currently i'm using an anaconda with two sturdy imperial hammer in the med slots.
dunno why, but with no other ship i had such a high precision with hammers...
huge multicannon for corrosive, and because its the only MC without spin-up time.
and because i had them in storage when i bought the conda - 3 focused pulse turrets, 2 emissive, 1 concordant sequence for wing support.
its not the fastest CZ killer ship, but i like "hammering" down those NPCs
and no, my last test with multicannons is just a few weeks old. no i dont like them.
for me the biggest issue with an all-cannon-build is: someone at FDEV thought he had to give every cannon size a a different projectile speed.
so all fixed is not possible if you have to mix them.
shock cannons would be an alternative, but for being pre-engineered weapons, they simply lack 70-80% damage potential of regular cannons.
clearly an oversight by FDEV.