

If Powerplay actually acted like it was billed as, it would be gang warfare where you get to be #1 by making your opponents suffer as you build your empire. Politics has led to making the feature too stable. Consolidation has also made the situation worse.

For any new PP, it would have to be unlike the BGS and ideally not tied to it.

Can you link to that proposal?

I do not think that making a "new pp" be another
layed on layer on the galaxy makes sense.
That disconnects gameplay and makes "new pp"
be the same as current pp, a game of its own.
It should be all tied together and every action
should be considered.
A single game we play, with all things connected,
economy, politics and such.

With basing it around squadrons, you have real
gang warfare, as there is no arbitrary pledge required
to be participating, squadrons act just as a tool to gather
people with the same will to pledge and represent,
but every CMDR pledged or not, will participate this way.

After all, basing the "new pp" on BGS via squadrons
solves the problem of meaningless PvP.
If you are in a squadron and pledge to a minor faction,
the game can handle you as a member of that faction
regarding being attacked, robbed or destroyed.
Thus giving PvP leverage that has been asked for.
 
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Can you link to that proposal?

I do not think that making a "new pp" be another
layed on layer on the galaxy makes sense.
That disconnects gameplay and makes "new pp"
be the same as current pp, a game of its own.
It should be all tied together and every action
should be considered.
A single game we play, with all things connected,
economy, politics and such.

With basing it around squadrons, you have real
gang warfare, as there is no arbitrary pledge required
to be participating, squadrons act just as a tool to gather
people with the same will to pledge and represent,
but every CMDR pledged or not, will participate this way.

It was proposed to the closed group of PP reps a long time ago, so no direct link I'm afraid.
 
Oh, I do. A lot of the ideas players floated were similar, in that Powerplay was melded into the BGS so it became a higher version but with the same rules.

Hopefully FD will give the feature proper thought.
 
Really loved the OP and happy to hear there's support for it now and in the past. It's really a collection of splendid ideas. Player factions are where the action is!
 
The whole mode should be made such that there is more hands on interaction gameplay rather than it being largely hauling materials from A to B. (think installation and mega ship raids having an effect, but making them very hard to accomplish).

Devs can PP please get some love, maybe even enough so it becomes an intriguing part of the game? The PP commanders have given many suggestions.

Thanks

+1

PP is really a joke at this point in the game because it has been left behind.
 
For me power play is very much "end game" content. I'd love to see it grow more and perhaps even see an overhaul much like the bgs has seen.
 
As PP is in Squadrons & the characters have new biographies it seems reasonable to conclude FDev are committed to it continuing in some form as soon as the resources are available.

The issue with all the proposals & their implementation I suspect is the difficulty of implementing Open Only which requires reworking everything from Traffic Control to instancing to block function. I personally sense FDev may be trialling another approach which might be applicable for Powerplay involving the Thargoid war, the new CZs & Fleet Carriers (which I believe will be interactive across all modes; the test code for this is being used in Core Mining whereby the explosion cloud is visible in all game modes).

Regardless, hopefully after the 4.0 announcement there can be some positive movement for Powerplay in the form of updates though it will no doubt depend upon how progress on the new Season goes.

CMDR Justinian Octavius
 
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