Mother ship destroyed.

There are very few circumstances where I don't dismiss my ship while SRV'ing around.

Why?

1. You ship shows up on the SRV Fish Finder. This can block out finding other things.
2. Ever roll an SRV while under your ship? It's frelling annoying and all you can do is dismiss.
3. Other People. They are not to be trusted.
4. I'm probably going more than 2k away anyways, so my ship is going to head off to Raxxla anyways. Might as well give it a head start.

Fair enufski.. though there are other scenarios where it's handy having your ship around.. If you're picking up lots of cargo/salvage. If you're making an escape from a base raid and need a quick getaway. If you need the ship to provide point-defence cover etc..
 
Fair enufski.. though there are other scenarios where it's handy having your ship around.. If you're picking up lots of cargo/salvage. If you're making an escape from a base raid and need a quick getaway. If you need the ship to provide point-defence cover etc..

Oh certainly agreed. I started off as a scavenger, picking up those little cargo piles from planets, and I always wanted my ship as close as I could get it. Likewise at the Guardian Ruins, Thargoid sites, or when harvesting materials at surface POI’s. Base raiding I prefer my ship out of the range of base defenses - I’ll take a blown up SRV any time.
 
There is a bug in the game since 3.3 that sets the ships pips automatically to 4-0-2 (0 pips for engine) whenever you deploy the SRV that could potentially lead to power failure / ship destruction.
Officially, and unfortunately, it's not a bug, but "working as intended".
 
Well no answers. Only questions. I got my ship back and data looks to be intact.

"Thanks for getting intouch regarding your suddenly exploded ship.

While you're getting damage, you should be getting warnings long before you geta "ship critical message". Were you getting no warnings about youship getting damaged?

Something may have happened to it, maybe someone attacked it, or something elsewent wrong with it.

Regardless of that, I'm happy to help. I have fully repaired your ship, and youshould be able to return to it. I hope that helps. :)

If you need anything else, let us know. We're always happy to help.

Best regards,

CMDR Zenit
Elite Dangerous Customer Support Wing"
 
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Well after that nasty scare, I turned around and did a 7000ly detour to Gagarin Gate to sell the data and it was all there - a happy 250 odd million credits.
The reason for my trip was to go out and map all the earth like worlds and water worlds that I discovered on a trip to the centre a couple of years ago and now have my name on them twice. Only a few more to go. Off to Colonia now and then back to the centre and beyond.
 
Wait, what? Who said that?

I'd missed that too, had to look it up:

Hey Cmdrs,

I hate to be the bearer of bad news, but this has been discussed with design and is working as intended.

As soon as the player leaves their ship there is no guarantee the pips they set will be maintained, the AI controlling the ship after the player has left will do all sorts of pip management depending on the situation.
For example - when landed and the player leaves, the AI puts max pips in SYS for shield regen. When dismissing a ship the AI puts all pips in ENG to ensure it is able to take off successfully.

I hope this clears up any confusion and I'd like to apologise for any frustration caused by this!

Stay safe out there Cmdrs
o7
 
Update
"Thanks for getting back in touch with us and confirming that.

I am pleased to confirm that if you've not gone to a rebuy screen then you willnot have lost them! :D

I believe this ticket to be completed but if there's anything else that we cando for you, please reply otherwise the ticket will automatically close in a fewdays.

If there is anything else that we can do to help, please let us know! :)

Kind Regards,

CMDR Minotaur
Elite Dangerous Customer Support Wing
"

So if you find yourself in this situation
- do not self destruct - you will go to rebuy and lose all exploration data (even if support gives you your ship back)
- do not start non-horizons elite - you will go to rebuy and lose all exploration data

Park the SRV, log out, send a ticket and wait for the response. (also have a whine on the forums because that makes you feel better while you wait).

 
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Ooooh, yes, good point... if your power is on the edge and not prioritised correctly the NPC/AI will mess it up. Excellent reminder, I'd forgotten about that little nugget. Rep!!

Yikes, really? Sounds like some changed game logic then..

My current ship doesn't have power issues, but on the ship I took on DWE1 if I enabled the SRV Bay there wasn't enough power for the Thrusters! Despite that, I could dismiss/recall my ship (ie, the AI "cheated").
 
