Behind The HGE Fix

Since this is already public to my community, I'm gonna be that guy and spoil it for everyone.

HGEs (and other USSs of materials) won't expire as fixed if you scoop the materials and then exit to desktop or task-kill, which ever is faster.

See, it's people like you exploiting unintended features that result in things like HGE spawn rates being nerfed into the ground, so those of us trying to play legit (ie actually looking for new ones) and up having to exploit in the same way, or search for hours upon hours to find one HGE that might not even have the specific mat we're looking for. You remind me of the kind of people that brag about being shoplifters. People like you should be banned from owning PCs.
 
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See, it's people like you exploiting unintended features that result in things like HGE spawn rates being nerfed into the ground, so those of us trying to play legit (ie actually looking for new ones) and up having to exploit in the same way, or search for hours upon hours to find one HGE that might not even have the specific mat we're looking for. You remind me of the kind of people that brag about being shoplifters. People like you should be banned from owning PCs.

Do you have any idea how HGEs spawn before 3.3? Was that because of an exploit, too?

Edit: If FDev fix any loopholes, that's fine by me. I just hope they fix their horrible maths along with that.
 
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Lets face it the new HGE USS system is a pile of steaming dog turd, and to even think that people would be happy jumping from system to system is laughable it is shame on you Fdev. At least the old way you dropped in got what you wanted jump back into super and keep searching but this jump from system to system, really you have got to be having a LEND, You wonder why people look for other ways to get what they want we paid you to make a great game for us, tell me would you pay for this...
 
Do you have any idea how HGEs spawn before 3.3? Was that because of an exploit, too?

Edit: If FDev fix any loopholes, that's fine by me. I just hope they fix their horrible maths along with that.

I was a backer. I've been playing this game since there's been a game to play. I never had a problem finding HGE's pre-3.3. I even gave a lot of people advice on exactly how, but most people were more interested in complaining than solving the problem. This was supposed to make them easier to find, and it has in many ways, but the HGE spawn rate has noticeably decreased.
 
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Lets face it the new HGE USS system is a pile of steaming dog turd, and to even think that people would be happy jumping from system to system is laughable it is shame on you Fdev. At least the old way you dropped in got what you wanted jump back into super and keep searching but this jump from system to system, really you have got to be having a LEND, You wonder why people look for other ways to get what they want we paid you to make a great game for us, tell me would you pay for this...

You can do the exact same thing here. The difference is, you don't have to be close to the HGE when it spawns to spot it instantly. There's absolutely no need to jump from system to system, you just find one and float around until a new one spawns, same way as before, except now, you don't have to zip around the system. I literally sit in one place, in deep space, and wait, watching the FSS, until one appears. I've compared how long that takes to how long it takes jumping system to system, and waiting in one is better, as long as you've found the right system.
 
All you have to do is find systems that are in specific states producing the HGE desired (it does vary, so results aren't certain), scan the NAV beacon, check your system readout on the left HUD and scroll the results.

The HUD identifies every USS in-system, including HGEs, fly over to collect. As to jumping in and out of the game to main menu to refresh, you can do it until the USS's life clock ticks to zero.

Much easier than the FSS. This is common knowledge, it has been previously posted.

The new system does save time, no more flying around looking for HGEs based on distance from star, direction, traffic lanes and other so-called spawning areas. You still have to jump system to system if you need more stuff or came up dry with the NAV scan.
 
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Thank you for your service Alwayslate.

I have confirmed this is the case with PS4 as well, if one uses the PS Button->Close application.

The awful/bizarre HGE spawn behavior is of course the due to FDev's convoluted and strange BGS design, not your grind reduction research and helpful sharing of information.
 
Always a kick to see noobs think they have it all figured out. LOLOO

Yeah just like you I've been rolling in Pharma Isos and Improvised Components HGEs since 3.3. I hate all the complaints from noobs:

https://forums.frontier.co.uk/showthread.php/470335-Material-Farming-in-3-3

https://forums.frontier.co.uk/showt...e-simply-worse-than-before-please-acknowledge

"LOLOO" Always nice to see just how reasonable and civilized the PvE crowd is compared to the murderhobos.
 
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I was a backer. I've been playing this game since there's been a game to play. I never had a problem finding HGE's pre-3.3. I even gave a lot of people advice on exactly how, but most people were more interested in complaining than solving the problem. This was supposed to make them easier to find, and it has in many ways, but the HGE spawn rate has noticeably decreased.

Solving that problem is not on players' side. That's why FDev did change the USS system. Good for everyone, without sarcasm.
The spawn rate is but some stats. What really matters is the time and effort players spent, compared with rewards.
 
Thank you for your service Alwayslate.

I have confirmed this is the case with PS4 as well, if one uses the PS Button->Close application.

The awful/bizarre HGE spawn behavior is of course the due to FDev's convoluted and strange BGS design, not your grind reduction research and helpful sharing of information.

I hope this loophole will take clog with it when closed, if FDev ever figure out how to nullify the desynchronization between server and client.
 
I hope this loophole will take clog with it when closed, if FDev ever figure out how to nullify the desynchronization between server and client.

It's not a desynchronization issue. It's an issue that almost everything you see in Elite, other than mission boards and BGS data, is actually generated by your client. If you look at the in-game bandwith monitor you'll find that very little data is transferred to FD's servers while you are playing the game. The reason these types of loopholes exist is because Elite uses a P2P architecture instead of a client-server model. FD's servers aren't generating the USS, your client is, and that is why it repopulates the USS in that manner.

That is also why there is no actual "fix" for combat logging. FD knew this when they decided to use a much cheaper P2P architecture instead of a client-server model and that is not going to change. The best the FD can do is try to "monitor" combat logging but with the game being so unstable FD can't reliably determine if someone's client has crashed, if there was a problem with someone's internet connection or if they have intentionally task-killed the client. That is why FD has not yet implemented any "consequences" for suspected combat logging, they don't have the time or resources to properly investigate each case to be certain that combat logging was, in fact, involved rather than a game crash or other issue.
 
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I hope this loophole will take clog with it when closed, if FDev ever figure out how to nullify the desynchronization between server and client.

Uss-logging seems to exist because fdev kill the uss on user quit & user exit, rather than on uss entry (I guess they were in a rush to patch the previous exploit).

I'm sure fdev's thought process was much like mine & never even thought someone would task kill just for mats. But I was wrong, and fdev should really know better given how people will combat log despite the loss of immersions :(. I'm sure now it's been raised they'll get it sorted.
 
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