Wait what? Ship can blow themselves up when recalled with SRV? I've seen mine nosedive and go ping-pong, but never seen it take a notch of damage... as if they were totally impervious to all damage whatsoever. Hm, somewhat alarming, I'd say.
 
So if you find yourself in this situation
- do not self destruct - you will go to rebuy and lose all exploration data (even if support gives you your ship back)
- do not start non-horizons elite - you will go to rebuy and lose all exploration data

Park the SRV, log out, send a ticket and wait for the response. (also have a whine on the forums because that makes you feel better while you wait).

Great suggestions.

And for anybody who's already on the rebuy screen, DO NOT REBUY!

Kill the game task and then send a Support Request. Before rebuy, FDev can reset your ship with all data etc intact. After rebuy they can only refund you the money and possibly place you back where you were, but all your data etc is gone.
 
I dont understand. I am sitting in my SRV on a planet 12600ly from home.
I am on a flat plain nowhere near mountains. The planet i am on is only .5g.
There is noone else for hundreds of light years around.
I finish picking up the minerals i need and recall the ship.
Message Mothership hull critical
Emergency ship destroyed.
No reason. No warning.
I had hundreds of systems worth of scan data on board and still had a long trip planned. Hull was at 99% when i landed - gently.
Can anyone shed light on why this might have happened. Does it mean that now while exploring we cant afford to take the risk of landing to explore or ship will just explode for no reason.

Maybe it has been told to you before..... power priority!!

This happens if you set all modules at "1"
I guess, you had the SRV originally deactivated and around 98% power consumption. When you have landed than, you need to activate the SRV hangar to go out, but you can not deactivate it.
So when you dismiss than your ship, your thrusters will go back online WITH the active SRV hangar. The ship disappears somewhen, but when recalling, the ships power consumption is above 100% and ALL modules will go offline!!! the thrusters will fail and the ship is falling down like a stone!

Remember always to set proper power prioritys when using more power than you have!


Here i give you an example how you should set your power prioritys to avoid such deadly accidents:

https://s.orbis.zone/1Qzr

You can activate the SRV hangar and dismiss the ship. The SRV hangar will shut down himself and the thrusters have still power due to different power groups. ALWAYS check your prioritys!!!

I think we're gonna read more of this. The engine pips bug is still not fixed.
You were on a 0.5G planet which is not a lot but I can imagine more ships getting destroyed during auto landing becuase there are no pips to the engines on high G planets.

Anyway did you have the chance to see your ship during the recall? Have you seen it falling or spawning at all? Or was it just a message with absolutely no evidence that your ship was anywhere near?

I don't think, that this is a problem. On Achenar 3 i have called back my Anaconda "Pheynix".
So 6.77 g versus 5D thrusters in 4-0-2 pip mode set by AI, and she made a very smooth touch down :rolleyes:
 
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Maybe it has been told to you before..... power priority!!

Reading Comprehension.... :) The OP stated that power was NOT an issue.. see:

Ship was set up to that it had plenty of power for everything on board at about 95% with weapons out (2 tiny little pulse lasers). Have never had a spec of trouble with power in this ship.
I've put in a support ticket - even just to know what happened.
All modules were at 98-99% health.
 
Ship was set up to that it had plenty of power for everything on board at about 95% with weapons out (2 tiny little pulse lasers). Have never had a spec of trouble with power in this ship.
I've put in a support ticket - even just to know what happened.
All modules were at 98-99% health.

Yeah.. well.. that was from memory because I didn't have access to the ship. Turns out my memory is pretty bad. I must have replaced the pulsies with a couple of multicannons in a drunken stupor and looking at modules my power is at 84% with everything on and weapons out.
So even less likely that power had anything to do with it ...but probably more likely that I left the iron on.
 
It's extremely rare, but the landing logic does screw up every now and then. Next time, what you need to do as soon as you realise something is going wrong (your ship is losing shields or hull), is close the game immediately, then at the game launcher, load the NON Horizons game. This will spawn you in your ship in orbit of the planet. Now exit and reload Horizons and carry on.

I would also add to this advice that I have "recall/dismiss ship" mapped to a key in my SRV controls so that I can immediately dismiss the ship if it is under attack or taking damage. That way if something is going wrong, i.e., ship is trying to land and taking damage from terrain or some other mishap, the ship will stop doing what it was trying to do and just head back into orbit.

In the meantime, you can raise a ticket and any data or other losses should be restored if they are able to do so, including the rebuy price.

Support is generally quite good about this if it is a game bug. If it was another player however then that is not necessarily the case, which is why I often dismiss my ship so that it can't be easily targeted by another player while I'm driving the SRV. With some of the current overpowered Engineered weapons it's rather easy to destroy a ship before it can launch, and I don't even think the ship saves pip settings when you disembark on the SRV so it often won't keep 4 pips to shields even if you set it that way before you left the ship.
 
Wait what? Ship can blow themselves up when recalled with SRV? I've seen mine nosedive and go ping-pong, but never seen it take a notch of damage... as if they were totally impervious to all damage whatsoever. Hm, somewhat alarming, I'd say.

Oh they can most certainly take damage on landing. That is why I never fly an unshielded build and won't land if my shields are down. The docking computer will even sometimes damage a ship auto-landing on a landing pad. It has something to do with suboptimal landing AI as well as the ship's computer tending to use excessive vertical thrusters when landing. The ship AI also doesn't handle landings well outside of a narrow range of conditions. For a while the ship's AI would consistently overshoot landings at stations if you had a good dirty drive tune on your thrusters, i.e., it didn't know how to handle the extra speed properly. Ship AI also doesn't generally fly carefully enough when auto-landing on high-g worlds. I generally treat it like I would treat parking assist in a car, you only want to use it under optimal conditions but shouldn't expect it to be as good as an actual person at the controls.
 
Oh they can most certainly take damage on landing.

That must have changed since DWE1. Or I was always "lucky". But I've had my ship auto-"land" (I use the term in its loosest possible definition; "pancake" would be more accurate), including on quite high-G worlds, and there was never even a ring out of the shields let alone any damage. I distinctly remember wincing at the landing AI...

I just figured it "cheated". To be blunt if a dismiss/recall has a non-trivial chance of damage/destruction these days then that will be "fun" during DWE2.

I've never used the autopilot for landing, so no idea about that.
 
That must have changed since DWE1. Or I was always "lucky". But I've had my ship auto-"land" (I use the term in its loosest possible definition; "pancake" would be more accurate), including on quite high-G worlds, and there was never even a ring out of the shields let alone any damage. I distinctly remember wincing at the landing AI...

I just figured it "cheated". To be blunt if a dismiss/recall has a non-trivial chance of damage/destruction these days then that will be "fun" during DWE2.

I've never used the autopilot for landing, so no idea about that.

I can't say whether there has been a change to the auto-landing on planets but I do recall my ship taking some damage when landing in rough terrain if the AI doesn't land it properly. I usually don't notice this however as my ships always carry shields so I wouldn't be able to tell if the shields took a small amount of damage from a minor impact. It's certainly possible that as a rough "fix" FD had decided to make ships invulnerable to collision damage while auto-landing on planets at some point. This would however be very unusual as they would need to specifically make them immune to terrain collision damage but not to other sorts of damage as player ships can still be attacked and destroyed either on their auto-landing approach or when autopiloting into orbit. There is however the potential to code this into the system as ships or vehicles will not always register collision damage depending on the object they are hitting. For example I learned fairly quickly that my SRV would not take damage if I crashed into a mat rock but I would still take damage from regular terrain. As a result I actually started crashing into mat rocks intentionally to slow the SRV while still avoiding terrain rocks. You can also run into certain objects in space without taking damage, I think the small "beacons" around outposts work like this where they are invulnerable and will slow your ship to zero immediately on impact but don't register damage to your ship like regular objects.

Ships did routinely take damage when auto-landing at stations using the docking computer at some point but I believe this has since been updated to make the landings more "gentle" in terms of vertical thrust no longer being applied excessively upon landing. It's a recurring issue that has to be fixed every so often. The docking computer is effectively identical to the ship AI that the NPCs use when landing so FD has to constantly keep this updated to prevent massive problems with NPCs being unable to land properly at stations or being damaged when landing.
 
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